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Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems
* Add context resilience: file-backed state, incremental writing, auto-recovery Prevents "prompt too long" crashes from killing sessions by persisting work to disk incrementally instead of relying on conversation memory. Changes: - pre-compact.sh: dumps session state before context compression - session-start.sh: detects active.md for crash recovery - session-stop.sh: archives and clears active.md on clean shutdown - context-management.md: file-backed state as primary strategy - 9 agents updated with incremental section writing protocol (game-designer, systems-designer, economy-designer, narrative-director, level-designer, world-builder, writer, art-director, audio-director) - CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead - design-docs.md rule: enforces incremental writing pattern - .gitignore: excludes ephemeral session state files - directory-structure.md: documents session-state/ and session-logs/ - COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add AskUserQuestion integration across collaborative protocols Explicitly reference the AskUserQuestion tool in all collaborative agent definitions, protocol templates, team orchestrator skills, and the master principle doc. Introduces the Explain-then-Capture pattern: agents write full expert analysis in conversation, then call AskUserQuestion with concise labels to capture decisions via structured UI. 26 files updated: - 3 protocol templates (design, leadership, implementation) - 14 agent definitions (10 design + 3 leadership + writer) - 8 orchestrator skills (brainstorm + 7 team-*) - 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add /design-systems skill: concept-to-GDD decomposition workflow Bridges the gap between game concept and per-system design documents. Professional studios use systems enumeration + dependency sorting between concept and feature docs — skipping this step is one of the most expensive mistakes (systems discovered during production cost 5-10x more to add). New files: - .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill (enumerate systems, map dependencies, assign priorities, write GDDs) - .claude/docs/templates/systems-index.md — master tracking template Flow integration (7 existing skills updated): - brainstorm, start, setup-engine, design-review, gate-check, project-stage-detect, game-concept template all reference /design-systems at the appropriate workflow touchpoints Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0 Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh empty-variable bug, fix log-agent.sh field name (agent_name → agent_type), harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops to while-read for space-safe iteration, add POSIX head -n syntax, increase PreCompact timeout, widen session-stop log window. Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills. Fix project-stage-detect template/output paths, tech-artist → technical-artist. Docs: add /design-systems to all references (README, quick-start, workflow guide, skills-reference), update skill count 35 → 36, remove stale AI artifacts from COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -25,7 +25,8 @@ Analyze project structure and content:
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**Design Documentation** (`design/`):
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- Count GDD files in `design/gdd/*.md`
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- Check for game-concept.md, game-pillars.md
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- Check for game-concept.md, game-pillars.md, systems-index.md
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- If systems-index.md exists, count total systems vs. designed systems
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- Analyze completeness (Overview, Detailed Design, Edge Cases, etc.)
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- Count narrative docs in `design/narrative/`
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- Count level designs in `design/levels/`
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@@ -72,11 +73,12 @@ Based on scanned artifacts, determine stage:
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- "I see combat code (`src/gameplay/combat/`) but no `design/gdd/combat-system.md`. Was this prototyped first, or should we reverse-document?"
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- "You have 15 ADRs but no architecture overview. Should I create one to help new contributors?"
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- "No sprint plans in `production/`. Are you tracking work elsewhere (Jira, Trello, etc.)?"
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- "I found a game concept but no systems index. Have you decomposed the concept into individual systems yet, or should we run `/design-systems`?"
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- "Prototypes directory has 3 projects with no READMEs. Were these experiments, or do they need documentation?"
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### 4. Generate Stage Report
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Use template: `docs/templates/project-stage-report.md`
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Use template: `.claude/docs/templates/project-stage-report.md`
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**Report structure**:
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```markdown
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@@ -137,7 +139,7 @@ Recommended next steps:
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- [Priority 2]
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- [Priority 3]
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May I write the full stage analysis to docs/project-stage-report.md?
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May I write the full stage analysis to production/project-stage-report.md?
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```
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Wait for user approval before creating the file.
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@@ -163,6 +165,7 @@ Wait for user approval before creating the file.
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After generating the report, suggest relevant next steps:
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- **Concept exists but no systems index?** → `/design-systems` to decompose into systems
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- **Missing design docs?** → `/reverse-document design src/[system]`
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- **Missing architecture docs?** → `/architecture-decision` or `/reverse-document architecture`
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- **Prototypes need documentation?** → `/reverse-document concept prototypes/[name]`
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@@ -179,6 +182,6 @@ This skill follows the collaborative design principle:
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2. **Present Options**: "Should I create X, or is it tracked elsewhere?"
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3. **User Decides**: Wait for direction
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4. **Show Draft**: Display report summary
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5. **Get Approval**: "May I write to docs/project-stage-report.md?"
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5. **Get Approval**: "May I write to production/project-stage-report.md?"
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**Never** silently write files. **Always** show findings and ask before creating artifacts.
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