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984023ddac0d5e27624f2baacde6105e45de375f
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984023ddac |
Release v1.0.0 — concept-prototype/vertical-slice split, workflow restructure, polish (#50)
* Add /vertical-slice skill, prototype overhaul, and workflow integration - Add /vertical-slice skill for pre-production validation (Phase 4 gate) - Overhaul /prototype skill with two-mode design: concept prototype (Phase 1) vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS - Update prototyper agent to own both prototype and vertical-slice workflows - Add prototype-report.md and vertical-slice-report.md output templates - Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map, and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline - Remove orphaned empty quick-prototype/ directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * sync v1 counts + polish Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts - /asset-spec: new Phase 0b entity & screen inventory when no argument and no existing inventory — reads GDDs/art-bible, proposes categorized list, writes design/assets/entity-inventory.md collaboratively - /asset-spec: entity/character target falls back to inline user description when no source doc exists, rather than failing - /gate-check: vertical slice changed from blocking to CONCERNS-only when absent; built-but-broken slice still fails; adds entity inventory as gate artifact - /ux-design: convert inline approval prompts to AskUserQuestion for structured option capture at key authoring decision points - workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec min_count raised to 3; vertical-slice and prototype marked required: false with updated descriptions - .gitignore: exclude marrow/ eval tooling directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add missing AskUserQuestion widgets to 7 skills Audit found 11 decision points across 7 skills where structured option prompts were missing — using plain text, auto-selection, or no gate at all. Skills patched: - create-epics: per-epic approval + producer CONCERNS verdict - sprint-plan: producer CONCERNS verdict with scope/timeline options - milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement - retrospective: existing-retro handling converted from plain text [A]/[B] - quick-design: classification confirmation + draft approve/revise/redirect - tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture - regression-suite: no-arg mode selection instead of silent auto-detect - hotfix: severity confirmation gate before workflow begins Also added AskUserQuestion to allowed-tools headers for retrospective, quick-design, tech-debt, regression-suite, and hotfix. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields - WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73), add 6 missing skills to Appendix B, fix Creative category count (2→4), replace 3 non-existent agent names with correct ue-*/unity-* specialists, add missing godot-csharp/gdextension specialists to hierarchy, fix production/stories/ paths → production/epics/ - coordination-rules.md: replace "not yet used" with opt-in env var note - quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic" - skill-flow-diagrams.md: remove duplicate legacy UX pipeline section - All 62 skills missing model: field now have explicit model: sonnet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: comprehensive skill audit — consistency, UX, and flow gaps Two-pass audit fixing ~35 bugs across 41 files. Pre-production flow: - Brainstorm next-steps split into Path A (design-first) and Path B (prototype-first) — eliminates "prototype after architecture" confusion - /architecture-review added to pre-production flow in brainstorm and create-architecture handoffs - gate-check traceability check corrected to requirements-traceability.md - dev-story TR registry error now points to /architecture-review (not /create-epics) - start now writes production/stage.txt on first onboarding AskUserQuestion gaps filled: - balance-check, code-review, hotfix, day-one-patch, consistency-check all gain closing widgets and/or missing allowed-tools declarations - hotfix git branch creation now requires user confirmation - sprint-plan review-mode setup moved to Phase 0 (before gates run) - team-combat gains architecture→implementation approval gate - design-review APPROVED path consolidated from 3 widgets to 1 multiSelect All 9 team-* skills: - Phase 0 review-mode resolution added (solo/lean/full now respected) - team-audio output path fixed (design/gdd/ → design/audio/) - team-level final doc compilation delegated to level-designer subagent - team-narrative localization-lead added to composition list - team-qa sprint path fixed (flat files, not directories) - team-release NO-GO override captures written justification - team-live-ops Cancel verdict now explicitly BLOCKED Other fixes: - Art bible path standardized to design/art/art-bible.md (3 wrong refs) - AD-PHASE-GATE added to lean-mode skip list in director-gates.md - design-system duplicate 5d heading fixed; skeleton decline path added; mandatory agent spawns now respect review mode - story-readiness acceptance criteria thresholds now type-aware - create-stories gains multi-ADR and no-ADR handling guidance - consistency-check creates docs/consistency-failures.md on first run - retrospective frontmatter bash injection replaced with explicit Bash call - smoke-check ls -t gains PowerShell fallback - Conventional Commits format documented in coding-standards.md - gate-check: ADR acceptance gate, QA plan check, chain-of-verification tool-action requirement all added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: expose --review flag in argument-hints for all team-* skills All 9 team-* skills already implement Phase 0 review-mode resolution internally (full/lean/solo), but none advertised [--review full|lean|solo] in their argument-hint. Users had no way to discover the per-run override. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add SECURITY.md with coordinated disclosure policy Defines scope, reporting process (GitHub private vulnerability reporting), contributor security guidelines for hooks/skills/agents, and 90-day coordinated disclosure timeline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add CONTRIBUTING.md with framework contribution guidelines Covers what PRs are welcome, skill/hook/agent technical requirements, the collaborative principle, testing expectations, commit format, and platform compatibility requirements. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md Documents the 17 commits since the beta tag: new /vertical-slice gate, entity inventory flow in /map-systems, AskUserQuestion widgets across 7 skills, --review flag exposure on team-* skills, bug fixes (#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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3614e1dbfb |
Add v0.6.0: full skill/agent QA pass, 3 new agents tested, template cleanup
Skills fixed: sprint-status (stale escalation, threshold), retrospective (existing file detection, missing data fallback), changelog (misc category, task-ref count), patch-notes (BLOCKED on missing changelog, tone/template paths), story-readiness (Phase 0 mode resolution, QL-STORY-READY gate), art-bible, brainstorm, design-system, ux-design, dev-story, story-done, create-architecture, create-control-manifest, map-systems, propagate-design-change, quick-design, prototype, asset-spec. Agents fixed: all 4 directors (gate verdict token format), engine-programmer, ui-programmer, tools-programmer, technical-artist (engine version safety), gameplay-programmer (ADR compliance), godot-gdextension-specialist (ABI warning), systems-designer (escalation path to creative-director), accessibility-specialist (model, tools, WCAG criterion format, findings template), live-ops-designer (escalation paths, battle pass value language), qa-tester (model, test case format, evidence routing, ambiguous criteria, regression scope). Specs updated: smoke-check and adopt specs rewritten to match actual skill behavior. catalog.yaml reset to blank template state. Removed session-state marketing research file, removed session-state from gitignore. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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a73ff759c9 |
Add v0.5.0: CCGS Skill Testing Framework, skill-improve, 4 new skills, director gate path fixes
- Add CCGS Skill Testing Framework: self-contained QA layer with 72 skill specs, 49 agent specs, catalog.yaml, quality-rubric.md, templates, README, CLAUDE.md - Add /skill-improve: test-fix-retest loop covering static + category checks - Add 4 missing skills: /art-bible, /asset-spec, /day-one-patch, /security-audit - Add /skill-test category mode (Phase 2D) with quality rubric evaluation - Extend /skill-test audit to cover agent specs alongside skill specs - Update all skill-test and skill-improve path refs to CCGS Skill Testing Framework/ - Remove stale tests/skills/ directory (superseded by CCGS Skill Testing Framework) - Add director gate intensity modes (full/lean/solo) to gate-check and related skills Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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f36494e70c |
Model routing, PostCompact hook, parallel spawning, error recovery
Model tier assignment: - model: haiku → help, sprint-status, story-readiness, scope-check, project-stage-detect, changelog, patch-notes, onboard (read-only/format) - model: opus → review-all-gdds, architecture-review, gate-check (multi-doc synthesis, high-stakes verdicts) PostCompact hook: - New .claude/hooks/post-compact.sh — fires after compaction, reminds Claude to re-read production/session-state/active.md to restore context - Registered in settings.json between PreCompact and Stop Parallel Task spawning: - review-all-gdds: Phase 2 (consistency) and Phase 3 (design theory) now explicitly instructed to spawn as parallel Task agents simultaneously Error Recovery Protocol: - Standard BLOCKED-handling section added to: review-all-gdds, architecture-review, dev-story, team-combat, team-qa, team-narrative, team-level, team-ui, team-audio, team-release, team-polish - Pattern: surface blocker → assess dependencies → offer 3 options via AskUserQuestion → always produce partial report Coordination rules: - Added Model Tier Assignment table with routing rationale - Added Subagents vs Agent Teams section (experimental agent teams docs) - Added Parallel Task Protocol (when/how to spawn parallel agents) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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a2f8ed93ff |
Skills refinement: improve formatting, phase structure, and trigger descriptions across 9 skills
- balance-check: rewrote as explicit phases with domain routing table; expanded trigger hints - scope-check: restructured into numbered phases for clarity - adopt, review-all-gdds, help, project-stage-detect: add argument mode headers or trigger hints - gate-check, sprint-status, story-readiness: minor wording and structure improvements Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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0bbf25ec31 |
Pipeline integrity + brownfield adoption system
Pipeline integrity (4 fixes for snapshot-vs-live-reference problem):
- NEW docs/architecture/tr-registry.yaml: persistent stable TR-IDs per GDD
requirement; /architecture-review bootstraps and appends, never renumbers
- /create-control-manifest: added Manifest Version stamp to header
- /create-epics-stories: stories embed TR-ID reference (not quoted text),
Manifest Version from manifest, ADR status gate (Proposed → Blocked)
- /story-done: TR-ID registry lookup at review time, manifest staleness check
- /story-readiness: ADR Accepted check, TR-ID validity, manifest version check
- /review-all-gdds + /architecture-review: fixed parenthetical status values
("Needs Revision" only, no parentheticals that break exact-match reads)
Workflow infrastructure:
- NEW /help skill: context-aware "what's next" using workflow-catalog.yaml
- NEW .claude/docs/workflow-catalog.yaml: YAML-driven phase/step sequence
- /sprint-plan + /sprint-status: sprint-status.yaml machine-written tracking
Brownfield adoption system (migrate, not replace):
- NEW /adopt skill: format compliance audit (not existence check); classifies
gaps BLOCKING/HIGH/MEDIUM/LOW; produces docs/adoption-plan-[date].md with
numbered migration plan; never regenerates existing artifacts
- /design-system retrofit [path]: fills only missing GDD sections, preserves
all existing content
- /architecture-decision retrofit [path]: adds missing ADR sections (Status,
ADR Dependencies, Engine Compatibility) without touching existing content
- /start option D: split into D1 (early-stage) and D2 (has GDDs/ADRs → adopt)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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b1cad29b68 |
Release v0.4.0: UX pipeline, game-dev improvements
## New Skills (9) - /quick-design: lightweight spec path for small changes (bypasses full GDD pipeline) - /story-readiness: validates stories are implementation-ready before pickup - /story-done: end-of-story completion review (criteria verification, deviation check, status update) - /sprint-status: fast 30-line sprint snapshot, read-only - /ux-design: guided section-by-section UX spec authoring (screen/flow/HUD/patterns) - /ux-review: UX spec validation with APPROVED/NEEDS REVISION/MAJOR REVISION verdict - /architecture-review, /create-architecture, /create-control-manifest, /create-epics-stories, /propagate-design-change, /review-all-gdds (pipeline completion) ## New Templates (7) - player-journey.md: 6-phase emotional arc, critical moments, retention hooks - difficulty-curve.md: difficulty axes, onboarding ramp, cross-system interactions - ux-spec.md: per-screen UX spec with states, interaction map, data requirements, events - hud-design.md: whole-game HUD with philosophy, info architecture, element specs - accessibility-requirements.md: project-wide accessibility tier commitment and audit - interaction-pattern-library.md: 26 standard + game-specific patterns with full state specs - architecture-traceability.md: GDD requirements to ADR coverage matrix ## Updated Skills & Templates - gate-check: Vertical Slice hard gate, playtesting strengthened, UX artifacts required - team-ui: full UX pipeline integration (/ux-design + /ux-review + accessibility-specialist) - game-design-document: Game Feel section (input latency, animation frames, impact moments) - implementation-agent-protocol: /story-done as explicit final step of every story - architecture-decision, design-system: pipeline completion updates Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |