Donchitos
8ba9e736a5
Add gate intensity modes: full, lean, and solo review control
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Adds a --review flag to all 13 gate-using skills and a global
production/review-mode.txt config (set during /start). Full runs all
director gates, lean skips per-skill gates but keeps phase gates, solo
skips all directors. Documents modes in director-gates.md, WORKFLOW-GUIDE.md,
and README.md.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-29 19:38:20 +11:00
Donchitos
b139bcf087
Add director gates system: shared review checkpoints across all workflow skills
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Creates .claude/docs/director-gates.md as a central registry of 18 named gate
prompts (CD-*, TD-*, PR-*, LP-*, QL-*, ND-*, AD-*) covering all 7 production
stages. Skills now reference gate IDs instead of embedding inline director prompts,
eliminating drift when prompts need updating.
Updated 15 skills to use gate IDs: brainstorm, map-systems, design-system,
architecture-decision, create-architecture, create-epics, create-stories,
sprint-plan, milestone-review, playtest-report, prototype, story-done,
gate-check, setup-engine, start.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-29 17:24:06 +11:00
Donchitos
167fb6c5f2
Fix skill bugs: session state init, agent field cleanup, /start path, /sprint-plan phases
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- Remove invalid `agent: Explore` frontmatter from read-only skills (asset-audit, design-review, project-stage-detect, reverse-document)
- Fix design-system and map-systems to create session-state/active.md if it does not exist before updating
- Fix gate-check to remove reference to non-existent bmad-bmm-check skill
- Expand /start recommended paths into phased roadmap (Concept → Architecture → Production)
- Restructure /sprint-plan into numbered phases with clearer next-steps section
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-28 13:52:33 +11:00
Donchitos
6c041ac1be
Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
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New skill: /consistency-check — cross-GDD entity registry scanner
New registries: design/registry/entities.yaml, docs/registry/architecture.yaml
Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills
Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer
Docs: skill/template counts corrected, stale references cleaned up
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-27 20:07:44 +11:00
Donchitos
70fbf670fc
Gap closure: feedback loops, traceability, and new /content-audit skill
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- NEW /content-audit skill: GDD-specified content vs implemented content gap
report with COMPLETE/IN PROGRESS/EARLY/NOT STARTED per system
- balance-check: Fix & Verify Cycle phase (fix → re-verify → propagate-design-change)
- perf-profile: Scope & Timeline Decision phase for M/L effort optimizations
- playtest-report: Action Routing phase categorizes findings → design/balance/bugs/polish
- review-all-gdds: Phase 4 Cross-System Scenario Walkthrough (multi-system sequences)
- story-done: Test-Criterion Traceability (each AC mapped to a test, BLOCKING if >50% untested)
- code-review: ADR Compliance Check (ARCHITECTURAL VIOLATION / ADR DRIFT / MINOR DEVIATION)
- setup-engine: upgrade subcommand (pre-upgrade API scan, migration plan, VERSION.md update)
- story-readiness: Asset References Check (verifies referenced asset paths exist)
- validate-assets.sh: invalid JSON now exits 1 (blocking); naming issues exit 0 (warning)
- workflow-catalog.yaml + sprint-plan: /scope-check wired into production phase
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-12 11:18:43 +11:00
Donchitos
0bbf25ec31
Pipeline integrity + brownfield adoption system
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Pipeline integrity (4 fixes for snapshot-vs-live-reference problem):
- NEW docs/architecture/tr-registry.yaml: persistent stable TR-IDs per GDD
requirement; /architecture-review bootstraps and appends, never renumbers
- /create-control-manifest: added Manifest Version stamp to header
- /create-epics-stories: stories embed TR-ID reference (not quoted text),
Manifest Version from manifest, ADR status gate (Proposed → Blocked)
- /story-done: TR-ID registry lookup at review time, manifest staleness check
- /story-readiness: ADR Accepted check, TR-ID validity, manifest version check
- /review-all-gdds + /architecture-review: fixed parenthetical status values
("Needs Revision" only, no parentheticals that break exact-match reads)
Workflow infrastructure:
- NEW /help skill: context-aware "what's next" using workflow-catalog.yaml
- NEW .claude/docs/workflow-catalog.yaml: YAML-driven phase/step sequence
- /sprint-plan + /sprint-status: sprint-status.yaml machine-written tracking
Brownfield adoption system (migrate, not replace):
- NEW /adopt skill: format compliance audit (not existence check); classifies
gaps BLOCKING/HIGH/MEDIUM/LOW; produces docs/adoption-plan-[date].md with
numbered migration plan; never regenerates existing artifacts
- /design-system retrofit [path]: fills only missing GDD sections, preserves
all existing content
- /architecture-decision retrofit [path]: adds missing ADR sections (Status,
ADR Dependencies, Engine Compatibility) without touching existing content
- /start option D: split into D1 (early-stage) and D2 (has GDDs/ADRs → adopt)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-11 18:46:07 +11:00
Donchitos
ad540fe75d
Game Studio Agent Architecture — complete setup (Phases 1-7)
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48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)
Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols
Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-13 21:04:24 +11:00