Release 1.1.0 — one config file, and a process weight you choose

`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
This commit is contained in:
Donchitos
2026-09-23 12:25:11 +10:00
co-authored by Claude Opus 5
parent 984023ddac
commit d05699707f
291 changed files with 24374 additions and 7740 deletions
+114 -24
View File
@@ -1,9 +1,9 @@
---
name: team-release
description: "Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment."
description: "Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment."
argument-hint: "[version number or 'next'] [--review full|lean|solo]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Agent, AskUserQuestion, TaskCreate, TaskGet, TaskList, TaskUpdate
model: sonnet
---
**Argument check:** If no version number is provided:
@@ -16,20 +16,58 @@ When this skill is invoked, orchestrate the release team through a structured pi
**Decision Points:** At each phase transition, use `AskUserQuestion` to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
In `collaborative` mode, the user must approve before moving to the next phase.
In `guided` mode the pipeline advances automatically unless a phase is BLOCKED;
in `autonomous` mode it runs end to end, recording each phase outcome via
`log_decision`. Decisions in `automation_always_ask` categories
(`is_always_ask_category` helper) always prompt regardless of mode. See
`.claude/docs/automation-modes.md`.
## Phase 0: Resolve Review Mode
## Phase 0: Resolve Config
1. If `--review [mode]` was passed as an argument, use that mode.
2. Else read `production/review-mode.txt` — use whatever is written there.
3. Else default to `lean`.
!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys review_mode,automation,team.size`
Modes:
Resolved above — use as-is; `--review` overrides `review_mode`. No block →
defaults in `.claude/docs/config-resolution.md`.
`review_mode` sets gate depth:
- `full` — spawn all director and lead gates as described
- `lean` — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)
- `solo` — skip all director gate spawning entirely; run the skill without any agent gates
Store the resolved mode for use in all subsequent phases.
`automation` drives the Decision Points note above. See the Decision Points note above and
`.claude/docs/automation-modes.md` for how each mode changes pipeline behavior.
**`team.size`**: which agents are active (orthogonal to review_mode gate-depth and workflow docs).
- **`individual`** (default): `release-manager` only. Other agents consulted via the release-manager, not spawned separately.
- **`small`**: + `producer` + `devops-engineer` + `qa-lead`.
- **`studio`**: + `security-engineer` + `analytics-engineer` + `localization-lead`.
Directors (CD/TD/PR) still spawn at phase gates regardless of size; a non-core agent needed at `individual` routes through the nearest active core agent with an informational note. **"Phase gate" means any phase that ends in an `AskUserQuestion` decision point before the pipeline advances** — not every phase. Apply the test literally: if the phase below has no decision point, it is not a gate, and an agent restricted to "phase gates only" is not spawned for it. This active-set scoping applies throughout the pipeline below: any phase that names an agent outside the active set routes through the nearest core agent rather than spawning it.
**Announce the active set before Phase 1 — never let the collapse be silent.**
Before spawning anything, state in one line which agents this run will actually
spawn, and which the pipeline below names but will **not** spawn at the resolved
`team.size`. For example:
> `Active set (team.size: <resolved>): <the agents listed for that size above>.`
> `Not spawned this run: <every other agent this pipeline names> — consulted`
> `through <nearest active core agent>. Raise team.size (or modes.rigor) to widen.`
Fill it from the `team.size` list directly above and the agents this file's own
pipeline names — not from an example. Both sets differ per orchestrator.
The pipeline below reads as a multi-agent fan-out and at the shipped default it
is one or two agents — `team-release` names eight and runs one, `team-narrative`
names six across five phases and runs `writer` alone. **The collapse is correct**:
`team.size` is rigor-fronted and the narrow default is the token lever, measured
at roughly 10x. What was wrong is that nothing said so, so a reader could not
distinguish a correctly-collapsed run from a broken pipeline, and the per-agent
"routes through the nearest core agent with an informational note" rule above
fires at routing time and never states the shape of the run as a whole.
This is the same rule as the skipped-check reporting elsewhere in this file: **a constraint that is enforced but never surfaced is
indistinguishable, to the person reading the output, from one that was never
enforced.**
## Team Composition
- **release-manager** — Release branch, versioning, changelog, deployment
@@ -42,7 +80,7 @@ Store the resolved mode for use in all subsequent phases.
## How to Delegate
Use the Task tool to spawn each team member as a subagent:
Use the `Agent` tool to spawn each team member as a subagent:
- `subagent_type: release-manager` — Release branch, versioning, changelog, deployment
- `subagent_type: qa-lead` — Test sign-off, regression suite, release quality gate
- `subagent_type: devops-engineer` — Build pipeline, artifacts, deployment automation
@@ -52,7 +90,35 @@ Use the Task tool to spawn each team member as a subagent:
- `subagent_type: producer` — Go/no-go decision, stakeholder communication
- `subagent_type: network-programmer` — Netcode stability sign-off (invoke if game has multiplayer)
Always provide full context in each agent's prompt (version number, milestone status, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).
**Brief each agent — do not dump context.** Read the shared inputs **once** and pass a distilled brief inline: the lines each agent actually needs, never a file path for a document you have already read (an agent handed a path re-reads the whole file). Pass a path only for a document you have not read and only that agent needs.
**End every agent prompt with a return contract:** "Write your full output to `[path]` — that named path is your write authorisation under the bounded exception below, so write it without a separate approval prompt. Return **only** (1) the path written, (2) a ≤5-bullet summary of decisions, (3) any BLOCKED/CONCERNS items, one line each. Do not restate the documents you read." Without it, an agent returns everything it read back into this session.
**Substitute a real path for `[path]`.** One file per phase under
`production/releases/`, except the two whose homes are fixed elsewhere:
| Phase / agent | Writes to | Destination fixed by |
|---|---|---|
| 1 producer | `production/releases/release-plan-[version].md` | this skill |
| 2 release-manager | `production/releases/release-checklist-[version].md` | `/release-checklist` |
| 3 qa-lead | `production/releases/qa-gate-[version].md` | this skill |
| 4 specialists | `production/releases/signoff-[version].md` | this skill |
| 5 go/no-go | `production/releases/go-no-go-[version].md` | this skill |
| 6 community-manager | `docs/patch-notes/[version].md` | `/patch-notes` |
| 7 release-manager | `production/releases/release-report-[version].md` | this skill |
> **Every one of those seven outputs needs a stated destination.**
> `production/releases/` is where `/release-checklist` already writes, and
> `docs/patch-notes/[version].md` is where `/patch-notes` already writes, so the
> release record lands in one place regardless of which skill produced it.
>
> **A separate file per phase, not one appended record.** Phase 3 and Phase 4
> spawn agents in parallel; two agents appending to one file race, and the loser's
> section vanishes silently.
> **Why this does not violate the Collaboration Protocol.** `CLAUDE.md` requires an agent to ask "May I write this to [filepath]?" before Write/Edit. A subagent spawned here writes **without** asking, and that is a deliberate, bounded exception rather than an oversight — the same call already made for `consistency-check` appending to `active.md`. The exception holds only when all three are true: (1) the path is one **you** named in the prompt, so the user approved the destination when they approved the phase; (2) it is a new artifact under `production/`, `docs/` or `tests/`, never an edit to existing source or config; (3) the phase that produced it is itself gated by an `AskUserQuestion` before the pipeline advances. Outside those three, the agent must ask. **Do not "fix" this by asking per subagent** — a prompt per agent per phase makes an orchestrator unusable, which is why the exception exists.
Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).
## Pipeline
@@ -109,11 +175,21 @@ After the user selects "Override NO-GO with documented rationale":
- Only then proceed to Phase 6.
### Phase 6: Deployment (if GO)
Delegate to **release-manager** + **devops-engineer**:
**This phase always requires explicit user approval regardless of
`modes.automation` — including `autonomous` mode.** Production deployment is
irreversible and high-stakes; it is NOT covered by the configurable
`automation_always_ask` categories, so this skill guards it unconditionally.
Before tagging or deploying, use `AskUserQuestion`:
- Prompt: "Producer verdict is GO. Execute Phase 6 — tag, deploy to staging,
deploy to production?"
- Options: `[A] Yes, deploy` / `[B] Staging only — hold production` / `[C] Stop here`
Only after explicit approval, delegate to **release-manager** + **devops-engineer**:
- Tag the release in version control
- Generate changelog using `/changelog`
- Deploy to staging for final smoke test
- Deploy to production
- Deploy to production (only if the user approved production above)
- Human team action: Monitor dashboards and error rates for 48 hours post-release. Schedule a follow-up retrospective using `/retrospective` at the 48-hour mark.
Delegate to **community-manager** (in parallel with deployment):
@@ -132,15 +208,17 @@ Delegate to **community-manager** (in parallel with deployment):
## Error Recovery Protocol
If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
**First, verify the artifact.** If the return contract named a path, check the
path exists before treating the phase as done — **a named artifact that is not
on disk is a failed phase, however fluent the response reads.** An agent can
burn a full phase and return a plausible preamble having written nothing, which
is neither BLOCKED nor an error nor "cannot complete", so the trigger below
never fires. Resume it naming the unmet contract; the context is
usually still there.
1. **Surface immediately**: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases
2. **Assess dependencies**: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.
3. **Offer options** via AskUserQuestion with choices:
- Skip this agent and note the gap in the final report
- Retry with narrower scope
- Stop here and resolve the blocker first
4. **Always produce a partial report** — output whatever was completed. Never discard work because one agent blocked.
If any spawned agent returns BLOCKED, errors, or cannot complete: **surface it
immediately, don't proceed past a dependency it blocks, and always produce a
partial report.** Full procedure: `.claude/docs/error-recovery-protocol.md`.
Common blockers:
- Input file missing (story not found, GDD absent) → redirect to the skill that creates it
@@ -151,8 +229,20 @@ Common blockers:
## File Write Protocol
All file writes (release checklists, changelogs, patch notes, deployment scripts) are
delegated to sub-agents and sub-skills. Each enforces the "May I write to [path]?"
protocol. This orchestrator does not write files directly.
delegated to sub-agents and sub-skills. The two follow **different** rules, and the
distinction matters here more than anywhere else in the pipeline:
- **Sub-agents spawned via `Agent`** follow the **bounded exception** documented above
under "Why this does not violate the Collaboration Protocol" — the path is one you
named, the artifact is new under `production/`, `docs/` or `tests/`, and the phase
is gated by an `AskUserQuestion`. A sub-agent does **not** prompt per write inside
those bounds; outside them it must ask.
- **Sub-skills** are not sub-agents and the exception does not reach them. They
follow the normal Collaboration Protocol and ask before writing.
This orchestrator does not write files directly. Nothing here authorises an
outward-facing or irreversible action — tags, pushes, builds and storefront changes
require explicit confirmation regardless of which rule above applies.
## Output
@@ -165,4 +255,4 @@ Verdict: **BLOCKED** — release halted; go/no-go was NO or a hard blocker is un
- Monitor post-release dashboards for 48 hours.
- Run `/retrospective` if significant issues occurred during the release.
- Update `production/stage.txt` to `Live` after successful deployment.
- Update `project.stage` in `project.yaml` to `Release` after successful deployment (also write `Release` to `production/stage.txt` for backward compatibility with hooks that haven't migrated). `Release` is the terminal stage in the `project.stage` enum — there is no post-launch stage value. Record live/post-launch status in the release report, not in `project.stage`.