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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Claude Opus 5
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@@ -4,7 +4,7 @@ When authoring or editing files in this directory, follow these standards.
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## GDD Files (`design/gdd/`)
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Every GDD must include all **8 required sections** in this order:
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The 8 GDD sections, in order:
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1. Overview — one-paragraph summary
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2. Player Fantasy — intended feeling and experience
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3. Detailed Rules — unambiguous mechanics
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@@ -14,6 +14,23 @@ Every GDD must include all **8 required sections** in this order:
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7. Tuning Knobs — configurable values identified
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8. Acceptance Criteria — testable success conditions
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**How many are REQUIRED depends on `modes.workflow`** — all 8 at `full`; 5 at
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`standard` (Overview, Detailed Rules, Edge Cases, Dependencies, Acceptance
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Criteria, plus Formulas when the system has math); none at `minimal`, where
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`design/game-brief.md` is the design record instead of a GDD. Resolve the tier
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before flagging a section as missing — see `.claude/docs/workflow-modes.md`.
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> **Three other places already encode the tier rule** —
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> `.claude/docs/coding-standards.md`, `.claude/rules/design-docs.md` and
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> `.claude/hooks/validate-commit.sh`. This file is the copy a session working in
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> `design/` reads first, so it must agree with them: demanding all 8 at
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> `minimal` warns a jam project about six sections its own configuration says it
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> does not need, which trains the user to ignore the warning.
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**Section-name alias:** the GDD template and `/design-system` author section 3
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as `## Detailed Design`; the standard calls it **Detailed Rules**. Same required
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section — accept either heading, never rewrite one into the other.
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**File naming:** `[system-slug].md` (e.g. `movement-system.md`, `combat-system.md`)
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**Systems index:** `design/gdd/systems-index.md` — update when adding a new GDD.
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@@ -33,6 +50,14 @@ Use `/quick-design` to author.
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- Per-screen specs: `design/ux/[screen-name].md`
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- HUD design: `design/ux/hud.md`
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- Interaction pattern library: `design/ux/interaction-patterns.md`
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- Accessibility requirements: `design/ux/accessibility-requirements.md`
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- Accessibility requirements: `design/accessibility-requirements.md`
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Use `/ux-design` to author. Validate with `/ux-review` before passing to `/team-ui`.
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> **Accessibility requirements sit OUTSIDE `design/ux/` on purpose.** They are a
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> project-wide standard the per-screen specs consult, not a spec for one screen.
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> `.claude/docs/workflow-catalog.yaml`, the Pre-Production, Production and Polish
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> gates, and `/architecture-review` all check `design/accessibility-requirements.md`
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> at that exact path. Do not "tidy" it under `design/ux/` — every one of those
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> checks would stop matching, and the Technical Setup → Pre-Production gate would
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> become unpassable. `/ux-design` states the same rule at its `accessibility` mode.
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@@ -21,7 +21,10 @@
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# Section C/D writes to conflict-check new entities/formulas)
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# /consistency-check (primary input — grep-first, GDD-second)
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# /review-all-gdds (Phase 1 — baseline for Phase 2 checks)
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# /architecture-review (data structure and interface validation)
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# /design-review (Phase 1 — cross-doc facts, in place of sibling GDDs)
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# /content-audit (Step 2 — planned named-content count)
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# /balance-check (Phase 3 — intended constant/formula values)
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# /propagate-design-change (Step 3 — downstream GDD impact via referenced_by)
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#
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# SEARCH PATTERNS (for skills using Grep):
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# All entity names: Grep pattern="^ - name:" path="design/registry/entities.yaml"
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