Release 1.1.0 — one config file, and a process weight you choose

`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
This commit is contained in:
Donchitos
2026-09-23 12:25:11 +10:00
co-authored by Claude Opus 5
parent 984023ddac
commit d05699707f
291 changed files with 24374 additions and 7740 deletions
+37
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@@ -3,6 +3,7 @@
| Field | Value |
|-------|-------|
| **Engine Version** | Unity 6.3 LTS |
| **Installed at pin time** | NOT DETERMINED — `/setup-engine` §3 probes the installed editor and records the result here. |
| **Release Date** | December 2025 |
| **Project Pinned** | 2026-02-13 |
| **Last Docs Verified** | 2026-02-13 |
@@ -15,8 +16,44 @@ Unity 6 release series (formerly Unity 2023 Tech Stream) introduced significant
changes that the model does NOT know about. Always cross-reference this directory
before suggesting Unity API calls.
## Installed-Version Gap Warning
The warning above is one-directional — it covers the **model** knowing less than
this pin. The reverse gap is real and `/setup-engine` §3 creates it deliberately
("pin the newer one and upgrade later"): this reference can sit **ahead of the
installed editor**, and an agent citing it correctly then emits APIs that do not
compile locally. **Check `Installed at pin time` above before trusting a
version-qualified claim** — `NOT DETERMINED` means the gap is unknown, not absent.
## Post-Cutoff Version Timeline
<!-- timeline-unverified -->
> **⚠ THIS TABLE IS INTERNALLY INCONSISTENT AND MUST NOT BE TRUSTED FOR RISK
> JUDGEMENTS UNTIL RE-VERIFIED (flagged 2026-08-10).** It is titled
> *Post-Cutoff* and the stated cutoff above is **May 2025**, yet three of its four
> rows are dated **Oct, Nov and Dec 2024** — before that cutoff — followed by a
> twelve-month gap to 6.3 in Dec 2025. Both cannot be right. The sibling files
> `godot/VERSION.md` and `unreal/VERSION.md` list only genuinely post-cutoff
> versions, so this is a defect in this file, not in the format.
>
> **Why it matters more than a wrong date.** This table's entire job is to tell an
> agent what it does *not* already know. Rows that predate the cutoff invert that
> signal: take an installed `6000.1.0f1` (**Unity 6.1**) — this
> table dates it to Nov 2024 and labels it post-cutoff MEDIUM risk, while by its own
> cutoff a Nov 2024 release would be *inside* training data. An agent reading this
> either over-trusts the reference or mis-scopes what is new, and the `6.2+`
> boundaries cited elsewhere in this directory are anchored to these rows.
>
> **The dates are NOT corrected here, deliberately.** Real Unity release dates
> cannot be sourced from this repo — this directory *is* the source — and writing
> them from training data is the failure this whole directory exists to prevent
> (`/security-audit` makes the same call). Re-verify against Unity's
> published release notes and update the row dates, the `Release Date` field, and
> `Last Docs Verified` together. Until then, treat every version-qualified claim in
> `docs/engine-reference/unity/` as **unconfirmed**, and prefer APIs that are not
> version-boundary-dependent.
| Version | Release | Risk Level | Key Theme |
|---------|---------|------------|-----------|
| 6.0 | Oct 2024 | HIGH | Unity 6 rebrand, new rendering features, Entities 1.3, DOTS improvements |