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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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co-authored by
Claude Opus 5
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@@ -1,14 +1,17 @@
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---
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name: prototype
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description: "Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict."
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description: "Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL. After /brainstorm and /setup-engine."
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argument-hint: "[concept-description] [--path html|engine|paper] [--review full|lean|solo] [--spike]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion
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allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Agent, AskUserQuestion
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model: sonnet
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agent: prototyper
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isolation: worktree
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---
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!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys review_mode,automation`
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## Purpose
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This is the **concept prototype** — a fast, throwaway build that answers one question:
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@@ -29,10 +32,10 @@ before committing to Production, run `/vertical-slice` instead.
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## Phase 1: Define the Question
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Resolve the review mode (once, store for all gate spawns this run):
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1. If `--review [full|lean|solo]` was passed → use that
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2. Else read `production/review-mode.txt` → use that value
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3. Else → default to `lean`
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Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md`
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(collaborative asks always · guided major-only · autonomous logs and proceeds;
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`automation_always_ask` categories always prompt).
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**Check for spike mode:** If `--spike` was passed, skip to the **Spike Mode** section
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at the bottom of this skill.
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@@ -94,8 +97,11 @@ Read `design/gdd/game-concept.md` if it exists. Extract:
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- Core fantasy (what the player is supposed to feel)
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- Core loop (the moment-to-moment action being tested)
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Read `CLAUDE.md` and `.claude/docs/technical-preferences.md` for the engine and
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language in use.
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Determine the engine and language in use: read `engine.name` and
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`engine.language` from `project.yaml`. For each field, if its key is absent or
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empty (including when `project.yaml` has no `engine:` block), fall back to
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`CLAUDE.md` and `.claude/docs/technical-preferences.md`. Treat a
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`[TO BE CONFIGURED]` value as not set.
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---
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@@ -415,7 +421,7 @@ is the project's complete history of what was tried and what was learned.
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**Review mode check:**
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- `solo` → skip. Note: "CD-PLAYTEST skipped — Solo mode."
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- `lean` → skip. Note: "CD-PLAYTEST skipped — Lean mode."
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- `full` → spawn `creative-director` via Task using gate **CD-PLAYTEST** if
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- `full` → spawn `creative-director` via `Agent` using gate **CD-PLAYTEST** if
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`design/gdd/game-concept.md` exists with game pillars defined. If pillars are
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not yet defined, note: "CD-PLAYTEST skipped — game pillars not yet defined at
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concept prototype stage."
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