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Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems
* Add context resilience: file-backed state, incremental writing, auto-recovery Prevents "prompt too long" crashes from killing sessions by persisting work to disk incrementally instead of relying on conversation memory. Changes: - pre-compact.sh: dumps session state before context compression - session-start.sh: detects active.md for crash recovery - session-stop.sh: archives and clears active.md on clean shutdown - context-management.md: file-backed state as primary strategy - 9 agents updated with incremental section writing protocol (game-designer, systems-designer, economy-designer, narrative-director, level-designer, world-builder, writer, art-director, audio-director) - CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead - design-docs.md rule: enforces incremental writing pattern - .gitignore: excludes ephemeral session state files - directory-structure.md: documents session-state/ and session-logs/ - COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add AskUserQuestion integration across collaborative protocols Explicitly reference the AskUserQuestion tool in all collaborative agent definitions, protocol templates, team orchestrator skills, and the master principle doc. Introduces the Explain-then-Capture pattern: agents write full expert analysis in conversation, then call AskUserQuestion with concise labels to capture decisions via structured UI. 26 files updated: - 3 protocol templates (design, leadership, implementation) - 14 agent definitions (10 design + 3 leadership + writer) - 8 orchestrator skills (brainstorm + 7 team-*) - 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add /design-systems skill: concept-to-GDD decomposition workflow Bridges the gap between game concept and per-system design documents. Professional studios use systems enumeration + dependency sorting between concept and feature docs — skipping this step is one of the most expensive mistakes (systems discovered during production cost 5-10x more to add). New files: - .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill (enumerate systems, map dependencies, assign priorities, write GDDs) - .claude/docs/templates/systems-index.md — master tracking template Flow integration (7 existing skills updated): - brainstorm, start, setup-engine, design-review, gate-check, project-stage-detect, game-concept template all reference /design-systems at the appropriate workflow touchpoints Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0 Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh empty-variable bug, fix log-agent.sh field name (agent_name → agent_type), harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops to while-read for space-safe iteration, add POSIX head -n syntax, increase PreCompact timeout, widen session-stop log window. Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills. Fix project-stage-detect template/output paths, tech-artist → technical-artist. Docs: add /design-systems to all references (README, quick-start, workflow guide, skills-reference), update skill count 35 → 36, remove stale AI artifacts from COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -12,7 +12,7 @@ INPUT=$(cat)
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if command -v jq >/dev/null 2>&1; then
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COMMAND=$(echo "$INPUT" | jq -r '.tool_input.command // empty')
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else
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COMMAND=$(echo "$INPUT" | grep -oE '"command"\s*:\s*"[^"]*"' | sed 's/"command"\s*:\s*"//;s/"$//')
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COMMAND=$(echo "$INPUT" | grep -oE '"command"[[:space:]]*:[[:space:]]*"[^"]*"' | sed 's/"command"[[:space:]]*:[[:space:]]*"//;s/"$//')
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fi
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# Only process git commit commands
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@@ -31,7 +31,7 @@ WARNINGS=""
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# Check design documents for required sections
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DESIGN_FILES=$(echo "$STAGED" | grep -E '^design/gdd/')
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if [ -n "$DESIGN_FILES" ]; then
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for file in $DESIGN_FILES; do
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while IFS= read -r file; do
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if [[ "$file" == *.md ]] && [ -f "$file" ]; then
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for section in "Overview" "Detailed" "Edge Cases" "Dependencies" "Acceptance Criteria"; do
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if ! grep -qi "$section" "$file"; then
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@@ -39,7 +39,7 @@ if [ -n "$DESIGN_FILES" ]; then
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fi
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done
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fi
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done
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done <<< "$DESIGN_FILES"
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fi
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# Validate JSON data files -- block invalid JSON
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@@ -54,7 +54,7 @@ if [ -n "$DATA_FILES" ]; then
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fi
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done
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for file in $DATA_FILES; do
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while IFS= read -r file; do
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if [ -f "$file" ]; then
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if [ -n "$PYTHON_CMD" ]; then
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if ! "$PYTHON_CMD" -m json.tool "$file" > /dev/null 2>&1; then
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@@ -65,32 +65,32 @@ if [ -n "$DATA_FILES" ]; then
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echo "WARNING: Cannot validate JSON (python not found): $file" >&2
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fi
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fi
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done
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done <<< "$DATA_FILES"
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fi
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# Check for hardcoded gameplay values in gameplay code
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# Uses grep -E (POSIX extended) instead of grep -P (Perl) for cross-platform compatibility
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CODE_FILES=$(echo "$STAGED" | grep -E '^src/gameplay/')
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if [ -n "$CODE_FILES" ]; then
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for file in $CODE_FILES; do
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while IFS= read -r file; do
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if [ -f "$file" ]; then
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if grep -nE '(damage|health|speed|rate|chance|cost|duration)[[:space:]]*[:=][[:space:]]*[0-9]+' "$file" 2>/dev/null; then
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WARNINGS="$WARNINGS\nCODE: $file may contain hardcoded gameplay values. Use data files."
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fi
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fi
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done
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done <<< "$CODE_FILES"
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fi
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# Check for TODO/FIXME without assignee -- uses grep -E instead of grep -P
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SRC_FILES=$(echo "$STAGED" | grep -E '^src/')
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if [ -n "$SRC_FILES" ]; then
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for file in $SRC_FILES; do
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while IFS= read -r file; do
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if [ -f "$file" ]; then
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if grep -nE '(TODO|FIXME|HACK)[^(]' "$file" 2>/dev/null; then
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WARNINGS="$WARNINGS\nSTYLE: $file has TODO/FIXME without owner tag. Use TODO(name) format."
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fi
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fi
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done
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done <<< "$SRC_FILES"
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fi
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# Print warnings (non-blocking) and allow commit
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