Release 1.1.0 — one config file, and a process weight you choose

`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
This commit is contained in:
Donchitos
2026-09-23 12:25:11 +10:00
co-authored by Claude Opus 5
parent 984023ddac
commit d05699707f
291 changed files with 24374 additions and 7740 deletions
+54 -9
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@@ -1,12 +1,20 @@
---
name: skill-test
description: "Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report)."
description: "Validate skill files for structural compliance and behavioral correctness. Four modes: static linter, spec, category rubric, audit."
argument-hint: "static [skill-name | all] | spec [skill-name] | category [skill-name | all] | audit"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write
model: sonnet
---
!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys automation`
**Automation mode**: Resolve `modes.automation` (`project.local.yaml` →
`project.yaml` → default `collaborative`). Every `AskUserQuestion` call and
every file write follows `.claude/docs/automation-modes.md`
(collaborative asks always · guided major-only · autonomous logs and proceeds;
`automation_always_ask` categories always prompt).
# Skill Test
Validates `.claude/skills/*/SKILL.md` files for structural compliance and
@@ -62,10 +70,29 @@ The skill must have ≥2 numbered phase headings. Look for patterns like:
**FAIL** if fewer than 2 phase-like headings are found.
### Check 3 — Verdict Keywords
The skill must contain at least one of: `PASS`, `FAIL`, `CONCERNS`, `APPROVED`,
`BLOCKED`, `COMPLETE`, `READY`, `COMPLIANT`, `NON-COMPLIANT`
**FAIL** if none are present.
The skill must communicate a clear outcome. Accept any of:
- **Gate / review verdicts** — `PASS`, `FAIL`, `CONCERNS`, `APPROVED`,
`BLOCKED`, `COMPLETE`, `READY`, `COMPLIANT`, `NON-COMPLIANT`
- **Go / no-go verdicts** — `PROCEED`, `PIVOT`, `KILL`, `GO`, `NO-GO`
- **Severity scales** — `CRITICAL`, `HIGH`, `MEDIUM`, `LOW`. Audit skills rank
findings by severity instead of issuing one verdict for the whole run.
**FAIL** if none are present **and** the skill produces an assessment — its
description or body promises a review, audit, check, gate, or readiness
judgement.
**WARN** (never FAIL) if none are present and the skill's output is an artifact
or a value rather than a judgement. `/settings` is the reference case: it prints
and writes configuration and has no verdict to give. Do not invent one to
satisfy this check.
> The narrow earlier list (gate verdicts only, hard FAIL) failed 5 of 74 skills
> for reasons that were not their fault — `/prototype` and `/vertical-slice`
> advertise `PROCEED`/`PIVOT`/`KILL` in their own descriptions, `/adopt` and
> `/security-audit` rank by severity, and `/settings` has no verdict by design.
> A linter that cries wolf on 7% of the corpus stops being read.
### Check 4 — Collaborative Protocol Language
The skill must contain ask-before-write language. Look for:
@@ -120,7 +147,7 @@ Recommended: Add a "Follow-Up Actions" section at the end of the skill.
For `static all`, produce a summary table then list any non-compliant skills:
```
=== Skill Static Check: All 52 Skills ===
=== Skill Static Check: All 74 Skills ===
Skill | Result | Issues
-----------------------|--------------|-------
@@ -129,10 +156,20 @@ design-review | COMPLIANT |
story-readiness | WARNINGS | Check 5: no handoff
...
Summary: 48 COMPLIANT, 3 WARNINGS, 1 NON-COMPLIANT
Aggregate Verdict: N WARNINGS / N FAILURES
Summary: 48 COMPLIANT, 3 WARNINGS, 1 NON-COMPLIANT, 1 NOT ASSESSED
Aggregate Verdict: N WARNINGS / N FAILURES / N NOT ASSESSED
```
**`NOT ASSESSED` is a per-skill result here, not only an aggregate line.** A skill
whose file could not be read or parsed, or whose checks could not run, is reported
as `NOT ASSESSED` with the reason — never omitted from the table and never counted
as COMPLIANT. Ranked **above COMPLIANT**, **below WARNINGS and NON-COMPLIANT**.
**And state the denominator.** `All 74 Skills` in the header must be the number
actually examined, not the number that exist: report `[N] of [M] skills checked`
whenever they differ. A summary whose counts silently sum to less than its own
title is the failure this skill is supposed to catch in others.
---
## Phase 2B: Spec Mode — Behavioral Verifier
@@ -169,6 +206,14 @@ Mark each assertion:
- **PASS** — skill instructions clearly satisfy this assertion
- **PARTIAL** — skill instructions partially address it, but with ambiguity
- **FAIL** — skill instructions would NOT satisfy this assertion given the fixture
- **NOT ASSESSED** — the assertion could not be evaluated at all: it names a
fixture state the spec never defines, depends on runtime behavior no static
read can settle, or references a file or section that does not exist. Rank it
**above PASS** (an assertion nobody could evaluate has not been satisfied) and
**below PARTIAL and FAIL** (an ambiguity somebody identified is more actionable
than one nobody could reach). Do not resolve an unevaluable assertion to PASS
because the skill "probably" handles it — that judgement is what the spec exists
to replace.
For **Protocol Compliance** assertions (always present):
- Check whether the skill requires "May I write" before file writes
@@ -308,8 +353,8 @@ For each agent in catalog's `agents:` section:
=== Skill Test Coverage Audit ===
Date: [date]
SKILLS (72 total)
Specs written: 72 (100%) | Never static tested: 72 | Never category tested: 72
SKILLS (74 total)
Specs written: 72 (97%) | Never static tested: 74 | Never category tested: 74
Skill | Cat | Has Spec | Last Static | S.Result | Last Cat | C.Result | Priority
-----------------------|----------|----------|-------------|----------|----------|----------|----------