Commit Graph

2 Commits

Author SHA1 Message Date
Donchitos
392e3befec Adopt new Claude Code features: agent memory, context fork, worktree isolation, SubagentStop hook
- Add `memory: project` to 14 specialist agents for cross-session learning
- Add `context: fork` + `agent:` to 6 analysis skills to preserve main context
- Add `isolation: worktree` to prototyper agent for safe throwaway experiments
- Add SubagentStop hook to complete agent audit trail (start + stop logging)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 13:58:05 +11:00
Donchitos
ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00