Donchitos
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f36494e70c
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Model routing, PostCompact hook, parallel spawning, error recovery
Model tier assignment:
- model: haiku → help, sprint-status, story-readiness, scope-check,
project-stage-detect, changelog, patch-notes, onboard (read-only/format)
- model: opus → review-all-gdds, architecture-review, gate-check
(multi-doc synthesis, high-stakes verdicts)
PostCompact hook:
- New .claude/hooks/post-compact.sh — fires after compaction, reminds
Claude to re-read production/session-state/active.md to restore context
- Registered in settings.json between PreCompact and Stop
Parallel Task spawning:
- review-all-gdds: Phase 2 (consistency) and Phase 3 (design theory) now
explicitly instructed to spawn as parallel Task agents simultaneously
Error Recovery Protocol:
- Standard BLOCKED-handling section added to: review-all-gdds,
architecture-review, dev-story, team-combat, team-qa, team-narrative,
team-level, team-ui, team-audio, team-release, team-polish
- Pattern: surface blocker → assess dependencies → offer 3 options via
AskUserQuestion → always produce partial report
Coordination rules:
- Added Model Tier Assignment table with routing rationale
- Added Subagents vs Agent Teams section (experimental agent teams docs)
- Added Parallel Task Protocol (when/how to spawn parallel agents)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-03-16 15:33:21 +11:00 |
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Donchitos
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a2f8ed93ff
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Skills refinement: improve formatting, phase structure, and trigger descriptions across 9 skills
- balance-check: rewrote as explicit phases with domain routing table; expanded trigger hints
- scope-check: restructured into numbered phases for clarity
- adopt, review-all-gdds, help, project-stage-detect: add argument mode headers or trigger hints
- gate-check, sprint-status, story-readiness: minor wording and structure improvements
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-03-15 17:38:56 +11:00 |
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Donchitos
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ad540fe75d
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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)
Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols
Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-02-13 21:04:24 +11:00 |
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