Donchitos and Claude Opus 5.5
b21fa0f7f2
Release 1.1.2 — the default path works end to end
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Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).
Fixes #67
Fixes #131
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
2026-09-29 21:32:19 +10:00
Donchitos and Claude Opus 5
d05699707f
Release 1.1.0 — one config file, and a process weight you choose
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`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).
**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.
Also in this release:
- `/settings` to view or change any setting, and `project.local.yaml` for
per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
the project, and `testing.strict` to set per test type whether missing
evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
has been launched, observed, and a screenshot retained in
`production/qa/evidence/`. A parse check is not a run. This holds at every
rigor level, including `minimal`, where automated tests are waived but the
look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
`Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
converts a 1.0 layout, non-destructively by default, with a report to review
before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.
Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
2026-09-23 12:25:11 +10:00
Donchitos and Claude Sonnet 4.6
3614e1dbfb
Add v0.6.0: full skill/agent QA pass, 3 new agents tested, template cleanup
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Skills fixed: sprint-status (stale escalation, threshold), retrospective
(existing file detection, missing data fallback), changelog (misc category,
task-ref count), patch-notes (BLOCKED on missing changelog, tone/template
paths), story-readiness (Phase 0 mode resolution, QL-STORY-READY gate),
art-bible, brainstorm, design-system, ux-design, dev-story, story-done,
create-architecture, create-control-manifest, map-systems, propagate-design-change,
quick-design, prototype, asset-spec.
Agents fixed: all 4 directors (gate verdict token format), engine-programmer,
ui-programmer, tools-programmer, technical-artist (engine version safety),
gameplay-programmer (ADR compliance), godot-gdextension-specialist (ABI warning),
systems-designer (escalation path to creative-director), accessibility-specialist
(model, tools, WCAG criterion format, findings template), live-ops-designer
(escalation paths, battle pass value language), qa-tester (model, test case
format, evidence routing, ambiguous criteria, regression scope).
Specs updated: smoke-check and adopt specs rewritten to match actual skill
behavior. catalog.yaml reset to blank template state. Removed
session-state marketing research file, removed session-state from gitignore.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-07 17:28:46 +10:00
Donchitos and Claude Sonnet 4.6
6c041ac1be
Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
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New skill: /consistency-check — cross-GDD entity registry scanner
New registries: design/registry/entities.yaml, docs/registry/architecture.yaml
Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills
Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer
Docs: skill/template counts corrected, stale references cleaned up
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-27 20:07:44 +11:00
Donchitos and Claude Opus 4.6
392e3befec
Adopt new Claude Code features: agent memory, context fork, worktree isolation, SubagentStop hook
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- Add `memory: project` to 14 specialist agents for cross-session learning
- Add `context: fork` + `agent:` to 6 analysis skills to preserve main context
- Add `isolation: worktree` to prototyper agent for safe throwaway experiments
- Add SubagentStop hook to complete agent audit trail (start + stop logging)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-09 13:58:05 +11:00
e289ce906f
Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems
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* Add context resilience: file-backed state, incremental writing, auto-recovery
Prevents "prompt too long" crashes from killing sessions by persisting work
to disk incrementally instead of relying on conversation memory.
Changes:
- pre-compact.sh: dumps session state before context compression
- session-start.sh: detects active.md for crash recovery
- session-stop.sh: archives and clears active.md on clean shutdown
- context-management.md: file-backed state as primary strategy
- 9 agents updated with incremental section writing protocol
(game-designer, systems-designer, economy-designer, narrative-director,
level-designer, world-builder, writer, art-director, audio-director)
- CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead
- design-docs.md rule: enforces incremental writing pattern
- .gitignore: excludes ephemeral session state files
- directory-structure.md: documents session-state/ and session-logs/
- COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Add AskUserQuestion integration across collaborative protocols
Explicitly reference the AskUserQuestion tool in all collaborative agent
definitions, protocol templates, team orchestrator skills, and the master
principle doc. Introduces the Explain-then-Capture pattern: agents write
full expert analysis in conversation, then call AskUserQuestion with
concise labels to capture decisions via structured UI.
26 files updated:
- 3 protocol templates (design, leadership, implementation)
- 14 agent definitions (10 design + 3 leadership + writer)
- 8 orchestrator skills (brainstorm + 7 team-*)
- 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Add /design-systems skill: concept-to-GDD decomposition workflow
Bridges the gap between game concept and per-system design documents.
Professional studios use systems enumeration + dependency sorting between
concept and feature docs — skipping this step is one of the most expensive
mistakes (systems discovered during production cost 5-10x more to add).
New files:
- .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill
(enumerate systems, map dependencies, assign priorities, write GDDs)
- .claude/docs/templates/systems-index.md — master tracking template
Flow integration (7 existing skills updated):
- brainstorm, start, setup-engine, design-review, gate-check,
project-stage-detect, game-concept template all reference /design-systems
at the appropriate workflow touchpoints
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0
Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh
empty-variable bug, fix log-agent.sh field name (agent_name → agent_type),
harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops
to while-read for space-safe iteration, add POSIX head -n syntax, increase
PreCompact timeout, widen session-stop log window.
Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills.
Fix project-stage-detect template/output paths, tech-artist → technical-artist.
Docs: add /design-systems to all references (README, quick-start, workflow guide,
skills-reference), update skill count 35 → 36, remove stale AI artifacts from
COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
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Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-20 20:52:35 +11:00
Donchitos and Claude Opus 4.6
ad540fe75d
Game Studio Agent Architecture — complete setup (Phases 1-7)
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48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)
Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols
Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-13 21:04:24 +11:00