Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).
Fixes#67Fixes#131
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
* Fix: document that rg --type gdscript is invalid, use --glob *.gd instead
Closes#37. ripgrep has no gdscript type — *.gd files are registered under
the gap type (GAP programming language). Using --type gdscript produces a
hard error, silently preventing any search from executing.
Added explicit warnings in two places:
- .claude/agents/godot-gdscript-specialist.md: new Tooling section with
the correct Grep tool param (glob: "*.gd") and shell equivalent
- docs/engine-reference/godot/current-best-practices.md: new Tooling
section agents read at version-check time
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Fix: propagate rg --glob *.gd tooling warning to all Godot agents
Closes the coverage gap identified in PR #42 review — the ripgrep
gdscript-type warning was only in godot-gdscript-specialist. Added
the same CRITICAL tooling section to godot-specialist,
godot-gdextension-specialist, godot-shader-specialist, and
godot-csharp-specialist so no Godot agent can silently misfire a search.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>