Donchitos and Claude Opus 5.5
b21fa0f7f2
Release 1.1.2 — the default path works end to end
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Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).
Fixes #67
Fixes #131
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
2026-09-29 21:32:19 +10:00
7ed2c3e9c4
Release 1.1.1 — skills and agents work again outside auto mode ( #129 )
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The skill config line is now one plain command, pre-approved in each
skill's own allowed-tools. The 1.1.0 line failed Claude Code's injected-command
permission check as "Contains expansion", so outside auto mode 66 skills
aborted and game-designer / creative-director could not launch.
Fixes #128
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-09-24 12:40:13 +10:00
Donchitos and Claude Opus 5
d05699707f
Release 1.1.0 — one config file, and a process weight you choose
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`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).
**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.
Also in this release:
- `/settings` to view or change any setting, and `project.local.yaml` for
per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
the project, and `testing.strict` to set per test type whether missing
evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
has been launched, observed, and a screenshot retained in
`production/qa/evidence/`. A parse check is not a run. This holds at every
rigor level, including `minimal`, where automated tests are waived but the
look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
`Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
converts a 1.0 layout, non-destructively by default, with a report to review
before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.
Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
2026-09-23 12:25:11 +10:00
984023ddac
Release v1.0.0 — concept-prototype/vertical-slice split, workflow restructure, polish ( #50 )
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* Add /vertical-slice skill, prototype overhaul, and workflow integration
- Add /vertical-slice skill for pre-production validation (Phase 4 gate)
- Overhaul /prototype skill with two-mode design: concept prototype (Phase 1)
vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS
- Update prototyper agent to own both prototype and vertical-slice workflows
- Add prototype-report.md and vertical-slice-report.md output templates
- Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map,
and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline
- Remove orphaned empty quick-prototype/ directory
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* sync v1 counts + polish
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
* Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts
- /asset-spec: new Phase 0b entity & screen inventory when no argument and no
existing inventory — reads GDDs/art-bible, proposes categorized list, writes
design/assets/entity-inventory.md collaboratively
- /asset-spec: entity/character target falls back to inline user description
when no source doc exists, rather than failing
- /gate-check: vertical slice changed from blocking to CONCERNS-only when
absent; built-but-broken slice still fails; adds entity inventory as gate artifact
- /ux-design: convert inline approval prompts to AskUserQuestion for structured
option capture at key authoring decision points
- workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec
min_count raised to 3; vertical-slice and prototype marked required: false with
updated descriptions
- .gitignore: exclude marrow/ eval tooling directory
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* Add missing AskUserQuestion widgets to 7 skills
Audit found 11 decision points across 7 skills where structured option
prompts were missing — using plain text, auto-selection, or no gate at all.
Skills patched:
- create-epics: per-epic approval + producer CONCERNS verdict
- sprint-plan: producer CONCERNS verdict with scope/timeline options
- milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement
- retrospective: existing-retro handling converted from plain text [A]/[B]
- quick-design: classification confirmation + draft approve/revise/redirect
- tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture
- regression-suite: no-arg mode selection instead of silent auto-detect
- hotfix: severity confirmation gate before workflow begins
Also added AskUserQuestion to allowed-tools headers for retrospective,
quick-design, tech-debt, regression-suite, and hotfix.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields
- WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73),
add 6 missing skills to Appendix B, fix Creative category count (2→4),
replace 3 non-existent agent names with correct ue-*/unity-* specialists,
add missing godot-csharp/gdextension specialists to hierarchy,
fix production/stories/ paths → production/epics/
- coordination-rules.md: replace "not yet used" with opt-in env var note
- quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic"
- skill-flow-diagrams.md: remove duplicate legacy UX pipeline section
- All 62 skills missing model: field now have explicit model: sonnet
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* fix: comprehensive skill audit — consistency, UX, and flow gaps
Two-pass audit fixing ~35 bugs across 41 files.
Pre-production flow:
- Brainstorm next-steps split into Path A (design-first) and Path B
(prototype-first) — eliminates "prototype after architecture" confusion
- /architecture-review added to pre-production flow in brainstorm and
create-architecture handoffs
- gate-check traceability check corrected to requirements-traceability.md
- dev-story TR registry error now points to /architecture-review (not /create-epics)
- start now writes production/stage.txt on first onboarding
AskUserQuestion gaps filled:
- balance-check, code-review, hotfix, day-one-patch, consistency-check
all gain closing widgets and/or missing allowed-tools declarations
- hotfix git branch creation now requires user confirmation
- sprint-plan review-mode setup moved to Phase 0 (before gates run)
- team-combat gains architecture→implementation approval gate
- design-review APPROVED path consolidated from 3 widgets to 1 multiSelect
All 9 team-* skills:
- Phase 0 review-mode resolution added (solo/lean/full now respected)
- team-audio output path fixed (design/gdd/ → design/audio/)
- team-level final doc compilation delegated to level-designer subagent
- team-narrative localization-lead added to composition list
- team-qa sprint path fixed (flat files, not directories)
- team-release NO-GO override captures written justification
- team-live-ops Cancel verdict now explicitly BLOCKED
Other fixes:
- Art bible path standardized to design/art/art-bible.md (3 wrong refs)
- AD-PHASE-GATE added to lean-mode skip list in director-gates.md
- design-system duplicate 5d heading fixed; skeleton decline path added;
mandatory agent spawns now respect review mode
- story-readiness acceptance criteria thresholds now type-aware
- create-stories gains multi-ADR and no-ADR handling guidance
- consistency-check creates docs/consistency-failures.md on first run
- retrospective frontmatter bash injection replaced with explicit Bash call
- smoke-check ls -t gains PowerShell fallback
- Conventional Commits format documented in coding-standards.md
- gate-check: ADR acceptance gate, QA plan check, chain-of-verification
tool-action requirement all added
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* fix: expose --review flag in argument-hints for all team-* skills
All 9 team-* skills already implement Phase 0 review-mode resolution
internally (full/lean/solo), but none advertised [--review full|lean|solo]
in their argument-hint. Users had no way to discover the per-run override.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* docs: add SECURITY.md with coordinated disclosure policy
Defines scope, reporting process (GitHub private vulnerability reporting),
contributor security guidelines for hooks/skills/agents, and 90-day
coordinated disclosure timeline.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* docs: add CONTRIBUTING.md with framework contribution guidelines
Covers what PRs are welcome, skill/hook/agent technical requirements,
the collaborative principle, testing expectations, commit format,
and platform compatibility requirements.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
* docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md
Documents the 17 commits since the beta tag: new /vertical-slice gate,
entity inventory flow in /map-systems, AskUserQuestion widgets across
7 skills, --review flag exposure on team-* skills, bug fixes
(#21 , #36 , #42 , #43 , #45 ), and the new CONTRIBUTING.md and SECURITY.md.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com >
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-05-13 20:15:08 +10:00
Donchitos and Claude Sonnet 4.6
a73ff759c9
Add v0.5.0: CCGS Skill Testing Framework, skill-improve, 4 new skills, director gate path fixes
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- Add CCGS Skill Testing Framework: self-contained QA layer with 72 skill specs,
49 agent specs, catalog.yaml, quality-rubric.md, templates, README, CLAUDE.md
- Add /skill-improve: test-fix-retest loop covering static + category checks
- Add 4 missing skills: /art-bible, /asset-spec, /day-one-patch, /security-audit
- Add /skill-test category mode (Phase 2D) with quality rubric evaluation
- Extend /skill-test audit to cover agent specs alongside skill specs
- Update all skill-test and skill-improve path refs to CCGS Skill Testing Framework/
- Remove stale tests/skills/ directory (superseded by CCGS Skill Testing Framework)
- Add director gate intensity modes (full/lean/solo) to gate-check and related skills
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-06 17:42:32 +10:00
Donchitos and Claude Sonnet 4.6
6c041ac1be
Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
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New skill: /consistency-check — cross-GDD entity registry scanner
New registries: design/registry/entities.yaml, docs/registry/architecture.yaml
Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills
Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer
Docs: skill/template counts corrected, stale references cleaned up
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-27 20:07:44 +11:00
Donchitos and Claude Sonnet 4.6
14593802fe
Skills update: team-live-ops skill + improvements across 18 existing skills
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- Add new /team-live-ops skill for post-launch content planning orchestration
- Expand setup-engine, code-review, create-epics-stories, prototype with additional context
- Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents
- Update architecture-decision and architecture-review with dependency ordering improvements
- Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile
- Populate technical-preferences.md with structured configuration sections
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-13 12:01:26 +11:00
Donchitos and Claude Sonnet 4.6
70fbf670fc
Gap closure: feedback loops, traceability, and new /content-audit skill
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- NEW /content-audit skill: GDD-specified content vs implemented content gap
report with COMPLETE/IN PROGRESS/EARLY/NOT STARTED per system
- balance-check: Fix & Verify Cycle phase (fix → re-verify → propagate-design-change)
- perf-profile: Scope & Timeline Decision phase for M/L effort optimizations
- playtest-report: Action Routing phase categorizes findings → design/balance/bugs/polish
- review-all-gdds: Phase 4 Cross-System Scenario Walkthrough (multi-system sequences)
- story-done: Test-Criterion Traceability (each AC mapped to a test, BLOCKING if >50% untested)
- code-review: ADR Compliance Check (ARCHITECTURAL VIOLATION / ADR DRIFT / MINOR DEVIATION)
- setup-engine: upgrade subcommand (pre-upgrade API scan, migration plan, VERSION.md update)
- story-readiness: Asset References Check (verifies referenced asset paths exist)
- validate-assets.sh: invalid JSON now exits 1 (blocking); naming issues exit 0 (warning)
- workflow-catalog.yaml + sprint-plan: /scope-check wired into production phase
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-12 11:18:43 +11:00
Donchitos and Claude Opus 4.6
392e3befec
Adopt new Claude Code features: agent memory, context fork, worktree isolation, SubagentStop hook
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- Add `memory: project` to 14 specialist agents for cross-session learning
- Add `context: fork` + `agent:` to 6 analysis skills to preserve main context
- Add `isolation: worktree` to prototyper agent for safe throwaway experiments
- Add SubagentStop hook to complete agent audit trail (start + stop logging)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-09 13:58:05 +11:00
Donchitos and Claude Opus 4.6
ad540fe75d
Game Studio Agent Architecture — complete setup (Phases 1-7)
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48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)
Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols
Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-13 21:04:24 +11:00