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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
This commit is contained in:
co-authored by
Claude Opus 5
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984023ddac
commit
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@@ -1,9 +1,10 @@
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---
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name: day-one-patch
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description: "Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan."
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description: "Day-one launch patch — focused fix for known issues found after gold master. Mini-sprint with QA gate and rollback."
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argument-hint: "[scope: known-bugs | cert-feedback | all]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion
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disable-model-invocation: true
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allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Agent, AskUserQuestion
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model: sonnet
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---
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@@ -33,15 +34,32 @@ ships. It is a mini-sprint — not a hotfix, not a full sprint.
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## Phase 1: Load Release Context
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Read:
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- `production/stage.txt` — confirm project is in Release stage
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- `project.stage` in `project.yaml` (fallback `production/stage.txt`) — confirm project is in Release stage
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- The most recent file in `production/gate-checks/` — read the release gate verdict
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- `production/qa/bugs/*.md` — load all bugs with Status: Open or Fixed — Pending Verification
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- `production/sprints/` most recent — understand what shipped
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- `production/security/security-audit-*.md` most recent — check for any open security items
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If `production/stage.txt` is not `Release` or `Polish`:
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If the resolved stage (project.yaml → stage.txt) is not `Release` or `Polish`:
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> "Day-one patch prep is for Release-stage projects. Current stage: [stage]. This skill is not appropriate until you are approaching launch."
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**Check the premise, do not assume it.** This whole skill rests on there being a
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gold master that already passed a release gate — that premise is what justifies
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its lightweight QA pass instead of a full one. So verify it rather than inferring
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it from the stage value:
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- **No file in `production/gate-checks/`**, or none recording a release-gate
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verdict: report `Release gate: NOT ASSESSED — no gate-check record found`. Do
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not proceed silently. Say plainly that the reduced QA scope below is justified
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by a gate nobody can find, and ask whether to run `/gate-check` first or
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proceed with a full QA pass instead.
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- **The most recent record is FAIL, CONCERNS or NOT ASSESSED**: name it and stop.
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A day-one patch on top of a build that never passed its gate is not a day-one
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patch; it is the release gate, arriving late and scoped to the wrong changes.
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- `project.stage: Release` on its own does **not** establish this. The stage is a
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claim about where the project is; the gate record is the evidence that it earned
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the position.
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---
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## Phase 2: Scope the Patch
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@@ -84,7 +102,7 @@ Use `AskUserQuestion` to confirm proceeding or reduce scope.
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Before any code is written, define the rollback procedure. This is non-negotiable.
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Spawn `release-manager` via Task. Ask them to produce a rollback plan covering:
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Spawn `release-manager` via `Agent`. Ask them to produce a rollback plan covering:
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- How to revert to the gold master build on each target platform
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- Platform-specific rollback constraints (some platforms cannot roll back cert builds)
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- Who is responsible for triggering the rollback
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@@ -100,14 +118,14 @@ Do not proceed to Phase 4 until the rollback plan is written.
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For each bug in the approved scope, spawn a focused implementation loop:
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1. Spawn `lead-programmer` via Task with:
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1. Spawn `lead-programmer` via `Agent` with:
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- The bug report (exact reproduction steps and root cause if known)
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- The constraint: minimum viable fix only, no cleanup
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- The affected files (from bug report Technical Context section)
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2. The lead-programmer implements and runs targeted tests.
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3. Spawn `qa-tester` via Task to verify: does the bug reproduce after the fix?
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3. Spawn `qa-tester` via `Agent` to verify: does the bug reproduce after the fix?
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For config/data-only fixes: make the change directly (no programmer agent needed). Confirm the value changed and re-run any relevant smoke test.
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@@ -117,7 +135,7 @@ For config/data-only fixes: make the change directly (no programmer agent needed
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This is a lightweight QA pass — not a full `/team-qa`. The patch is already QA-approved from the release gate; we are only re-verifying the changed areas.
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Spawn `qa-lead` via Task with:
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Spawn `qa-lead` via `Agent` with:
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- List of all changed files
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- List of bugs fixed (with verification status from Phase 4)
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- The smoke check scope for the affected systems
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@@ -130,6 +148,14 @@ Run the required QA scope:
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QA verdict must be PASS or PASS WITH WARNINGS before proceeding. If FAIL: scope the failing fix out of the day-one patch and defer to 1.1.
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**If the QA verdict is `NOT ASSESSED`, that is not a pass.** `/smoke-check` returns
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it when the suite never ran — no build, no runner, or a result nobody confirmed.
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Do not proceed on it and do not re-read it as PASS WITH WARNINGS: the warnings
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value means somebody looked and saw something minor, and this means nobody looked.
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Either obtain the result (the verdict names what would make it runnable) or defer
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the fix to 1.1. A day-one patch ships to every player who buys the game on day
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one, which is the worst possible audience for an unverified change.
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---
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## Phase 6: Generate Patch Record
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@@ -161,10 +187,11 @@ QA verdict must be PASS or PASS WITH WARNINGS before proceeding. If FAIL: scope
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## QA Sign-Off
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**QA scope**: [Targeted smoke / Broader regression]
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**Verdict**: [PASS / PASS WITH WARNINGS]
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**Verdict**: [PASS / PASS WITH WARNINGS / NOT ASSESSED]
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**QA lead**: qa-lead agent
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**Date**: [date]
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**Warnings (if any)**: [list or "None"]
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**Not assessed (if any)**: [what could not be checked, and why — or "None"]
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---
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