Donchitos
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3614e1dbfb
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Add v0.6.0: full skill/agent QA pass, 3 new agents tested, template cleanup
Skills fixed: sprint-status (stale escalation, threshold), retrospective
(existing file detection, missing data fallback), changelog (misc category,
task-ref count), patch-notes (BLOCKED on missing changelog, tone/template
paths), story-readiness (Phase 0 mode resolution, QL-STORY-READY gate),
art-bible, brainstorm, design-system, ux-design, dev-story, story-done,
create-architecture, create-control-manifest, map-systems, propagate-design-change,
quick-design, prototype, asset-spec.
Agents fixed: all 4 directors (gate verdict token format), engine-programmer,
ui-programmer, tools-programmer, technical-artist (engine version safety),
gameplay-programmer (ADR compliance), godot-gdextension-specialist (ABI warning),
systems-designer (escalation path to creative-director), accessibility-specialist
(model, tools, WCAG criterion format, findings template), live-ops-designer
(escalation paths, battle pass value language), qa-tester (model, test case
format, evidence routing, ambiguous criteria, regression scope).
Specs updated: smoke-check and adopt specs rewritten to match actual skill
behavior. catalog.yaml reset to blank template state. Removed
session-state marketing research file, removed session-state from gitignore.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-04-07 17:28:46 +10:00 |
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Donchitos
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6c041ac1be
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Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
New skill: /consistency-check — cross-GDD entity registry scanner
New registries: design/registry/entities.yaml, docs/registry/architecture.yaml
Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills
Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer
Docs: skill/template counts corrected, stale references cleaned up
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-03-27 20:07:44 +11:00 |
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Donchitos
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f36494e70c
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Model routing, PostCompact hook, parallel spawning, error recovery
Model tier assignment:
- model: haiku → help, sprint-status, story-readiness, scope-check,
project-stage-detect, changelog, patch-notes, onboard (read-only/format)
- model: opus → review-all-gdds, architecture-review, gate-check
(multi-doc synthesis, high-stakes verdicts)
PostCompact hook:
- New .claude/hooks/post-compact.sh — fires after compaction, reminds
Claude to re-read production/session-state/active.md to restore context
- Registered in settings.json between PreCompact and Stop
Parallel Task spawning:
- review-all-gdds: Phase 2 (consistency) and Phase 3 (design theory) now
explicitly instructed to spawn as parallel Task agents simultaneously
Error Recovery Protocol:
- Standard BLOCKED-handling section added to: review-all-gdds,
architecture-review, dev-story, team-combat, team-qa, team-narrative,
team-level, team-ui, team-audio, team-release, team-polish
- Pattern: surface blocker → assess dependencies → offer 3 options via
AskUserQuestion → always produce partial report
Coordination rules:
- Added Model Tier Assignment table with routing rationale
- Added Subagents vs Agent Teams section (experimental agent teams docs)
- Added Parallel Task Protocol (when/how to spawn parallel agents)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-03-16 15:33:21 +11:00 |
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Donchitos
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14593802fe
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Skills update: team-live-ops skill + improvements across 18 existing skills
- Add new /team-live-ops skill for post-launch content planning orchestration
- Expand setup-engine, code-review, create-epics-stories, prototype with additional context
- Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents
- Update architecture-decision and architecture-review with dependency ordering improvements
- Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile
- Populate technical-preferences.md with structured configuration sections
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-03-13 12:01:26 +11:00 |
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Donchitos
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ad540fe75d
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Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)
Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols
Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-02-13 21:04:24 +11:00 |
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