> Gate definition, loaded by `/gate-check` for the TARGET PHASE ONLY. > Never load the other five — one gate applies per invocation. # Gate: Concept → Systems Design **Required Artifacts:** - [ ] `design/gdd/game-concept.md` exists and has content - [ ] Game pillars defined (in concept doc or `design/gdd/game-pillars.md`) - [ ] Visual Identity Anchor section exists in `design/gdd/game-concept.md` (from brainstorm Phase 4 art-director output) **Recommended (not blocking):** - [ ] Concept prototype exists in `prototypes/` with a REPORT.md showing PROCEED verdict (`/prototype [core-mechanic]`) — skipping this means GDDs may be written for an idea that hasn't been played. Acceptable if the concept is proven by other means. **Quality Checks:** - [ ] Game concept has been reviewed (`/design-review` verdict not MAJOR REVISION NEEDED) - [ ] Core loop is described and understood - [ ] Target audience is identified - [ ] Visual Identity Anchor contains a one-line visual rule and at least 2 supporting visual principles ## Workflow tier reductions The checklist above is the **`full` baseline**. At lower tiers apply the reduction for the resolved tier; items not named keep their status above. Reductions only ever *relax* a requirement — `workflow_overrides` is the only thing that adds one. - **`full`** — game-concept.md + pillars + Visual Identity Anchor all required - **`standard`** — pillars + Visual Identity Anchor → recommended; `game-concept.md` stays required - **`minimal`** — gate target is **`design/game-brief.md`** (not `game-concept.md`); the GDD / pillars / Visual Identity Anchor checks **drop** (a brief with content = PASS). `/brainstorm` writes `design/game-brief.md` at this tier (Option A); `game-concept.md` remains the `standard`/`full` concept doc.