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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
This commit is contained in:
co-authored by
Claude Opus 5
parent
984023ddac
commit
d05699707f
@@ -7,7 +7,7 @@ framework. It is self-contained and separate from any game project.
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| File | Purpose |
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|------|---------|
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| `catalog.yaml` | Master registry for all 73 skills and 49 agents. Contains category, spec path, and last-test tracking fields. Always read this first when running any test command. |
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| `catalog.yaml` | Master registry for all 74 skills and 49 agents. Contains category, spec path, and last-test tracking fields. Always read this first when running any test command. |
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| `quality-rubric.md` | Category-specific pass/fail metrics. Read the matching `###` section for the skill's category when running `/skill-test category`. |
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| `skills/[category]/[name].md` | Behavioral spec for a skill — 5 test cases + protocol compliance assertions. |
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| `agents/[tier]/[name].md` | Behavioral spec for an agent — 5 test cases + protocol compliance assertions. |
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@@ -34,7 +34,7 @@ authoring → design-system, quick-design, architecture-decision, art-bible,
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create-architecture, ux-design, ux-review
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readiness → story-readiness, story-done
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pipeline → create-epics, create-stories, dev-story, create-control-manifest,
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propagate-design-change, map-systems
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propagate-design-change, map-systems, vertical-slice
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analysis → consistency-check, balance-check, content-audit, code-review,
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tech-debt, scope-check, estimate, perf-profile, asset-audit,
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security-audit, test-evidence-review, test-flakiness
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@@ -48,22 +48,23 @@ utility → all remaining skills
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## Agent tiers
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```
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directors → creative-director, technical-director, producer, art-director
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leads → lead-programmer, narrative-director, audio-director, ux-designer,
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qa-lead, release-manager, localization-lead
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specialists → gameplay-programmer, engine-programmer, ui-programmer,
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tools-programmer, network-programmer, ai-programmer,
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level-designer, sound-designer, technical-artist
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godot → godot-specialist, godot-gdscript-specialist, godot-csharp-specialist,
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godot-shader-specialist, godot-gdextension-specialist
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unity → unity-specialist, unity-ui-specialist, unity-shader-specialist,
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unity-dots-specialist, unity-addressables-specialist
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unreal → unreal-specialist, ue-gas-specialist, ue-replication-specialist,
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ue-umg-specialist, ue-blueprint-specialist
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operations → devops-engineer, security-engineer, performance-analyst,
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analytics-engineer, community-manager
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creative → writer, world-builder, game-designer, economy-designer,
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systems-designer, prototyper
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directors → creative-director, technical-director, producer, art-director
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leads → lead-programmer, narrative-director, audio-director, game-designer,
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systems-designer, level-designer, qa-lead
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specialists → gameplay-programmer, engine-programmer, network-programmer,
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ai-programmer, tools-programmer, ui-programmer, ux-designer,
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technical-artist, sound-designer, performance-analyst, prototyper,
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writer, world-builder
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engine/godot → godot-specialist, godot-gdscript-specialist, godot-csharp-specialist,
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godot-shader-specialist, godot-gdextension-specialist
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engine/unity → unity-specialist, unity-ui-specialist, unity-shader-specialist,
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unity-dots-specialist, unity-addressables-specialist
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engine/unreal → unreal-specialist, ue-gas-specialist, ue-replication-specialist,
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ue-umg-specialist, ue-blueprint-specialist
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operations → devops-engineer, release-manager, live-ops-designer,
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community-manager, analytics-engineer, economy-designer,
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localization-lead
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qa → qa-tester, security-engineer, accessibility-specialist
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```
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## Workflow for testing a skill
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@@ -3,9 +3,27 @@
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Quality assurance infrastructure for the **Claude Code Game Studios** framework.
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Tests the skills and agents themselves — not any game built with them.
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> **This folder is self-contained and optional.**
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> Game developers using CCGS don't need it. To remove it entirely:
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> `rm -rf "CCGS Skill Testing Framework"` — nothing in `.claude/` depends on it.
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**This ships as part of the template, and it is meant to.** CCGS is a template
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you are expected to customize — edit a skill, add your own, retune an agent. This
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folder is how you check that what you changed still holds up: `catalog.yaml`
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tracks all 74 skills and 49 agents, `quality-rubric.md` defines per-category
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pass/fail metrics, and `templates/` gives you the spec format for anything new
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you write. Driven by `/skill-test` and `/skill-improve`.
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> **If you remove it, two of the four `/skill-test` modes stop working.**
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>
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> | Mode | Without this folder |
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> |------|---------------------|
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> | `/skill-test static` | **Works** — the 7 structural checks read `SKILL.md` only |
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> | `/skill-test audit` | **Degrades** — reports that no catalog exists |
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> | `/skill-test spec` | **Breaks** — the behavioral specs live here |
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> | `/skill-test category` | **Breaks** — reads `quality-rubric.md` from here |
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> | `/skill-improve` | **Degrades** — its test-fix-retest loop loses the spec pass |
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>
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> Earlier revisions of this file called the folder "optional" and said "nothing
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> in `.claude/` depends on it." That was wrong — `/skill-test` references this
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> directory 16 times and `/skill-improve` once. Removing it is a real trade, not
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> a free cleanup, so the table above states the actual cost.
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---
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@@ -15,7 +33,7 @@ Tests the skills and agents themselves — not any game built with them.
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CCGS Skill Testing Framework/
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├── README.md ← you are here
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├── CLAUDE.md ← tells Claude how to use this framework
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├── catalog.yaml ← master registry: all 73 skills + 49 agents, coverage tracking
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├── catalog.yaml ← master registry: all 74 skills + 49 agents, coverage tracking
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├── quality-rubric.md ← category-specific pass/fail metrics for /skill-test category
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│
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├── skills/ ← behavioral spec files for skills (one per skill)
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@@ -31,13 +49,14 @@ CCGS Skill Testing Framework/
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│
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├── agents/ ← behavioral spec files for agents (one per agent)
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│ ├── directors/ ← creative-director, technical-director, producer, art-director
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│ ├── leads/ ← lead-programmer, narrative-director, audio-director, etc.
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│ ├── specialists/ ← engine/code/shader/UI specialists
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│ ├── godot/ ← Godot-specific specialists
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│ ├── unity/ ← Unity-specific specialists
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│ ├── unreal/ ← Unreal-specific specialists
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│ ├── operations/ ← QA, live-ops, release, localization, etc.
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│ └── creative/ ← writer, world-builder, game-designer, etc.
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│ ├── leads/ ← lead-programmer, narrative-director, audio-director, game-designer, systems-designer, level-designer, qa-lead
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│ ├── specialists/ ← gameplay/engine/network/AI/tools/UI programmers, technical-artist, sound-designer, ux-designer, performance-analyst, prototyper, writer, world-builder
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│ ├── engine/ ← engine-specific specialists, split per engine:
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│ │ ├── godot/ ← Godot-specific specialists
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│ │ ├── unity/ ← Unity-specific specialists
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│ │ └── unreal/ ← Unreal-specific specialists
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│ ├── operations/ ← devops, release, live-ops, community, analytics, economy, localization
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│ └── qa/ ← qa-tester, security-engineer, accessibility-specialist
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│
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├── templates/ ← spec file templates for writing new specs
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│ ├── skill-test-spec.md ← template for skill behavioral specs
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@@ -56,7 +75,7 @@ All testing is driven by two skills already in the framework:
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```
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/skill-test static [skill-name] # Check one skill (7 checks)
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/skill-test static all # Check all 73 skills
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/skill-test static all # Check all 74 skills
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```
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### Run a behavioral spec test
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@@ -105,16 +124,16 @@ All testing is driven by two skills already in the framework:
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## Agent tiers
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| Tier | Agents |
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| Tier (directory) | Agents |
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|------|--------|
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| `directors` | creative-director, technical-director, producer, art-director |
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| `leads` | lead-programmer, narrative-director, audio-director, ux-designer, qa-lead, release-manager, localization-lead |
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| `specialists` | gameplay-programmer, engine-programmer, ui-programmer, tools-programmer, network-programmer, ai-programmer, level-designer, sound-designer, technical-artist |
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| `godot` | godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist |
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| `unity` | unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist |
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| `unreal` | unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist |
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| `operations` | devops-engineer, security-engineer, performance-analyst, analytics-engineer, community-manager |
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| `creative` | writer, world-builder, game-designer, economy-designer, systems-designer, prototyper |
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| `leads` | lead-programmer, narrative-director, audio-director, game-designer, systems-designer, level-designer, qa-lead |
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| `specialists` | gameplay-programmer, engine-programmer, network-programmer, ai-programmer, tools-programmer, ui-programmer, ux-designer, technical-artist, sound-designer, performance-analyst, prototyper, writer, world-builder |
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| `engine/godot` | godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist |
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| `engine/unity` | unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist |
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| `engine/unreal` | unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist |
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| `operations` | devops-engineer, release-manager, live-ops-designer, community-manager, analytics-engineer, economy-designer, localization-lead |
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| `qa` | qa-tester, security-engineer, accessibility-specialist |
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---
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@@ -14,7 +14,7 @@ Verified by reading the agent's `.claude/agents/art-director.md` frontmatter:
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- [ ] `description:` field is present and domain-specific (references visual identity, art bible, asset standards — not generic)
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- [ ] `allowed-tools:` list is read-focused; image review capability if supported; no Bash unless asset pipeline checks are justified
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- [ ] Model tier is `claude-sonnet-4-6` (NOT Opus — coordination-rules.md assigns Sonnet to art-director)
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- [ ] Model tier is `claude-sonnet-5` (NOT Opus — coordination-rules.md assigns Sonnet to art-director)
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- [ ] Agent definition does not claim authority over UX interaction flows or audio direction
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---
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@@ -14,7 +14,7 @@ Verified by reading the agent's `.claude/agents/creative-director.md` frontmatte
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- [ ] `description:` field is present and domain-specific (references creative vision, pillars, GDD alignment — not generic)
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- [ ] `allowed-tools:` list is read-heavy; should not include Bash unless justified by a creative workflow need
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- [ ] Model tier is `claude-opus-4-6` per coordination-rules.md (directors with gate synthesis = Opus)
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- [ ] Model tier is `claude-opus-4-8` per coordination-rules.md (directors with gate synthesis = Opus)
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- [ ] Agent definition does not claim authority over technical architecture or production scheduling
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---
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@@ -14,7 +14,7 @@ Verified by reading the agent's `.claude/agents/producer.md` frontmatter:
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- [ ] `description:` field is present and domain-specific (references scope, sprint, milestone, production — not generic)
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- [ ] `allowed-tools:` list is primarily read-focused; Bash only if sprint/milestone files require parsing
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- [ ] Model tier is `claude-opus-4-6` per coordination-rules.md (directors with gate synthesis = Opus)
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- [ ] Model tier is `claude-opus-4-8` per coordination-rules.md (directors with gate synthesis = Opus)
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- [ ] Agent definition does not claim authority over design decisions or technical architecture
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---
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@@ -14,7 +14,7 @@ Verified by reading the agent's `.claude/agents/technical-director.md` frontmatt
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- [ ] `description:` field is present and domain-specific (references architecture, feasibility, ADR — not generic)
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- [ ] `allowed-tools:` list may include Read for architecture documents; Bash only if required for technical checks
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- [ ] Model tier is `claude-opus-4-6` per coordination-rules.md (directors with gate synthesis = Opus)
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- [ ] Model tier is `claude-opus-4-8` per coordination-rules.md (directors with gate synthesis = Opus)
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- [ ] Agent definition does not claim authority over game design decisions or creative direction
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---
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@@ -14,7 +14,7 @@ Verified by reading the agent's `.claude/agents/audio-director.md` frontmatter:
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- [ ] `description:` field is present and domain-specific (references music direction, sound design, mix, audio implementation — not generic)
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- [ ] `allowed-tools:` list is read-focused; no Bash unless audio asset pipeline checks are justified
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- [ ] Model tier is `claude-sonnet-4-6` per coordination-rules.md
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- [ ] Model tier is `claude-sonnet-5` per coordination-rules.md
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- [ ] Agent definition does not claim authority over visual design, code implementation, or narrative content
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---
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@@ -14,7 +14,7 @@ Verified by reading the agent's `.claude/agents/game-designer.md` frontmatter:
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- [ ] `description:` field is present and domain-specific (references core loop, progression, combat rules, economy, player-facing design — not generic)
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- [ ] `allowed-tools:` list is read-focused; includes Read for GDDs and design docs; no Bash unless design tooling requires it
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- [ ] Model tier is `claude-sonnet-4-6` per coordination-rules.md
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- [ ] Model tier is `claude-sonnet-5` per coordination-rules.md
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- [ ] Agent definition does not claim authority over code implementation, visual art style, or standalone narrative lore decisions
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---
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@@ -14,7 +14,7 @@ Verified by reading the agent's `.claude/agents/lead-programmer.md` frontmatter:
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- [ ] `description:` field is present and domain-specific (references code architecture, feasibility, code review, coding standards — not generic)
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- [ ] `allowed-tools:` list includes Read for source files; Bash may be included for static analysis or test runs; no write access outside `src/` without explicit delegation
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- [ ] Model tier is `claude-sonnet-4-6` per coordination-rules.md
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- [ ] Model tier is `claude-sonnet-5` per coordination-rules.md
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- [ ] Agent definition does not claim authority over game design, creative direction, or production scheduling
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---
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@@ -14,7 +14,7 @@ Verified by reading the agent's `.claude/agents/level-designer.md` frontmatter:
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- [ ] `description:` field is present and domain-specific (references level layout, encounter design, pacing, environmental storytelling — not generic)
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- [ ] `allowed-tools:` list is read-focused; includes Read for level design documents and GDDs; no Bash unless level tooling requires it
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- [ ] Model tier is `claude-sonnet-4-6` per coordination-rules.md
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- [ ] Model tier is `claude-sonnet-5` per coordination-rules.md
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- [ ] Agent definition does not claim authority over narrative dialogue, AI behavior code, or visual art style
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---
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@@ -14,7 +14,7 @@ Verified by reading the agent's `.claude/agents/narrative-director.md` frontmatt
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- [ ] `description:` field is present and domain-specific (references story, character, world-building, consistency — not generic)
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- [ ] `allowed-tools:` list is read-focused; includes Read for lore documents, GDDs, and narrative docs; no Bash unless justified
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- [ ] Model tier is `claude-sonnet-4-6` per coordination-rules.md
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- [ ] Model tier is `claude-sonnet-5` per coordination-rules.md
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- [ ] Agent definition does not claim authority over visual style, technical systems, or production scheduling
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---
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@@ -14,7 +14,7 @@ Verified by reading the agent's `.claude/agents/qa-lead.md` frontmatter:
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- [ ] `description:` field is present and domain-specific (references test strategy, story readiness, coverage, bug triage — not generic)
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- [ ] `allowed-tools:` list is read-focused; may include Read for story files, test files, and coding-standards; Bash only if running test commands is required
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- [ ] Model tier is `claude-sonnet-4-6` per coordination-rules.md
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- [ ] Model tier is `claude-sonnet-5` per coordination-rules.md
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- [ ] Agent definition does not claim authority over implementation decisions or game design
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---
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@@ -57,7 +57,7 @@ Verified by reading the agent's `.claude/agents/qa-lead.md` frontmatter:
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- [ ] Does not abandon the coverage requirement — asks for a deterministic alternative if the current approach is ruled flaky
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### Case 5: Context pass — uses provided context
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**Scenario:** Agent receives a gate context block that includes the coding-standards.md testing standards section, which specifies: Logic stories require blocking automated unit tests, Visual/Feel stories require screenshots + lead sign-off (advisory), Config/Data stories require smoke check pass (advisory). A story classified as "Logic" type is submitted with only a manual walkthrough document as evidence.
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**Scenario:** Agent receives a gate context block that includes the coding-standards.md testing standards section, which specifies: Logic stories require blocking automated unit tests, Visual/Feel stories require a blocking retained screenshot + lead sign-off, Config/Data stories require smoke check pass (advisory). A story classified as "Logic" type is submitted with only a manual walkthrough document as evidence.
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**Expected:** Assessment references the specific test evidence requirements from coding-standards.md, identifies that a "Logic" story requires an automated unit test (not just a manual walkthrough), and returns INADEQUATE with the specific requirement cited.
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**Assertions:**
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- [ ] References the specific story type classification ("Logic") from the provided context
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@@ -14,7 +14,7 @@ Verified by reading the agent's `.claude/agents/systems-designer.md` frontmatter
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- [ ] `description:` field is present and domain-specific (references formulas, progression curves, balance math, economy — not generic)
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- [ ] `allowed-tools:` list is read-focused; may include Bash for formula evaluation scripts if the project uses them; no write access outside `design/balance/` without delegation
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- [ ] Model tier is `claude-sonnet-4-6` per coordination-rules.md
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- [ ] Model tier is `claude-sonnet-5` per coordination-rules.md
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- [ ] Agent definition does not claim authority over narrative, visual design, or conceptual mechanic rule ownership
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---
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@@ -146,6 +146,17 @@ skills:
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priority: high
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category: pipeline
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- name: vertical-slice
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spec: ""
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last_static: ""
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last_static_result: ""
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last_spec: ""
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last_spec_result: ""
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last_category: ""
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last_category_result: ""
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priority: high
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category: pipeline
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- name: design-system
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spec: CCGS Skill Testing Framework/skills/authoring/design-system.md
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last_static: ""
|
||||
@@ -797,6 +808,17 @@ skills:
|
||||
priority: low
|
||||
category: utility
|
||||
|
||||
- name: settings
|
||||
spec: ""
|
||||
last_static: ""
|
||||
last_static_result: ""
|
||||
last_spec: ""
|
||||
last_spec_result: ""
|
||||
last_category: ""
|
||||
last_category_result: ""
|
||||
priority: low
|
||||
category: utility
|
||||
|
||||
agents:
|
||||
# Tier 1 Directors (Opus)
|
||||
- name: creative-director
|
||||
|
||||
@@ -90,7 +90,7 @@ multi-dimensional verdicts and integrate correctly with director gate mode.
|
||||
|
||||
### `pipeline`
|
||||
|
||||
**Skills**: create-epics, create-stories, dev-story, create-control-manifest, propagate-design-change, map-systems
|
||||
**Skills**: create-epics, create-stories, dev-story, create-control-manifest, propagate-design-change, map-systems, vertical-slice
|
||||
|
||||
Pipeline skills produce artifacts that other skills consume. They must write files
|
||||
with correct schema, respect layer/priority ordering, and gate before writing.
|
||||
|
||||
@@ -169,12 +169,11 @@ Verified automatically by `/skill-test static` — no fixture needed.
|
||||
- [ ] Each skipped gate is explicitly noted in output: "[GATE-ID] skipped — Solo mode"
|
||||
- [ ] Verdict is based on artifact and quality checks only
|
||||
|
||||
**Note on Case 3 correction:**
|
||||
The Case 3 assertions previously stated "Skill does not ask the user which gate to check
|
||||
if current stage is determinable." This is correct. However, the skill DOES use
|
||||
AskUserQuestion to confirm the auto-detected transition before running full checks —
|
||||
this is a confirmation step, not a gate selection. Assertions for Case 3 should not
|
||||
treat this confirmation as a failure.
|
||||
**Note on Case 3:**
|
||||
The skill does not ask which gate to check when the current stage is determinable.
|
||||
It DOES use AskUserQuestion to confirm the auto-detected transition before running
|
||||
full checks — that is a confirmation step, not a gate selection. Assertions for
|
||||
Case 3 must not treat this confirmation as a failure.
|
||||
|
||||
---
|
||||
|
||||
|
||||
@@ -51,8 +51,8 @@ None. `/qa-plan` is a planning utility. Story readiness gates are separate.
|
||||
3. Skill assigns test types per coding-standards.md table:
|
||||
- Logic story → Unit test (BLOCKING)
|
||||
- Integration story → Integration test (BLOCKING)
|
||||
- Visual story → Screenshot + lead sign-off (ADVISORY)
|
||||
- UI story → Manual walkthrough doc (ADVISORY)
|
||||
- Visual story → Retained screenshot + lead sign-off (BLOCKING)
|
||||
- UI story → Retained screenshot of each screen (BLOCKING)
|
||||
4. Skill drafts QA plan with story-by-story test type breakdown
|
||||
5. Skill asks "May I write to `production/qa/qa-plan-sprint-003.md`?"
|
||||
6. File is written on approval; verdict is COMPLETE
|
||||
|
||||
Reference in New Issue
Block a user