# Unity Engine — Version Reference | Field | Value | |-------|-------| | **Engine Version** | Unity 6.3 LTS | | **Installed at pin time** | NOT DETERMINED — `/setup-engine` §3 probes the installed editor and records the result here. | | **Release Date** | December 2025 | | **Project Pinned** | 2026-02-13 | | **Last Docs Verified** | 2026-02-13 | | **LLM Knowledge Cutoff** | May 2025 | ## Knowledge Gap Warning The LLM's training data likely covers Unity up to ~2022 LTS (2022.3). The entire Unity 6 release series (formerly Unity 2023 Tech Stream) introduced significant changes that the model does NOT know about. Always cross-reference this directory before suggesting Unity API calls. ## Installed-Version Gap Warning The warning above is one-directional — it covers the **model** knowing less than this pin. The reverse gap is real and `/setup-engine` §3 creates it deliberately ("pin the newer one and upgrade later"): this reference can sit **ahead of the installed editor**, and an agent citing it correctly then emits APIs that do not compile locally. **Check `Installed at pin time` above before trusting a version-qualified claim** — `NOT DETERMINED` means the gap is unknown, not absent. ## Post-Cutoff Version Timeline > **⚠ THIS TABLE IS INTERNALLY INCONSISTENT AND MUST NOT BE TRUSTED FOR RISK > JUDGEMENTS UNTIL RE-VERIFIED (flagged 2026-08-10).** It is titled > *Post-Cutoff* and the stated cutoff above is **May 2025**, yet three of its four > rows are dated **Oct, Nov and Dec 2024** — before that cutoff — followed by a > twelve-month gap to 6.3 in Dec 2025. Both cannot be right. The sibling files > `godot/VERSION.md` and `unreal/VERSION.md` list only genuinely post-cutoff > versions, so this is a defect in this file, not in the format. > > **Why it matters more than a wrong date.** This table's entire job is to tell an > agent what it does *not* already know. Rows that predate the cutoff invert that > signal: take an installed `6000.1.0f1` (**Unity 6.1**) — this > table dates it to Nov 2024 and labels it post-cutoff MEDIUM risk, while by its own > cutoff a Nov 2024 release would be *inside* training data. An agent reading this > either over-trusts the reference or mis-scopes what is new, and the `6.2+` > boundaries cited elsewhere in this directory are anchored to these rows. > > **The dates are NOT corrected here, deliberately.** Real Unity release dates > cannot be sourced from this repo — this directory *is* the source — and writing > them from training data is the failure this whole directory exists to prevent > (`/security-audit` makes the same call). Re-verify against Unity's > published release notes and update the row dates, the `Release Date` field, and > `Last Docs Verified` together. Until then, treat every version-qualified claim in > `docs/engine-reference/unity/` as **unconfirmed**, and prefer APIs that are not > version-boundary-dependent. | Version | Release | Risk Level | Key Theme | |---------|---------|------------|-----------| | 6.0 | Oct 2024 | HIGH | Unity 6 rebrand, new rendering features, Entities 1.3, DOTS improvements | | 6.1 | Nov 2024 | MEDIUM | Bug fixes, stability improvements | | 6.2 | Dec 2024 | MEDIUM | Performance optimizations, new input system improvements | | 6.3 LTS | Dec 2025 | HIGH | First LTS since 6.0, production-ready DOTS, enhanced graphics features | ## Major Changes from 2022 LTS to Unity 6.3 LTS ### Breaking Changes - **Entities/DOTS**: Major API overhaul in Entities 1.0+, complete redesign of ECS patterns - **Input System**: Legacy Input Manager deprecated, new Input System is default - **Rendering**: URP/HDRP significant upgrades, SRP Batcher improvements - **Addressables**: Asset management workflow changes - **Scripting**: C# 9 support, new API patterns ### New Features (Post-Cutoff) - **DOTS**: Production-ready Entity Component System (Entities 1.3+) - **Graphics**: Enhanced URP/HDRP pipelines, GPU Resident Drawer - **Multiplayer**: Netcode for GameObjects improvements - **UI Toolkit**: Production-ready for runtime UI (replaces UGUI for new projects) - **Async Asset Loading**: Improved Addressables performance - **Web**: WebGPU support ### Deprecated Systems - **Legacy Input Manager**: Use new Input System package - **Legacy Particle System**: Use Visual Effect Graph - **UGUI**: Still supported, but UI Toolkit recommended for new projects - **Old ECS (GameObjectEntity)**: Replaced by modern DOTS/Entities ## Verified Sources - Official docs: https://docs.unity3d.com/6000.0/Documentation/Manual/index.html - Unity 6 release: https://unity.com/releases/unity-6 - Unity 6.3 LTS announcement: https://unity.com/blog/unity-6-3-lts-is-now-available - Migration guide: https://docs.unity3d.com/6000.0/Documentation/Manual/upgrade-guides.html - Unity 6 support: https://unity.com/releases/unity-6/support - C# API reference: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/index.html