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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Claude Opus 5
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@@ -7,7 +7,7 @@ framework. It is self-contained and separate from any game project.
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| File | Purpose |
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|------|---------|
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| `catalog.yaml` | Master registry for all 73 skills and 49 agents. Contains category, spec path, and last-test tracking fields. Always read this first when running any test command. |
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| `catalog.yaml` | Master registry for all 74 skills and 49 agents. Contains category, spec path, and last-test tracking fields. Always read this first when running any test command. |
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| `quality-rubric.md` | Category-specific pass/fail metrics. Read the matching `###` section for the skill's category when running `/skill-test category`. |
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| `skills/[category]/[name].md` | Behavioral spec for a skill — 5 test cases + protocol compliance assertions. |
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| `agents/[tier]/[name].md` | Behavioral spec for an agent — 5 test cases + protocol compliance assertions. |
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@@ -34,7 +34,7 @@ authoring → design-system, quick-design, architecture-decision, art-bible,
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create-architecture, ux-design, ux-review
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readiness → story-readiness, story-done
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pipeline → create-epics, create-stories, dev-story, create-control-manifest,
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propagate-design-change, map-systems
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propagate-design-change, map-systems, vertical-slice
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analysis → consistency-check, balance-check, content-audit, code-review,
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tech-debt, scope-check, estimate, perf-profile, asset-audit,
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security-audit, test-evidence-review, test-flakiness
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@@ -48,22 +48,23 @@ utility → all remaining skills
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## Agent tiers
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```
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directors → creative-director, technical-director, producer, art-director
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leads → lead-programmer, narrative-director, audio-director, ux-designer,
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qa-lead, release-manager, localization-lead
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specialists → gameplay-programmer, engine-programmer, ui-programmer,
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tools-programmer, network-programmer, ai-programmer,
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level-designer, sound-designer, technical-artist
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godot → godot-specialist, godot-gdscript-specialist, godot-csharp-specialist,
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godot-shader-specialist, godot-gdextension-specialist
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unity → unity-specialist, unity-ui-specialist, unity-shader-specialist,
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unity-dots-specialist, unity-addressables-specialist
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unreal → unreal-specialist, ue-gas-specialist, ue-replication-specialist,
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ue-umg-specialist, ue-blueprint-specialist
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operations → devops-engineer, security-engineer, performance-analyst,
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analytics-engineer, community-manager
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creative → writer, world-builder, game-designer, economy-designer,
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systems-designer, prototyper
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directors → creative-director, technical-director, producer, art-director
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leads → lead-programmer, narrative-director, audio-director, game-designer,
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systems-designer, level-designer, qa-lead
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specialists → gameplay-programmer, engine-programmer, network-programmer,
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ai-programmer, tools-programmer, ui-programmer, ux-designer,
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technical-artist, sound-designer, performance-analyst, prototyper,
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writer, world-builder
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engine/godot → godot-specialist, godot-gdscript-specialist, godot-csharp-specialist,
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godot-shader-specialist, godot-gdextension-specialist
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engine/unity → unity-specialist, unity-ui-specialist, unity-shader-specialist,
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unity-dots-specialist, unity-addressables-specialist
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engine/unreal → unreal-specialist, ue-gas-specialist, ue-replication-specialist,
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ue-umg-specialist, ue-blueprint-specialist
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operations → devops-engineer, release-manager, live-ops-designer,
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community-manager, analytics-engineer, economy-designer,
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localization-lead
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qa → qa-tester, security-engineer, accessibility-specialist
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```
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## Workflow for testing a skill
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