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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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# /create-stories — Handoff Contract
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## Role in Pipeline
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Decomposes a single epic into implementable story files by tracing GDD acceptance
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criteria through ADR decisions and manifest rules — sits between `/create-epics`
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and `/story-readiness` + `/dev-story`.
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## Inputs Required
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### Files That Must Exist
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| File | Required Fields / Sections | Read-Only? |
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|------|---------------------------|-----------|
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| `production/epics/[epic-slug]/EPIC.md` | `Layer:`, `GDD:` path, `Architecture Module:`, `## Governing ADRs` table, `## GDD Requirements` table with TR-IDs | Yes |
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| `design/gdd/[filename].md` | All 8 required sections, especially `## Acceptance Criteria`, `## Formulas`, `## Edge Cases` | Yes |
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| `docs/architecture/adr-NNNN-[slug].md` (all governing ADRs) | `Status:`, `Decision`, `Implementation Guidelines`, `Engine Compatibility`, `Engine Notes` | Yes |
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| `docs/architecture/control-manifest.md` | Layer rules (required patterns, forbidden patterns, guardrails), `Manifest Version:` date in header | Yes |
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| `docs/architecture/tr-registry.yaml` | All TR-IDs for the epic's system, with stable `id` values | Yes |
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### Preconditions
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- `/create-epics` has been run and the target `EPIC.md` has `Status: Ready`
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- The EPIC.md contains a populated `## GDD Requirements` table (not empty)
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- All governing ADRs listed in the EPIC.md exist as files
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- Foundation epics have stories created before Core epics are started; Core before Feature; Feature before Presentation
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## Outputs Produced
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### Files Written
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| File | Guaranteed Fields / Sections | Notes |
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|------|------------------------------|-------|
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| `production/epics/[epic-slug]/story-NNN-[slug].md` | `Epic:`, `Status:`, `Layer:`, `Type:`, `Manifest Version:`, `## Context` (GDD path + `TR-[system]-NNN` + ADR reference + ADR Decision Summary + Engine/Risk + Engine Notes + Control Manifest Rules), `## Acceptance Criteria`, `## Implementation Notes`, `## Out of Scope`, `## Test Evidence`, `## Dependencies` | Created per story |
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| `production/epics/[epic-slug]/EPIC.md` | `## Stories` table replacing the "Not yet created" placeholder | Updated in-place |
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### Output Guarantees
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- Every story file contains a `TR-[system]-NNN` reference in its `## Context` section (or `TR-[system]-???` with a warning if the registry has no match)
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- Every story file contains an `ADR Governing Implementation:` line referencing at least one ADR, or an explicit `No ADR applies` note
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- Every story file has a `Status:` field — either `Ready` or `Blocked` (if the governing ADR is `Proposed`)
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- Every story file has a `Type:` field — one of: Logic, Integration, Visual/Feel, UI, Config/Data
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- Every story file has a `Manifest Version:` field matching the date from `docs/architecture/control-manifest.md`'s header at time of writing
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- Every story file has a `## Test Evidence` section stating the expected evidence location for its type
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- Every story file has a `## Acceptance Criteria` section with at least one checkbox item copied from the GDD
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- Every story file has a `## Dependencies` section (may say "None" but is never omitted)
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- The EPIC.md `## Stories` table is updated with a row per story including `#`, `Story` title, `Type`, `Status`, and `ADR`
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- Stories with a `Proposed` ADR have `Status: Blocked` and a note: `BLOCKED: ADR-NNNN is Proposed — run /architecture-decision to advance it`
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- Every story file has an `Engine` and a `Risk` field. `Risk` is taken from `docs/engine-reference/<engine>/VERSION.md`; when that file is missing or assigns no level, `Risk` is **`NOT ASSESSED (no VERSION.md risk rating)`** — never a guessed level
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- **`NOT ASSESSED` is an emittable value of the `Risk` field**, and downstream readers must handle it. `/dev-story` treats it as HIGH when deciding whether to spawn the engine specialist: an unknown risk is not a low one
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## Immutability Rules
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- READS but does NOT modify: the epic's GDD, all ADR files, `docs/architecture/tr-registry.yaml`, `docs/architecture/control-manifest.md`
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- MODIFIES: `production/epics/[epic-slug]/story-NNN-[slug].md` (creates), `production/epics/[epic-slug]/EPIC.md` (updates Stories section only)
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## Hard Constraints (Never Violate)
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- Never start implementation — this skill stops at the story file level
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- Never invent acceptance criteria — all criteria must come from the GDD
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- Never invent implementation notes — all guidance must come from the referenced ADR
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- Never write story files without presenting the full story list for approval first
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- Never mark a story `Status: Ready` if its governing ADR has `Status: Proposed`
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- Never omit the `Manifest Version:` field — downstream readiness checks depend on it
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- Never reuse a story number (NNN) that already exists in the epic directory
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## Downstream Skill Expects
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**Next skill:** /story-readiness (then /dev-story)
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It will read:
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- Each `story-NNN-[slug].md` file — specifically: `Status:`, `Type:`, `Manifest Version:` (header), `TR-[system]-NNN` (in `## Context`), `ADR Governing Implementation:` line, `## Acceptance Criteria` section, `## Test Evidence` section, `## Dependencies` section
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- `docs/architecture/control-manifest.md` — to compare its `Manifest Version:` against the story's embedded version
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- The referenced ADR file — to verify its `Status:` field is still `Accepted`
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It assumes:
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- `Manifest Version:` in the story header is a date string that can be compared against the manifest's current `Manifest Version:` date
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- `TR-[system]-NNN` IDs are resolvable in `docs/architecture/tr-registry.yaml`
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- The ADR referenced by name in `ADR Governing Implementation:` exists as a file in `docs/architecture/` (pattern: `adr-NNNN-[slug].md`)
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- `Status: Ready` means the story is a candidate for assignment (not Draft, not in progress)
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- `## Acceptance Criteria` contains checkbox items that are directly testable
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- `## Test Evidence` specifies an exact file path or evidence doc path where proof will be stored
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## Known Fragile Points
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- If the story file format (header field names, section names, checkbox syntax) changes, `/story-readiness` will silently skip checks for fields it cannot parse — stories may pass readiness that should fail
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- If `control-manifest.md` is regenerated with a new `Manifest Version:` date after stories are written, all existing stories will show a stale manifest version and fail the readiness manifest check — every story in the epic will need its `Manifest Version:` updated
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- If a governing ADR is renumbered or its file is renamed after stories are written, the `ADR Governing Implementation:` reference in story files will point to a missing file and `/story-readiness` will BLOCK those stories
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- If `tr-registry.yaml` deprecates or supersedes a TR-ID that is already embedded in story files, `/story-readiness` will flag those stories as NEEDS WORK
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- The EPIC.md Stories table update is append-style — if `/create-stories` is run twice for the same epic, duplicate rows will appear in the table
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