Release 1.1.0 — one config file, and a process weight you choose

`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
This commit is contained in:
Donchitos
2026-09-23 12:25:11 +10:00
co-authored by Claude Opus 5
parent 984023ddac
commit d05699707f
291 changed files with 24374 additions and 7740 deletions
+26 -6
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@@ -1,12 +1,16 @@
---
name: sprint-status
description: "Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint progress'."
description: "Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?'"
argument-hint: "[sprint-number or blank for current]"
user-invocable: true
allowed-tools: Read, Glob, Grep
model: haiku
---
!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys story_granularity`
# Sprint Status
This is a fast situational awareness check, not a sprint review. It reads the
@@ -17,6 +21,10 @@ concise snapshot in under 30 lines. For detailed sprint management, use
**This skill is read-only.** It never proposes changes, never asks to write
files, and makes at most one concrete recommendation.
**`story_granularity`** — it sets the
grain of the burn-down read: **feature-sized** chunks at `coarse`, **task-sized**
at `balanced` (default), **AC-sized** at `fine`.
---
## 1. Find the Sprint
@@ -74,7 +82,7 @@ fall back to markdown scanning:
When using the fallback, add a note at the bottom of the output:
"⚠ No `sprint-status.yaml` found — status inferred from markdown. Run `/sprint-plan update` to generate one."
Optionally (fast check only — do not do a deep scan): grep `src/` for a
Optionally (fast check only — do not do a deep scan): grep the code root for a
directory or file name that matches the story's system slug to check for
implementation evidence. This is a hint only, not a definitive status.
@@ -82,10 +90,22 @@ implementation evidence. This is a hint only, not a definitive status.
After collecting status for all stories, check each IN PROGRESS story for staleness:
- For each story that has a referenced file, read the file and look for a
`Last Updated:` field in the frontmatter or header (e.g., `Last Updated: 2026-04-01`
or `updated: 2026-04-01`). Accept any reasonable date field name: `Last Updated`,
`Updated`, `last-updated`, `updated_at`.
- Resolve the dates with **one grep across the story set, not a read per story**
— a date is a single line, and opening every in-progress story to find it is
the whole cost of this check:
```
Grep pattern="\*{0,2}(Last Updated|Updated|last-updated|updated_at)\*{0,2}[[:space:]]*:" glob="production/epics/**/story-*.md" output_mode="content"
```
That one pattern accepts every field-name variant. A story with no match has
**no date**, which is not the same as being stale — report it as "never
stamped" and do not compute an age for it.
> **The `\*{0,2}` wrappers are why this works at all.** `/create-stories` emits
> `> **Last Updated**: …`, so a pattern requiring `:` immediately after the word
> matched no story ever written. Combined with the "no match = never stamped"
> rule directly above — which is correct in itself — the failure was completely
> silent: every in-progress story reported as never stamped, and stale-story
> detection never once fired. A bare `Updated:` anchor will regress it.
- Calculate days since that date using today's date.
- If the date is more than 4 days ago, flag the story as **STALE**. (4-day threshold accounts for weekends — a story last touched on Friday won't appear stale until Wednesday.)
- If no date field is found in the story file, note "no timestamp — cannot check staleness."