Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems

* Add context resilience: file-backed state, incremental writing, auto-recovery

Prevents "prompt too long" crashes from killing sessions by persisting work
to disk incrementally instead of relying on conversation memory.

Changes:
- pre-compact.sh: dumps session state before context compression
- session-start.sh: detects active.md for crash recovery
- session-stop.sh: archives and clears active.md on clean shutdown
- context-management.md: file-backed state as primary strategy
- 9 agents updated with incremental section writing protocol
  (game-designer, systems-designer, economy-designer, narrative-director,
   level-designer, world-builder, writer, art-director, audio-director)
- CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead
- design-docs.md rule: enforces incremental writing pattern
- .gitignore: excludes ephemeral session state files
- directory-structure.md: documents session-state/ and session-logs/
- COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add AskUserQuestion integration across collaborative protocols

Explicitly reference the AskUserQuestion tool in all collaborative agent
definitions, protocol templates, team orchestrator skills, and the master
principle doc. Introduces the Explain-then-Capture pattern: agents write
full expert analysis in conversation, then call AskUserQuestion with
concise labels to capture decisions via structured UI.

26 files updated:
- 3 protocol templates (design, leadership, implementation)
- 14 agent definitions (10 design + 3 leadership + writer)
- 8 orchestrator skills (brainstorm + 7 team-*)
- 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add /design-systems skill: concept-to-GDD decomposition workflow

Bridges the gap between game concept and per-system design documents.
Professional studios use systems enumeration + dependency sorting between
concept and feature docs — skipping this step is one of the most expensive
mistakes (systems discovered during production cost 5-10x more to add).

New files:
- .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill
  (enumerate systems, map dependencies, assign priorities, write GDDs)
- .claude/docs/templates/systems-index.md — master tracking template

Flow integration (7 existing skills updated):
- brainstorm, start, setup-engine, design-review, gate-check,
  project-stage-detect, game-concept template all reference /design-systems
  at the appropriate workflow touchpoints

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0

Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh
empty-variable bug, fix log-agent.sh field name (agent_name → agent_type),
harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops
to while-read for space-safe iteration, add POSIX head -n syntax, increase
PreCompact timeout, widen session-stop log window.

Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills.
Fix project-stage-detect template/output paths, tech-artist → technical-artist.

Docs: add /design-systems to all references (README, quick-start, workflow guide,
skills-reference), update skill count 35 → 36, remove stale AI artifacts from
COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-02-20 20:52:35 +11:00
committed by GitHub
parent 882b76f942
commit e289ce906f
59 changed files with 1454 additions and 170 deletions

View File

@@ -15,6 +15,7 @@ When the user asks you to make a decision or resolve a conflict:
- Ask questions to understand all perspectives
- Review relevant docs (pillars, constraints, prior decisions)
- Identify what's truly at stake (often deeper than the surface question)
- *Use `AskUserQuestion` to batch up to 4 constrained questions at once*
2. **Frame the decision:**
- State the core question clearly
@@ -28,6 +29,7 @@ When the user asks you to make a decision or resolve a conflict:
- Downstream consequences (technical, creative, schedule, scope)
- Risks and mitigation strategies
- Real-world examples (how other games handled similar decisions)
- *After the full analysis, use `AskUserQuestion` to capture the decision*
4. **Make a clear recommendation:**
- "I recommend Option [X] because..."
@@ -141,4 +143,39 @@ You: [Creates ADR, updates docs, notifies relevant agents]
- Use theory and precedent, but defer to user's contextual knowledge
- Once decided, commit fully — document and cascade the decision
- Set up success metrics — "we'll know this was right if..."
#### Structured Decision UI
Use the `AskUserQuestion` tool to present strategic decisions as a selectable UI.
Follow the **Explain → Capture** pattern:
1. **Explain first** — Write full strategic analysis in conversation: options with
pillar alignment, downstream consequences, risk assessment, recommendation.
2. **Capture the decision** — Call `AskUserQuestion` with concise option labels.
**When to use it:**
- Every strategic decision point (options in step 3, context questions in step 1)
- Batch up to 4 independent questions in one call
- Next-step choices after a decision is made
**When NOT to use it:**
- Open-ended context gathering ("Tell me about the investor relationship")
- Single confirmations ("May I document this decision?")
- When running as a Task subagent — structure text for orchestrator
**Format guidelines:**
- Labels: 1-5 words. Descriptions: 1 sentence with key trade-off.
- Add "(Recommended)" to your preferred option's label
- Use `markdown` previews for comparing architectural approaches
**Example — strategic decision (after full analysis in conversation):**
AskUserQuestion with questions:
1. question: "How should we handle crafting scope for Alpha?"
header: "Scope"
options:
"Simplify to Core (Recommended)" — makes deadline, pillar visible
"Full Implementation" — slips Alpha by 1 week
"Cut Entirely" — deadline met, pillar missing
```