Release 1.1.0 — one config file, and a process weight you choose

`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
This commit is contained in:
Donchitos
2026-09-23 12:25:11 +10:00
co-authored by Claude Opus 5
parent 984023ddac
commit d05699707f
291 changed files with 24374 additions and 7740 deletions
+16 -10
View File
@@ -1,14 +1,17 @@
---
name: prototype
description: "Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict."
description: "Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL. After /brainstorm and /setup-engine."
argument-hint: "[concept-description] [--path html|engine|paper] [--review full|lean|solo] [--spike]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Agent, AskUserQuestion
model: sonnet
agent: prototyper
isolation: worktree
---
!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys review_mode,automation`
## Purpose
This is the **concept prototype** — a fast, throwaway build that answers one question:
@@ -29,10 +32,10 @@ before committing to Production, run `/vertical-slice` instead.
## Phase 1: Define the Question
Resolve the review mode (once, store for all gate spawns this run):
1. If `--review [full|lean|solo]` was passed → use that
2. Else read `production/review-mode.txt` → use that value
3. Else → default to `lean`
Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md`
(collaborative asks always · guided major-only · autonomous logs and proceeds;
`automation_always_ask` categories always prompt).
**Check for spike mode:** If `--spike` was passed, skip to the **Spike Mode** section
at the bottom of this skill.
@@ -94,8 +97,11 @@ Read `design/gdd/game-concept.md` if it exists. Extract:
- Core fantasy (what the player is supposed to feel)
- Core loop (the moment-to-moment action being tested)
Read `CLAUDE.md` and `.claude/docs/technical-preferences.md` for the engine and
language in use.
Determine the engine and language in use: read `engine.name` and
`engine.language` from `project.yaml`. For each field, if its key is absent or
empty (including when `project.yaml` has no `engine:` block), fall back to
`CLAUDE.md` and `.claude/docs/technical-preferences.md`. Treat a
`[TO BE CONFIGURED]` value as not set.
---
@@ -415,7 +421,7 @@ is the project's complete history of what was tried and what was learned.
**Review mode check:**
- `solo` → skip. Note: "CD-PLAYTEST skipped — Solo mode."
- `lean` → skip. Note: "CD-PLAYTEST skipped — Lean mode."
- `full` → spawn `creative-director` via Task using gate **CD-PLAYTEST** if
- `full` → spawn `creative-director` via `Agent` using gate **CD-PLAYTEST** if
`design/gdd/game-concept.md` exists with game pillars defined. If pillars are
not yet defined, note: "CD-PLAYTEST skipped — game pillars not yet defined at
concept prototype stage."