Donchitos
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a73ff759c9
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Add v0.5.0: CCGS Skill Testing Framework, skill-improve, 4 new skills, director gate path fixes
- Add CCGS Skill Testing Framework: self-contained QA layer with 72 skill specs,
49 agent specs, catalog.yaml, quality-rubric.md, templates, README, CLAUDE.md
- Add /skill-improve: test-fix-retest loop covering static + category checks
- Add 4 missing skills: /art-bible, /asset-spec, /day-one-patch, /security-audit
- Add /skill-test category mode (Phase 2D) with quality rubric evaluation
- Extend /skill-test audit to cover agent specs alongside skill specs
- Update all skill-test and skill-improve path refs to CCGS Skill Testing Framework/
- Remove stale tests/skills/ directory (superseded by CCGS Skill Testing Framework)
- Add director gate intensity modes (full/lean/solo) to gate-check and related skills
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-04-06 17:42:32 +10:00 |
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Donchitos
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6c041ac1be
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Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
New skill: /consistency-check — cross-GDD entity registry scanner
New registries: design/registry/entities.yaml, docs/registry/architecture.yaml
Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills
Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer
Docs: skill/template counts corrected, stale references cleaned up
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-03-27 20:07:44 +11:00 |
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Donchitos
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f36494e70c
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Model routing, PostCompact hook, parallel spawning, error recovery
Model tier assignment:
- model: haiku → help, sprint-status, story-readiness, scope-check,
project-stage-detect, changelog, patch-notes, onboard (read-only/format)
- model: opus → review-all-gdds, architecture-review, gate-check
(multi-doc synthesis, high-stakes verdicts)
PostCompact hook:
- New .claude/hooks/post-compact.sh — fires after compaction, reminds
Claude to re-read production/session-state/active.md to restore context
- Registered in settings.json between PreCompact and Stop
Parallel Task spawning:
- review-all-gdds: Phase 2 (consistency) and Phase 3 (design theory) now
explicitly instructed to spawn as parallel Task agents simultaneously
Error Recovery Protocol:
- Standard BLOCKED-handling section added to: review-all-gdds,
architecture-review, dev-story, team-combat, team-qa, team-narrative,
team-level, team-ui, team-audio, team-release, team-polish
- Pattern: surface blocker → assess dependencies → offer 3 options via
AskUserQuestion → always produce partial report
Coordination rules:
- Added Model Tier Assignment table with routing rationale
- Added Subagents vs Agent Teams section (experimental agent teams docs)
- Added Parallel Task Protocol (when/how to spawn parallel agents)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-03-16 15:33:21 +11:00 |
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Donchitos
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14593802fe
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Skills update: team-live-ops skill + improvements across 18 existing skills
- Add new /team-live-ops skill for post-launch content planning orchestration
- Expand setup-engine, code-review, create-epics-stories, prototype with additional context
- Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents
- Update architecture-decision and architecture-review with dependency ordering improvements
- Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile
- Populate technical-preferences.md with structured configuration sections
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-03-13 12:01:26 +11:00 |
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Donchitos
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e289ce906f
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Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems
* Add context resilience: file-backed state, incremental writing, auto-recovery
Prevents "prompt too long" crashes from killing sessions by persisting work
to disk incrementally instead of relying on conversation memory.
Changes:
- pre-compact.sh: dumps session state before context compression
- session-start.sh: detects active.md for crash recovery
- session-stop.sh: archives and clears active.md on clean shutdown
- context-management.md: file-backed state as primary strategy
- 9 agents updated with incremental section writing protocol
(game-designer, systems-designer, economy-designer, narrative-director,
level-designer, world-builder, writer, art-director, audio-director)
- CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead
- design-docs.md rule: enforces incremental writing pattern
- .gitignore: excludes ephemeral session state files
- directory-structure.md: documents session-state/ and session-logs/
- COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Add AskUserQuestion integration across collaborative protocols
Explicitly reference the AskUserQuestion tool in all collaborative agent
definitions, protocol templates, team orchestrator skills, and the master
principle doc. Introduces the Explain-then-Capture pattern: agents write
full expert analysis in conversation, then call AskUserQuestion with
concise labels to capture decisions via structured UI.
26 files updated:
- 3 protocol templates (design, leadership, implementation)
- 14 agent definitions (10 design + 3 leadership + writer)
- 8 orchestrator skills (brainstorm + 7 team-*)
- 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Add /design-systems skill: concept-to-GDD decomposition workflow
Bridges the gap between game concept and per-system design documents.
Professional studios use systems enumeration + dependency sorting between
concept and feature docs — skipping this step is one of the most expensive
mistakes (systems discovered during production cost 5-10x more to add).
New files:
- .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill
(enumerate systems, map dependencies, assign priorities, write GDDs)
- .claude/docs/templates/systems-index.md — master tracking template
Flow integration (7 existing skills updated):
- brainstorm, start, setup-engine, design-review, gate-check,
project-stage-detect, game-concept template all reference /design-systems
at the appropriate workflow touchpoints
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0
Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh
empty-variable bug, fix log-agent.sh field name (agent_name → agent_type),
harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops
to while-read for space-safe iteration, add POSIX head -n syntax, increase
PreCompact timeout, widen session-stop log window.
Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills.
Fix project-stage-detect template/output paths, tech-artist → technical-artist.
Docs: add /design-systems to all references (README, quick-start, workflow guide,
skills-reference), update skill count 35 → 36, remove stale AI artifacts from
COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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2026-02-20 20:52:35 +11:00 |
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Donchitos
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ad540fe75d
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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)
Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols
Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-02-13 21:04:24 +11:00 |
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