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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Claude Opus 5
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@@ -1,14 +1,17 @@
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---
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name: vertical-slice
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description: "Pre-Production validation — build a production-quality end-to-end build to confirm the full game loop is achievable before committing to Production. Run after GDDs, architecture, and UX specs are complete. Produces a PROCEED/PIVOT/KILL verdict that gates the Pre-Production → Production transition."
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description: "Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production. After GDDs, architecture, UX specs."
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argument-hint: "[--review full|lean|solo]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion
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allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Agent, AskUserQuestion
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model: sonnet
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agent: prototyper
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isolation: worktree
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---
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!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys review_mode,automation`
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## Purpose
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The **vertical slice** answers a different question from the concept prototype:
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@@ -36,12 +39,13 @@ whether the core idea is worth designing, run `/prototype` (concept prototype) i
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## Phase 1: Resolve Review Mode and Load Context
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Resolve the review mode:
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1. If `--review [full|lean|solo]` was passed → use that
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2. Else read `production/review-mode.txt` → use that value
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3. Else → default to `lean`
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See `.claude/docs/director-gates.md` for the full check pattern.
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See `.claude/docs/director-gates.md` for the full check pattern. Individual gate definitions live in `.claude/docs/director-gates/[gate-id].md` — the spawned agent reads its own gate file; do not read it in the parent session.
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Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md`
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(collaborative asks always · guided major-only · autonomous logs and proceeds;
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`automation_always_ask` categories always prompt).
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Read the following files to understand the full design intent:
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- `CLAUDE.md` — tech stack and engine
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@@ -118,7 +122,7 @@ If yes, create the directory. Every file must begin with:
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**Quality standards** — higher than concept prototype, not full production:
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- Follow architecture layers from `docs/architecture/control-manifest.md`
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- Naming conventions from `.claude/docs/technical-preferences.md`
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- Naming conventions — `naming.*` from `project.yaml`; for any key absent or empty (including when `project.yaml` has no `naming` block), from `.claude/docs/technical-preferences.md`
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- No hardcoded gameplay values — use constants or config files
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- Basic error handling on critical paths
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- Placeholder art acceptable; representative art preferred
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@@ -260,8 +264,8 @@ the project — cross-reference it with sprint estimates.
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**Review mode check:**
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- `solo` → skip. Note: "CD-PLAYTEST skipped — Solo mode."
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- `lean` → skip (not a PHASE-GATE). Note: "CD-PLAYTEST skipped — Lean mode."
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- `full` → spawn `creative-director` via Task using gate **CD-PLAYTEST**
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(`.claude/docs/director-gates.md`).
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- `full` → spawn `creative-director` via `Agent` using gate **CD-PLAYTEST**
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(`.claude/docs/director-gates/cd-playtest.md`).
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Pass: the full REPORT.md content, the validation question, game pillars and core
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fantasy from `design/gdd/game-concept.md`.
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