Commit Graph

7 Commits

Author SHA1 Message Date
Donchitos
3614e1dbfb Add v0.6.0: full skill/agent QA pass, 3 new agents tested, template cleanup
Skills fixed: sprint-status (stale escalation, threshold), retrospective
(existing file detection, missing data fallback), changelog (misc category,
task-ref count), patch-notes (BLOCKED on missing changelog, tone/template
paths), story-readiness (Phase 0 mode resolution, QL-STORY-READY gate),
art-bible, brainstorm, design-system, ux-design, dev-story, story-done,
create-architecture, create-control-manifest, map-systems, propagate-design-change,
quick-design, prototype, asset-spec.

Agents fixed: all 4 directors (gate verdict token format), engine-programmer,
ui-programmer, tools-programmer, technical-artist (engine version safety),
gameplay-programmer (ADR compliance), godot-gdextension-specialist (ABI warning),
systems-designer (escalation path to creative-director), accessibility-specialist
(model, tools, WCAG criterion format, findings template), live-ops-designer
(escalation paths, battle pass value language), qa-tester (model, test case
format, evidence routing, ambiguous criteria, regression scope).

Specs updated: smoke-check and adopt specs rewritten to match actual skill
behavior. catalog.yaml reset to blank template state. Removed
session-state marketing research file, removed session-state from gitignore.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-07 17:28:46 +10:00
Donchitos
a73ff759c9 Add v0.5.0: CCGS Skill Testing Framework, skill-improve, 4 new skills, director gate path fixes
- Add CCGS Skill Testing Framework: self-contained QA layer with 72 skill specs,
  49 agent specs, catalog.yaml, quality-rubric.md, templates, README, CLAUDE.md
- Add /skill-improve: test-fix-retest loop covering static + category checks
- Add 4 missing skills: /art-bible, /asset-spec, /day-one-patch, /security-audit
- Add /skill-test category mode (Phase 2D) with quality rubric evaluation
- Extend /skill-test audit to cover agent specs alongside skill specs
- Update all skill-test and skill-improve path refs to CCGS Skill Testing Framework/
- Remove stale tests/skills/ directory (superseded by CCGS Skill Testing Framework)
- Add director gate intensity modes (full/lean/solo) to gate-check and related skills

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 17:42:32 +10:00
Donchitos
8ba9e736a5 Add gate intensity modes: full, lean, and solo review control
Adds a --review flag to all 13 gate-using skills and a global
production/review-mode.txt config (set during /start). Full runs all
director gates, lean skips per-skill gates but keeps phase gates, solo
skips all directors. Documents modes in director-gates.md, WORKFLOW-GUIDE.md,
and README.md.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 19:38:20 +11:00
Donchitos
b139bcf087 Add director gates system: shared review checkpoints across all workflow skills
Creates .claude/docs/director-gates.md as a central registry of 18 named gate
prompts (CD-*, TD-*, PR-*, LP-*, QL-*, ND-*, AD-*) covering all 7 production
stages. Skills now reference gate IDs instead of embedding inline director prompts,
eliminating drift when prompts need updating.

Updated 15 skills to use gate IDs: brainstorm, map-systems, design-system,
architecture-decision, create-architecture, create-epics, create-stories,
sprint-plan, milestone-review, playtest-report, prototype, story-done,
gate-check, setup-engine, start.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 17:24:06 +11:00
Donchitos
167fb6c5f2 Fix skill bugs: session state init, agent field cleanup, /start path, /sprint-plan phases
- Remove invalid `agent: Explore` frontmatter from read-only skills (asset-audit, design-review, project-stage-detect, reverse-document)
- Fix design-system and map-systems to create session-state/active.md if it does not exist before updating
- Fix gate-check to remove reference to non-existent bmad-bmm-check skill
- Expand /start recommended paths into phased roadmap (Concept → Architecture → Production)
- Restructure /sprint-plan into numbered phases with clearer next-steps section

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 13:52:33 +11:00
Donchitos
6c041ac1be Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
New skill: /consistency-check — cross-GDD entity registry scanner
New registries: design/registry/entities.yaml, docs/registry/architecture.yaml
Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills
Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer
Docs: skill/template counts corrected, stale references cleaned up

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-27 20:07:44 +11:00
Donchitos
7d08e396e3 Release v0.3.0: /design-system, /map-systems, status line, UPGRADING guide (#2)
* Add UPGRADING.md migration guide and link from README

Covers v0.1→v0.2 upgrade with three strategies (git merge, cherry-pick,
manual copy), file safety categories, and post-upgrade verification steps.
Structured to support future version sections.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Rename /design-systems to /map-systems + /design-system and fix all references

Split the monolithic /design-systems skill into two focused skills:
- /map-systems: systems decomposition and index creation
- /design-system: guided section-by-section GDD authoring

Updated all cross-references across 14 files: README, UPGRADING,
WORKFLOW-GUIDE, quick-start, skills-reference, game-concept template,
systems-index template, brainstorm, design-review, gate-check,
project-stage-detect, setup-engine, and start skills. Fixed skill
counts from 36 to 37 everywhere. Added /map-systems and /design-system
to quick-start Paths A and B workflows.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Fix cross-reference gaps, broken hooks, and stale workflow chains

- Fix log-agent.sh parsing agent_type instead of agent_name (always logged "unknown")
- Fix GDD status lifecycle: design-system now writes Approved/Designed/In Review
- Clean up settings.local.json vestigial Bash grants from development
- Delete orphaned docs marked for removal in UPGRADING.md
- Add /design-system to next-steps in /start, /brainstorm, /setup-engine
- Fix WORKFLOW-GUIDE: add /map-systems + /design-system to Appendix C Workflow 1
- Fix invalid /map-systems map argument in WORKFLOW-GUIDE Step 2.1
- Update map-systems frontmatter to document [system-name] argument
- Update commit hook to validate all 8 required GDD sections (was 5)
- Update README template count 28 → 29, add 5 missing templates to quick-start

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add custom status line with 7-stage production pipeline

Introduces a status line showing context %, model name, and production
stage at a glance. Aligns gate-check and project-stage-detect to a
unified 7-stage model (Concept → Systems Design → Technical Setup →
Pre-Production → Production → Polish → Release). Stage is determined
by explicit override (production/stage.txt) or auto-detected from
project artifacts. Epic/Feature/Task breadcrumb appears conditionally
in Production+ stages via a structured STATUS block in active.md.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add v0.2→v0.3 upgrade guide and PR validation test suite

- UPGRADING.md: add v0.2.0→v0.3.0 section documenting breaking rename
  of /design-systems→/map-systems, new /design-system skill, statusline.sh,
  gate-check stage advancement, and safe-to-overwrite file list

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 12:51:21 +11:00