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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Claude Opus 5
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---
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name: sprint-status
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description: "Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint progress'."
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description: "Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?'"
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argument-hint: "[sprint-number or blank for current]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep
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model: haiku
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---
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!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys story_granularity`
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# Sprint Status
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This is a fast situational awareness check, not a sprint review. It reads the
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@@ -17,6 +21,10 @@ concise snapshot in under 30 lines. For detailed sprint management, use
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**This skill is read-only.** It never proposes changes, never asks to write
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files, and makes at most one concrete recommendation.
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**`story_granularity`** — it sets the
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grain of the burn-down read: **feature-sized** chunks at `coarse`, **task-sized**
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at `balanced` (default), **AC-sized** at `fine`.
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---
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## 1. Find the Sprint
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@@ -74,7 +82,7 @@ fall back to markdown scanning:
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When using the fallback, add a note at the bottom of the output:
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"⚠ No `sprint-status.yaml` found — status inferred from markdown. Run `/sprint-plan update` to generate one."
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Optionally (fast check only — do not do a deep scan): grep `src/` for a
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Optionally (fast check only — do not do a deep scan): grep the code root for a
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directory or file name that matches the story's system slug to check for
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implementation evidence. This is a hint only, not a definitive status.
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@@ -82,10 +90,22 @@ implementation evidence. This is a hint only, not a definitive status.
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After collecting status for all stories, check each IN PROGRESS story for staleness:
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- For each story that has a referenced file, read the file and look for a
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`Last Updated:` field in the frontmatter or header (e.g., `Last Updated: 2026-04-01`
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or `updated: 2026-04-01`). Accept any reasonable date field name: `Last Updated`,
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`Updated`, `last-updated`, `updated_at`.
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- Resolve the dates with **one grep across the story set, not a read per story**
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— a date is a single line, and opening every in-progress story to find it is
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the whole cost of this check:
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```
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Grep pattern="\*{0,2}(Last Updated|Updated|last-updated|updated_at)\*{0,2}[[:space:]]*:" glob="production/epics/**/story-*.md" output_mode="content"
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```
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That one pattern accepts every field-name variant. A story with no match has
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**no date**, which is not the same as being stale — report it as "never
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stamped" and do not compute an age for it.
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> **The `\*{0,2}` wrappers are why this works at all.** `/create-stories` emits
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> `> **Last Updated**: …`, so a pattern requiring `:` immediately after the word
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> matched no story ever written. Combined with the "no match = never stamped"
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> rule directly above — which is correct in itself — the failure was completely
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> silent: every in-progress story reported as never stamped, and stale-story
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> detection never once fired. A bare `Updated:` anchor will regress it.
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- Calculate days since that date using today's date.
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- If the date is more than 4 days ago, flag the story as **STALE**. (4-day threshold accounts for weekends — a story last touched on Friday won't appear stale until Wednesday.)
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- If no date field is found in the story file, note "no timestamp — cannot check staleness."
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