Release 1.1.0 — one config file, and a process weight you choose

`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
This commit is contained in:
Donchitos
2026-09-23 12:25:11 +10:00
co-authored by Claude Opus 5
parent 984023ddac
commit d05699707f
291 changed files with 24374 additions and 7740 deletions
+39 -20
View File
@@ -3,9 +3,27 @@
Quality assurance infrastructure for the **Claude Code Game Studios** framework.
Tests the skills and agents themselves — not any game built with them.
> **This folder is self-contained and optional.**
> Game developers using CCGS don't need it. To remove it entirely:
> `rm -rf "CCGS Skill Testing Framework"` — nothing in `.claude/` depends on it.
**This ships as part of the template, and it is meant to.** CCGS is a template
you are expected to customize — edit a skill, add your own, retune an agent. This
folder is how you check that what you changed still holds up: `catalog.yaml`
tracks all 74 skills and 49 agents, `quality-rubric.md` defines per-category
pass/fail metrics, and `templates/` gives you the spec format for anything new
you write. Driven by `/skill-test` and `/skill-improve`.
> **If you remove it, two of the four `/skill-test` modes stop working.**
>
> | Mode | Without this folder |
> |------|---------------------|
> | `/skill-test static` | **Works** — the 7 structural checks read `SKILL.md` only |
> | `/skill-test audit` | **Degrades** — reports that no catalog exists |
> | `/skill-test spec` | **Breaks** — the behavioral specs live here |
> | `/skill-test category` | **Breaks** — reads `quality-rubric.md` from here |
> | `/skill-improve` | **Degrades** — its test-fix-retest loop loses the spec pass |
>
> Earlier revisions of this file called the folder "optional" and said "nothing
> in `.claude/` depends on it." That was wrong — `/skill-test` references this
> directory 16 times and `/skill-improve` once. Removing it is a real trade, not
> a free cleanup, so the table above states the actual cost.
---
@@ -15,7 +33,7 @@ Tests the skills and agents themselves — not any game built with them.
CCGS Skill Testing Framework/
├── README.md ← you are here
├── CLAUDE.md ← tells Claude how to use this framework
├── catalog.yaml ← master registry: all 73 skills + 49 agents, coverage tracking
├── catalog.yaml ← master registry: all 74 skills + 49 agents, coverage tracking
├── quality-rubric.md ← category-specific pass/fail metrics for /skill-test category
│
├── skills/ ← behavioral spec files for skills (one per skill)
@@ -31,13 +49,14 @@ CCGS Skill Testing Framework/
│
├── agents/ ← behavioral spec files for agents (one per agent)
│ ├── directors/ ← creative-director, technical-director, producer, art-director
│ ├── leads/ ← lead-programmer, narrative-director, audio-director, etc.
│ ├── specialists/ ← engine/code/shader/UI specialists
│ ├── godot/ ← Godot-specific specialists
│ ├── unity/ ← Unity-specific specialists
│ ├── unreal/ ← Unreal-specific specialists
│ ├── operations/ ← QA, live-ops, release, localization, etc.
│ └── creative/ ← writer, world-builder, game-designer, etc.
│ ├── leads/ ← lead-programmer, narrative-director, audio-director, game-designer, systems-designer, level-designer, qa-lead
│ ├── specialists/ ← gameplay/engine/network/AI/tools/UI programmers, technical-artist, sound-designer, ux-designer, performance-analyst, prototyper, writer, world-builder
│ ├── engine/ ← engine-specific specialists, split per engine:
│ │ ├── godot/ ← Godot-specific specialists
│ │ ├── unity/ ← Unity-specific specialists
│ │ └── unreal/ ← Unreal-specific specialists
│ ├── operations/ ← devops, release, live-ops, community, analytics, economy, localization
│ └── qa/ ← qa-tester, security-engineer, accessibility-specialist
│
├── templates/ ← spec file templates for writing new specs
│ ├── skill-test-spec.md ← template for skill behavioral specs
@@ -56,7 +75,7 @@ All testing is driven by two skills already in the framework:
```
/skill-test static [skill-name] # Check one skill (7 checks)
/skill-test static all # Check all 73 skills
/skill-test static all # Check all 74 skills
```
### Run a behavioral spec test
@@ -105,16 +124,16 @@ All testing is driven by two skills already in the framework:
## Agent tiers
| Tier | Agents |
| Tier (directory) | Agents |
|------|--------|
| `directors` | creative-director, technical-director, producer, art-director |
| `leads` | lead-programmer, narrative-director, audio-director, ux-designer, qa-lead, release-manager, localization-lead |
| `specialists` | gameplay-programmer, engine-programmer, ui-programmer, tools-programmer, network-programmer, ai-programmer, level-designer, sound-designer, technical-artist |
| `godot` | godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist |
| `unity` | unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist |
| `unreal` | unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist |
| `operations` | devops-engineer, security-engineer, performance-analyst, analytics-engineer, community-manager |
| `creative` | writer, world-builder, game-designer, economy-designer, systems-designer, prototyper |
| `leads` | lead-programmer, narrative-director, audio-director, game-designer, systems-designer, level-designer, qa-lead |
| `specialists` | gameplay-programmer, engine-programmer, network-programmer, ai-programmer, tools-programmer, ui-programmer, ux-designer, technical-artist, sound-designer, performance-analyst, prototyper, writer, world-builder |
| `engine/godot` | godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist |
| `engine/unity` | unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist |
| `engine/unreal` | unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist |
| `operations` | devops-engineer, release-manager, live-ops-designer, community-manager, analytics-engineer, economy-designer, localization-lead |
| `qa` | qa-tester, security-engineer, accessibility-specialist |
---