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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Claude Opus 5
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---
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name: onboard
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description: "Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area."
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description: "Onboarding doc for a new contributor or agent — project state, conventions, priorities relevant to the specified role."
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argument-hint: "[role|area]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write
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model: haiku
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---
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!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys automation`
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**Automation mode**: Resolve `modes.automation` (`project.local.yaml` →
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`project.yaml` → default `collaborative`). Every `AskUserQuestion` call and
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every file write follows `.claude/docs/automation-modes.md`
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(collaborative asks always · guided major-only · autonomous logs and proceeds;
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`automation_always_ask` categories always prompt).
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## Insufficient input — check this before producing any report
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**If the inputs this skill needs do not exist, the answer is "could not run" —
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not a filled-in report.** Check first, and stop if the check fails.
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1. List the inputs this skill reads (data files, prior reports, profiler output,
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test results, registries, source code).
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2. For each, record `FOUND` or `ABSENT` — not "assumed present".
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3. If any input required for a section is ABSENT, that section is
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**`NOT ASSESSED — NO DATA`**. Do not estimate it, do not infer it from an
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adjacent artifact, and do not leave a mandated cell to be filled by whoever
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reads the template next.
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4. If **every** required input is ABSENT, stop and report
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**`NOT ASSESSED — NO DATA`** as the whole verdict, naming what was missing and
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which skill produces it.
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**A verdict of `NOT ASSESSED` is a success.** It is the correct, useful answer to
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"what does the data say?" when there is no data. The failure mode this prevents is
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specific and has been observed in practice: report templates whose verdict
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enum had no "could not run" state produced **false clean passes** — an asset audit
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returning COMPLIANT on a project with no assets and no standards, and a
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performance profile reporting ">99% headroom against a 16.67ms budget" with zero
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profiler data and no budget ever set.
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**Absence of evidence is never evidence of absence.** A scan that finds no
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matches because there are no files to scan has not verified anything. Say which of
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the two happened — a reader cannot tell from a green result.
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---
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## Phase 1: Load Project Context
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Read CLAUDE.md for project overview and standards.
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@@ -17,7 +55,7 @@ Read the relevant agent definition from `.claude/agents/` if a specific role is
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## Phase 2: Scan Relevant Area
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- For programmers: scan `src/` for architecture, patterns, key files
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- For programmers: scan the code root (resolve per `.claude/docs/code-root-resolution.md`) for architecture, patterns, key files
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- For designers: scan `design/` for existing design documents
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- For narrative: scan `design/narrative/` for world-building and story docs
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- For QA: scan `tests/` for existing test coverage
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