Donchitos
984023ddac
Release v1.0.0 — concept-prototype/vertical-slice split, workflow restructure, polish ( #50 )
...
* Add /vertical-slice skill, prototype overhaul, and workflow integration
- Add /vertical-slice skill for pre-production validation (Phase 4 gate)
- Overhaul /prototype skill with two-mode design: concept prototype (Phase 1)
vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS
- Update prototyper agent to own both prototype and vertical-slice workflows
- Add prototype-report.md and vertical-slice-report.md output templates
- Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map,
and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline
- Remove orphaned empty quick-prototype/ directory
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* sync v1 counts + polish
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts
- /asset-spec: new Phase 0b entity & screen inventory when no argument and no
existing inventory — reads GDDs/art-bible, proposes categorized list, writes
design/assets/entity-inventory.md collaboratively
- /asset-spec: entity/character target falls back to inline user description
when no source doc exists, rather than failing
- /gate-check: vertical slice changed from blocking to CONCERNS-only when
absent; built-but-broken slice still fails; adds entity inventory as gate artifact
- /ux-design: convert inline approval prompts to AskUserQuestion for structured
option capture at key authoring decision points
- workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec
min_count raised to 3; vertical-slice and prototype marked required: false with
updated descriptions
- .gitignore: exclude marrow/ eval tooling directory
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* Add missing AskUserQuestion widgets to 7 skills
Audit found 11 decision points across 7 skills where structured option
prompts were missing — using plain text, auto-selection, or no gate at all.
Skills patched:
- create-epics: per-epic approval + producer CONCERNS verdict
- sprint-plan: producer CONCERNS verdict with scope/timeline options
- milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement
- retrospective: existing-retro handling converted from plain text [A]/[B]
- quick-design: classification confirmation + draft approve/revise/redirect
- tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture
- regression-suite: no-arg mode selection instead of silent auto-detect
- hotfix: severity confirmation gate before workflow begins
Also added AskUserQuestion to allowed-tools headers for retrospective,
quick-design, tech-debt, regression-suite, and hotfix.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields
- WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73),
add 6 missing skills to Appendix B, fix Creative category count (2→4),
replace 3 non-existent agent names with correct ue-*/unity-* specialists,
add missing godot-csharp/gdextension specialists to hierarchy,
fix production/stories/ paths → production/epics/
- coordination-rules.md: replace "not yet used" with opt-in env var note
- quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic"
- skill-flow-diagrams.md: remove duplicate legacy UX pipeline section
- All 62 skills missing model: field now have explicit model: sonnet
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* fix: comprehensive skill audit — consistency, UX, and flow gaps
Two-pass audit fixing ~35 bugs across 41 files.
Pre-production flow:
- Brainstorm next-steps split into Path A (design-first) and Path B
(prototype-first) — eliminates "prototype after architecture" confusion
- /architecture-review added to pre-production flow in brainstorm and
create-architecture handoffs
- gate-check traceability check corrected to requirements-traceability.md
- dev-story TR registry error now points to /architecture-review (not /create-epics)
- start now writes production/stage.txt on first onboarding
AskUserQuestion gaps filled:
- balance-check, code-review, hotfix, day-one-patch, consistency-check
all gain closing widgets and/or missing allowed-tools declarations
- hotfix git branch creation now requires user confirmation
- sprint-plan review-mode setup moved to Phase 0 (before gates run)
- team-combat gains architecture→implementation approval gate
- design-review APPROVED path consolidated from 3 widgets to 1 multiSelect
All 9 team-* skills:
- Phase 0 review-mode resolution added (solo/lean/full now respected)
- team-audio output path fixed (design/gdd/ → design/audio/)
- team-level final doc compilation delegated to level-designer subagent
- team-narrative localization-lead added to composition list
- team-qa sprint path fixed (flat files, not directories)
- team-release NO-GO override captures written justification
- team-live-ops Cancel verdict now explicitly BLOCKED
Other fixes:
- Art bible path standardized to design/art/art-bible.md (3 wrong refs)
- AD-PHASE-GATE added to lean-mode skip list in director-gates.md
- design-system duplicate 5d heading fixed; skeleton decline path added;
mandatory agent spawns now respect review mode
- story-readiness acceptance criteria thresholds now type-aware
- create-stories gains multi-ADR and no-ADR handling guidance
- consistency-check creates docs/consistency-failures.md on first run
- retrospective frontmatter bash injection replaced with explicit Bash call
- smoke-check ls -t gains PowerShell fallback
- Conventional Commits format documented in coding-standards.md
- gate-check: ADR acceptance gate, QA plan check, chain-of-verification
tool-action requirement all added
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* fix: expose --review flag in argument-hints for all team-* skills
All 9 team-* skills already implement Phase 0 review-mode resolution
internally (full/lean/solo), but none advertised [--review full|lean|solo]
in their argument-hint. Users had no way to discover the per-run override.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* docs: add SECURITY.md with coordinated disclosure policy
Defines scope, reporting process (GitHub private vulnerability reporting),
contributor security guidelines for hooks/skills/agents, and 90-day
coordinated disclosure timeline.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* docs: add CONTRIBUTING.md with framework contribution guidelines
Covers what PRs are welcome, skill/hook/agent technical requirements,
the collaborative principle, testing expectations, commit format,
and platform compatibility requirements.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md
Documents the 17 commits since the beta tag: new /vertical-slice gate,
entity inventory flow in /map-systems, AskUserQuestion widgets across
7 skills, --review flag exposure on team-* skills, bug fixes
(#21 , #36 , #42 , #43 , #45 ), and the new CONTRIBUTING.md and SECURITY.md.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-05-13 20:15:08 +10:00
Donchitos
3614e1dbfb
Add v0.6.0: full skill/agent QA pass, 3 new agents tested, template cleanup
...
Skills fixed: sprint-status (stale escalation, threshold), retrospective
(existing file detection, missing data fallback), changelog (misc category,
task-ref count), patch-notes (BLOCKED on missing changelog, tone/template
paths), story-readiness (Phase 0 mode resolution, QL-STORY-READY gate),
art-bible, brainstorm, design-system, ux-design, dev-story, story-done,
create-architecture, create-control-manifest, map-systems, propagate-design-change,
quick-design, prototype, asset-spec.
Agents fixed: all 4 directors (gate verdict token format), engine-programmer,
ui-programmer, tools-programmer, technical-artist (engine version safety),
gameplay-programmer (ADR compliance), godot-gdextension-specialist (ABI warning),
systems-designer (escalation path to creative-director), accessibility-specialist
(model, tools, WCAG criterion format, findings template), live-ops-designer
(escalation paths, battle pass value language), qa-tester (model, test case
format, evidence routing, ambiguous criteria, regression scope).
Specs updated: smoke-check and adopt specs rewritten to match actual skill
behavior. catalog.yaml reset to blank template state. Removed
session-state marketing research file, removed session-state from gitignore.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-07 17:28:46 +10:00
Donchitos
a73ff759c9
Add v0.5.0: CCGS Skill Testing Framework, skill-improve, 4 new skills, director gate path fixes
...
- Add CCGS Skill Testing Framework: self-contained QA layer with 72 skill specs,
49 agent specs, catalog.yaml, quality-rubric.md, templates, README, CLAUDE.md
- Add /skill-improve: test-fix-retest loop covering static + category checks
- Add 4 missing skills: /art-bible, /asset-spec, /day-one-patch, /security-audit
- Add /skill-test category mode (Phase 2D) with quality rubric evaluation
- Extend /skill-test audit to cover agent specs alongside skill specs
- Update all skill-test and skill-improve path refs to CCGS Skill Testing Framework/
- Remove stale tests/skills/ directory (superseded by CCGS Skill Testing Framework)
- Add director gate intensity modes (full/lean/solo) to gate-check and related skills
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-06 17:42:32 +10:00
Donchitos
8ba9e736a5
Add gate intensity modes: full, lean, and solo review control
...
Adds a --review flag to all 13 gate-using skills and a global
production/review-mode.txt config (set during /start). Full runs all
director gates, lean skips per-skill gates but keeps phase gates, solo
skips all directors. Documents modes in director-gates.md, WORKFLOW-GUIDE.md,
and README.md.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-29 19:38:20 +11:00
Donchitos
b139bcf087
Add director gates system: shared review checkpoints across all workflow skills
...
Creates .claude/docs/director-gates.md as a central registry of 18 named gate
prompts (CD-*, TD-*, PR-*, LP-*, QL-*, ND-*, AD-*) covering all 7 production
stages. Skills now reference gate IDs instead of embedding inline director prompts,
eliminating drift when prompts need updating.
Updated 15 skills to use gate IDs: brainstorm, map-systems, design-system,
architecture-decision, create-architecture, create-epics, create-stories,
sprint-plan, milestone-review, playtest-report, prototype, story-done,
gate-check, setup-engine, start.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-29 17:24:06 +11:00
Donchitos
167fb6c5f2
Fix skill bugs: session state init, agent field cleanup, /start path, /sprint-plan phases
...
- Remove invalid `agent: Explore` frontmatter from read-only skills (asset-audit, design-review, project-stage-detect, reverse-document)
- Fix design-system and map-systems to create session-state/active.md if it does not exist before updating
- Fix gate-check to remove reference to non-existent bmad-bmm-check skill
- Expand /start recommended paths into phased roadmap (Concept → Architecture → Production)
- Restructure /sprint-plan into numbered phases with clearer next-steps section
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-28 13:52:33 +11:00
Donchitos
6c041ac1be
Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
...
New skill: /consistency-check — cross-GDD entity registry scanner
New registries: design/registry/entities.yaml, docs/registry/architecture.yaml
Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills
Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer
Docs: skill/template counts corrected, stale references cleaned up
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-27 20:07:44 +11:00
Donchitos
04ed5d5c36
Update docs, skill counts, and UX/setup-engine skills for v0.4.0
...
- Update skill count to 66 and hook count to 12 across README, skills-reference, and badges
- Add QA & Testing section to README and skills-reference (qa-plan, smoke-check, soak-test, etc.)
- Add Input & Platform section to technical-preferences.md (populated by /setup-engine)
- Document post-compact, notify, and validate-skill-change hooks in hooks-reference
- Expand /setup-engine, /ux-design, /ux-review, /design-system skills with input/platform context
- Restructure workflow-catalog: move UX steps into pre-production phase, improve descriptions
- Expand UPGRADING.md and WORKFLOW-GUIDE.md with v0.4.0 guidance
- Add skill-flow-diagrams examples and CODEOWNERS
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-25 20:31:11 +11:00
Donchitos
0bbf25ec31
Pipeline integrity + brownfield adoption system
...
Pipeline integrity (4 fixes for snapshot-vs-live-reference problem):
- NEW docs/architecture/tr-registry.yaml: persistent stable TR-IDs per GDD
requirement; /architecture-review bootstraps and appends, never renumbers
- /create-control-manifest: added Manifest Version stamp to header
- /create-epics-stories: stories embed TR-ID reference (not quoted text),
Manifest Version from manifest, ADR status gate (Proposed → Blocked)
- /story-done: TR-ID registry lookup at review time, manifest staleness check
- /story-readiness: ADR Accepted check, TR-ID validity, manifest version check
- /review-all-gdds + /architecture-review: fixed parenthetical status values
("Needs Revision" only, no parentheticals that break exact-match reads)
Workflow infrastructure:
- NEW /help skill: context-aware "what's next" using workflow-catalog.yaml
- NEW .claude/docs/workflow-catalog.yaml: YAML-driven phase/step sequence
- /sprint-plan + /sprint-status: sprint-status.yaml machine-written tracking
Brownfield adoption system (migrate, not replace):
- NEW /adopt skill: format compliance audit (not existence check); classifies
gaps BLOCKING/HIGH/MEDIUM/LOW; produces docs/adoption-plan-[date].md with
numbered migration plan; never regenerates existing artifacts
- /design-system retrofit [path]: fills only missing GDD sections, preserves
all existing content
- /architecture-decision retrofit [path]: adds missing ADR sections (Status,
ADR Dependencies, Engine Compatibility) without touching existing content
- /start option D: split into D1 (early-stage) and D2 (has GDDs/ADRs → adopt)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-11 18:46:07 +11:00
Donchitos
b1cad29b68
Release v0.4.0: UX pipeline, game-dev improvements
...
## New Skills (9)
- /quick-design: lightweight spec path for small changes (bypasses full GDD pipeline)
- /story-readiness: validates stories are implementation-ready before pickup
- /story-done: end-of-story completion review (criteria verification, deviation check, status update)
- /sprint-status: fast 30-line sprint snapshot, read-only
- /ux-design: guided section-by-section UX spec authoring (screen/flow/HUD/patterns)
- /ux-review: UX spec validation with APPROVED/NEEDS REVISION/MAJOR REVISION verdict
- /architecture-review, /create-architecture, /create-control-manifest,
/create-epics-stories, /propagate-design-change, /review-all-gdds (pipeline completion)
## New Templates (7)
- player-journey.md: 6-phase emotional arc, critical moments, retention hooks
- difficulty-curve.md: difficulty axes, onboarding ramp, cross-system interactions
- ux-spec.md: per-screen UX spec with states, interaction map, data requirements, events
- hud-design.md: whole-game HUD with philosophy, info architecture, element specs
- accessibility-requirements.md: project-wide accessibility tier commitment and audit
- interaction-pattern-library.md: 26 standard + game-specific patterns with full state specs
- architecture-traceability.md: GDD requirements to ADR coverage matrix
## Updated Skills & Templates
- gate-check: Vertical Slice hard gate, playtesting strengthened, UX artifacts required
- team-ui: full UX pipeline integration (/ux-design + /ux-review + accessibility-specialist)
- game-design-document: Game Feel section (input latency, animation frames, impact moments)
- implementation-agent-protocol: /story-done as explicit final step of every story
- architecture-decision, design-system: pipeline completion updates
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-10 16:15:34 +11:00
Donchitos
7d08e396e3
Release v0.3.0: /design-system, /map-systems, status line, UPGRADING guide ( #2 )
...
* Add UPGRADING.md migration guide and link from README
Covers v0.1→v0.2 upgrade with three strategies (git merge, cherry-pick,
manual copy), file safety categories, and post-upgrade verification steps.
Structured to support future version sections.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Rename /design-systems to /map-systems + /design-system and fix all references
Split the monolithic /design-systems skill into two focused skills:
- /map-systems: systems decomposition and index creation
- /design-system: guided section-by-section GDD authoring
Updated all cross-references across 14 files: README, UPGRADING,
WORKFLOW-GUIDE, quick-start, skills-reference, game-concept template,
systems-index template, brainstorm, design-review, gate-check,
project-stage-detect, setup-engine, and start skills. Fixed skill
counts from 36 to 37 everywhere. Added /map-systems and /design-system
to quick-start Paths A and B workflows.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Fix cross-reference gaps, broken hooks, and stale workflow chains
- Fix log-agent.sh parsing agent_type instead of agent_name (always logged "unknown")
- Fix GDD status lifecycle: design-system now writes Approved/Designed/In Review
- Clean up settings.local.json vestigial Bash grants from development
- Delete orphaned docs marked for removal in UPGRADING.md
- Add /design-system to next-steps in /start, /brainstorm, /setup-engine
- Fix WORKFLOW-GUIDE: add /map-systems + /design-system to Appendix C Workflow 1
- Fix invalid /map-systems map argument in WORKFLOW-GUIDE Step 2.1
- Update map-systems frontmatter to document [system-name] argument
- Update commit hook to validate all 8 required GDD sections (was 5)
- Update README template count 28 → 29, add 5 missing templates to quick-start
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Add custom status line with 7-stage production pipeline
Introduces a status line showing context %, model name, and production
stage at a glance. Aligns gate-check and project-stage-detect to a
unified 7-stage model (Concept → Systems Design → Technical Setup →
Pre-Production → Production → Polish → Release). Stage is determined
by explicit override (production/stage.txt) or auto-detected from
project artifacts. Epic/Feature/Task breadcrumb appears conditionally
in Production+ stages via a structured STATUS block in active.md.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Add v0.2→v0.3 upgrade guide and PR validation test suite
- UPGRADING.md: add v0.2.0→v0.3.0 section documenting breaking rename
of /design-systems→/map-systems, new /design-system skill, statusline.sh,
gate-check stage advancement, and safe-to-overwrite file list
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-09 12:51:21 +11:00