Release 1.1.0 — one config file, and a process weight you choose

`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
This commit is contained in:
Donchitos
2026-09-23 12:25:11 +10:00
co-authored by Claude Opus 5
parent 984023ddac
commit d05699707f
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@@ -1,9 +1,9 @@
---
name: team-ui
description: "Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates."
description: "Orchestrate the UI team through the UX pipeline — authoring, visual design, implementation, review, polish. Uses /ux-design, /ux-review, studio templates."
argument-hint: "[UI feature description] [--review full|lean|solo]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Agent, AskUserQuestion, TaskCreate, TaskGet, TaskList, TaskUpdate
model: sonnet
---
When this skill is invoked, orchestrate the UI team through a structured pipeline.
@@ -11,20 +11,58 @@ When this skill is invoked, orchestrate the UI team through a structured pipelin
**Decision Points:** At each phase transition, use `AskUserQuestion` to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
In `collaborative` mode, the user must approve before moving to the next phase.
In `guided` mode the pipeline advances automatically unless a phase is BLOCKED;
in `autonomous` mode it runs end to end, recording each phase outcome via
`log_decision`. Decisions in `automation_always_ask` categories
(`is_always_ask_category` helper) always prompt regardless of mode. See
`.claude/docs/automation-modes.md`.
## Phase 0: Resolve Review Mode
## Phase 0: Resolve Config
1. If `--review [mode]` was passed as an argument, use that mode.
2. Else read `production/review-mode.txt` — use whatever is written there.
3. Else default to `lean`.
!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys review_mode,automation,team.size`
Modes:
Resolved above — use as-is; `--review` overrides `review_mode`. No block →
defaults in `.claude/docs/config-resolution.md`.
`review_mode` sets gate depth:
- `full` — spawn all director and lead gates as described
- `lean` — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)
- `solo` — skip all director gate spawning entirely; run the skill without any agent gates
Store the resolved mode for use in all subsequent phases.
`automation` drives the Decision Points note above. See the Decision Points note above and
`.claude/docs/automation-modes.md` for how each mode changes pipeline behavior.
**`team.size`**: which agents are active (orthogonal to review_mode gate-depth and workflow docs).
- **`individual`** (default): `ui-programmer` + `ux-designer`. Other agents consulted via these two, not spawned separately.
- **`small`**: + `accessibility-specialist` + `art-director`.
- **`studio`**: + engine UI specialist + an adversarial review pass.
Directors (CD/TD/PR) still spawn at phase gates regardless of size; a non-core agent needed at `individual` routes through the nearest active core agent with an informational note. **"Phase gate" means any phase that ends in an `AskUserQuestion` decision point before the pipeline advances** — not every phase. Apply the test literally: if the phase below has no decision point, it is not a gate, and an agent restricted to "phase gates only" is not spawned for it. This active-set scoping applies throughout the pipeline below: any phase that names an agent outside the active set routes through the nearest core agent rather than spawning it.
**Announce the active set before Step 1 — never let the collapse be silent.**
Before spawning anything, state in one line which agents this run will actually
spawn, and which the pipeline below names but will **not** spawn at the resolved
`team.size`. For example:
> `Active set (team.size: <resolved>): <the agents listed for that size above>.`
> `Not spawned this run: <every other agent this pipeline names> — consulted`
> `through <nearest active core agent>. Raise team.size (or modes.rigor) to widen.`
Fill it from the `team.size` list directly above and the agents this file's own
pipeline names — not from an example. Both sets differ per orchestrator.
The pipeline below reads as a multi-agent fan-out and at the shipped default it
is one or two agents — `team-release` names eight and runs one, `team-narrative`
names six across five phases and runs `writer` alone. **The collapse is correct**:
`team.size` is rigor-fronted and the narrow default is the token lever, measured
at roughly 10x. What was wrong is that nothing said so, so a reader could not
distinguish a correctly-collapsed run from a broken pipeline, and the per-agent
"routes through the nearest core agent with an informational note" rule above
fires at routing time and never states the shape of the run as a whole.
This is the same rule as the skipped-check reporting elsewhere in this file: **a constraint that is enforced but never surfaced is
indistinguishable, to the person reading the output, from one that was never
enforced.**
**Director gate skip rule**: Before spawning creative-director, art-director, or any other Tier 1/2 director for review (outside of PHASE-GATE triggers), apply the resolved mode: skip if solo mode; skip if lean mode and this is not a PHASE-GATE.
@@ -32,9 +70,14 @@ Store the resolved mode for use in all subsequent phases.
- **ux-designer** — User flows, wireframes, accessibility, input handling
- **ui-programmer** — UI framework, screens, widgets, data binding, implementation
- **art-director** — Visual style, layout polish, consistency with art bible
- **engine UI specialist** — Validates UI implementation patterns against engine-specific best practices (read from `.claude/docs/technical-preferences.md` Engine Specialists → UI Specialist)
- **engine UI specialist** — Validates UI implementation patterns against engine-specific best practices (`specialists.ui` from `project.yaml`; if absent, the UI Specialist line of `## Engine Specialists` in `.claude/docs/technical-preferences.md`)
- **accessibility-specialist** — Audits accessibility compliance at Phase 4
> **`specialists.ui: null` means UNSET.** Treat it as absent and skip the engine
> UI specialist; never spawn `null` as an agent name. The v1.0 migration writes
> the whole `specialists` block whenever any one member is set, so `null` here is
> ordinary — and the config reader returns it as the non-empty string `"null"`.
**Templates used by this pipeline:**
- `ux-spec.md` — Standard screen/flow UX specification
- `hud-design.md` — HUD-specific UX specification
@@ -43,14 +86,20 @@ Store the resolved mode for use in all subsequent phases.
## How to Delegate
Use the Task tool to spawn each team member as a subagent:
Use the `Agent` tool to spawn each team member as a subagent:
- `subagent_type: ux-designer` — User flows, wireframes, accessibility, input handling
- `subagent_type: ui-programmer` — UI framework, screens, widgets, data binding
- `subagent_type: art-director` — Visual style, layout polish, art bible consistency
- `subagent_type: [UI engine specialist]` — Engine-specific UI pattern validation (e.g., unity-ui-specialist, ue-umg-specialist, godot-specialist)
- `subagent_type: accessibility-specialist` — Accessibility compliance audit
Always provide full context in each agent's prompt (feature requirements, existing UI patterns, platform targets). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 4 review agents can run simultaneously).
**Brief each agent — do not dump context.** Read the shared inputs **once** and pass a distilled brief inline: the lines each agent actually needs, never a file path for a document you have already read (an agent handed a path re-reads the whole file). Pass a path only for a document you have not read and only that agent needs.
**End every agent prompt with a return contract:** "Write your full output to `[path]` — that named path is your write authorisation under the bounded exception below, so write it without a separate approval prompt. Return **only** (1) the path written, (2) a ≤5-bullet summary of decisions, (3) any BLOCKED/CONCERNS items, one line each. Do not restate the documents you read." Without it, an agent returns everything it read back into this session.
> **Why this does not violate the Collaboration Protocol.** `CLAUDE.md` requires an agent to ask "May I write this to [filepath]?" before Write/Edit. A subagent spawned here writes **without** asking, and that is a deliberate, bounded exception rather than an oversight — the same call already made for `consistency-check` appending to `active.md`. The exception holds only when all three are true: (1) the path is one **you** named in the prompt, so the user approved the destination when they approved the phase; (2) it is a new artifact under `production/`, `docs/` or `tests/`, never an edit to existing source or config; (3) the phase that produced it is itself gated by an `AskUserQuestion` before the pipeline advances. Outside those three, the agent must ask. **Do not "fix" this by asking per subagent** — a prompt per agent per phase makes an orchestrator unusable, which is why the exception exists.
Launch independent agents in parallel where the pipeline allows it (e.g., Phase 4 review agents can run simultaneously).
## Pipeline
@@ -63,6 +112,30 @@ Before designing anything, read and synthesize:
- `design/ux/interaction-patterns.md` — existing patterns to reuse (not reinvent)
- `design/accessibility-requirements.md` — committed accessibility tier (e.g., Basic, Enhanced, Full)
**Report the status of every document above before designing anything.** Phase 1a
reads five inputs; for a long time only the pattern library was guarded, and the
other four could be absent without anything noticing. List each as
present or ABSENT.
**`design/accessibility-requirements.md` is the one that must not pass silently.**
It carries the committed accessibility tier, which **Phase 3 implements against**
and **Phase 4 gates on** ("verify compliance against the committed accessibility
tier … flag any violations as blockers"). If the file is missing there is no tier,
so that gate has no criterion and would pass while checking nothing — a gate made
of an absent standard, the same shape as an assertion that can never fail. When it
is absent:
- Say so here, and carry it forward: **Phase 4 must report
`Accessibility: NOT ASSESSED — no committed tier (design/accessibility-requirements.md absent)`
and must NOT report the accessibility gate as passed.**
- The ux-designer states which tier they designed against as an explicit
assumption, so a later reader can see it was assumed rather than committed.
- Recommend `/ux-design accessibility` to establish the tier.
Absence of `design/gdd/game-concept.md`, `design/player-journey.md` or
`design/ux/hud.md` is not blocking, but name each missing one in the brief you
pass to the ux-designer so they design knowing what context they lack, rather
than inferring it.
**If `design/ux/interaction-patterns.md` does not exist**, surface the gap immediately:
> "interaction-patterns.md does not exist — no existing patterns to reuse."
@@ -104,13 +177,13 @@ Delegate to **art-director**:
### Phase 3: Implementation
Before implementation begins, spawn the **engine UI specialist** (from `.claude/docs/technical-preferences.md` Engine Specialists → UI Specialist) to review the UX spec and visual design spec for engine-specific implementation guidance:
Before implementation begins, spawn the **engine UI specialist** (`specialists.ui` from `project.yaml`; if absent, the UI Specialist line of `## Engine Specialists` in `.claude/docs/technical-preferences.md`) to review the UX spec and visual design spec for engine-specific implementation guidance:
- Which engine UI framework should be used for this screen? (e.g., UI Toolkit vs UGUI in Unity, Control nodes vs CanvasLayer in Godot, UMG vs CommonUI in Unreal)
- Any engine-specific gotchas for the proposed layout or interaction patterns?
- Recommended widget/node structure for the engine?
- Output: engine UI implementation notes to hand off to ui-programmer before they begin
If no engine is configured, skip this step.
If no engine is configured, skip this step. **Record `Engine validation: NOT ASSESSED — no engine configured (`engine.name` unset in `project.yaml`)` in this run's output.** A skipped check that says nothing is indistinguishable from a check that passed; the reader cannot tell engine guidance was never sought.
Delegate to **ui-programmer**:
- Implement the UI following the UX spec and visual design spec
@@ -128,7 +201,7 @@ Delegate to **ui-programmer**:
Delegate in parallel:
- **ux-designer**: Verify implementation matches wireframes and interaction spec. Test keyboard-only and gamepad-only navigation. Check accessibility features function correctly.
- **art-director**: Verify visual consistency with art bible. Check at minimum and maximum supported resolutions.
- **accessibility-specialist**: Verify compliance against the committed accessibility tier documented in `design/accessibility-requirements.md`. Flag any violations as blockers.
- **accessibility-specialist**: Verify compliance against the committed accessibility tier documented in `design/accessibility-requirements.md`. Flag any violations as blockers. **If that file is absent there is no committed tier, so this gate has no criterion: report `Accessibility: NOT ASSESSED — no committed tier (design/accessibility-requirements.md absent)` and do NOT report the gate as passed**. Carry forward whatever tier Phase 1a recorded as assumed, and say plainly that it was assumed.
All three review streams must report before proceeding to Phase 5.
@@ -150,15 +223,17 @@ All three review streams must report before proceeding to Phase 5.
## Error Recovery Protocol
If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
**First, verify the artifact.** If the return contract named a path, check the
path exists before treating the phase as done — **a named artifact that is not
on disk is a failed phase, however fluent the response reads.** An agent can
burn a full phase and return a plausible preamble having written nothing, which
is neither BLOCKED nor an error nor "cannot complete", so the trigger below
never fires. Resume it naming the unmet contract; the context is
usually still there.
1. **Surface immediately**: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases
2. **Assess dependencies**: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.
3. **Offer options** via AskUserQuestion with choices:
- Skip this agent and note the gap in the final report
- Retry with narrower scope
- Stop here and resolve the blocker first
4. **Always produce a partial report** — output whatever was completed. Never discard work because one agent blocked.
If any spawned agent returns BLOCKED, errors, or cannot complete: **surface it
immediately, don't proceed past a dependency it blocks, and always produce a
partial report.** Full procedure: `.claude/docs/error-recovery-protocol.md`.
Common blockers:
- Input file missing (story not found, GDD absent) → redirect to the skill that creates it
@@ -169,8 +244,17 @@ Common blockers:
## File Write Protocol
All file writes (UX specs, interaction pattern library updates, implementation files) are
delegated to sub-agents and sub-skills (`/ux-design`, `ui-programmer`). Each enforces the
"May I write to [path]?" protocol. This orchestrator does not write files directly.
delegated to sub-agents and sub-skills. The two follow **different** rules:
- **Sub-agents spawned via `Agent`** (e.g. `ui-programmer`) follow the **bounded
exception** documented above under "Why this does not violate the Collaboration
Protocol" — the path is one you named, the artifact is new under `production/`,
`docs/` or `tests/`, and the phase is gated by an `AskUserQuestion`. A sub-agent
does **not** prompt per write inside those bounds; outside them it must ask.
- **Sub-skills** (`/ux-design`) are not sub-agents and the exception does not reach
them. They follow the normal Collaboration Protocol and ask before writing.
This orchestrator does not write files directly.
## Output