# Available Skills (Slash Commands) | Command | Purpose | |---------|---------| | `/start` | First-time onboarding — asks where you are, then guides you to the right workflow | | `/design-review` | Review a game design document for completeness and consistency | | `/code-review` | Architectural code review for a file or changeset | | `/playtest-report` | Generate a structured playtest report template | | `/balance-check` | Analyze game balance data and flag outliers | | `/sprint-plan` | Generate or update a sprint plan | | `/bug-report` | Create a structured bug report | | `/architecture-decision` | Create an Architecture Decision Record (ADR) | | `/asset-audit` | Audit assets for naming, sizing, and pipeline compliance | | `/milestone-review` | Review milestone progress and generate status report | | `/onboard` | Generate onboarding context for a new contributor or agent | | `/prototype` | Scaffold a throwaway prototype to test a mechanic or technical approach | | `/release-checklist` | Generate and validate a pre-release checklist for the current build | | `/changelog` | Auto-generate changelog from git commits and sprint data | | `/retrospective` | Run a structured sprint or milestone retrospective | | `/estimate` | Produce a structured effort estimate with complexity and risk breakdown | | `/hotfix` | Emergency fix workflow with audit trail, bypassing normal sprint process | | `/tech-debt` | Scan, track, prioritize, and report on technical debt across the codebase | | `/scope-check` | Analyze feature or sprint scope against original plan, flag scope creep | | `/localize` | Localization workflow: scan for hardcoded strings, extract, validate translations | | `/perf-profile` | Structured performance profiling with bottleneck identification and recommendations | | `/project-stage-detect` | Automatically analyze project state, detect stage, identify gaps, and recommend next steps | | `/reverse-document` | Generate design or architecture documents from existing implementation (works backwards from code) | | `/team-combat` | Orchestrate combat team: game-designer + gameplay-programmer + ai-programmer + tech-artist + sound-designer + qa-tester | | `/team-narrative` | Orchestrate narrative team: narrative-director + writer + world-builder + level-designer | | `/team-ui` | Orchestrate UI team: ux-designer + ui-programmer + art-director | | `/team-release` | Orchestrate release team: release-manager + qa-lead + devops-engineer + producer | | `/team-polish` | Orchestrate polish team: performance-analyst + tech-artist + sound-designer + qa-tester | | `/team-audio` | Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer | | `/team-level` | Orchestrate level team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester | | `/launch-checklist` | Complete launch readiness validation across all departments | | `/patch-notes` | Generate player-facing patch notes from git history and internal data | | `/brainstorm` | Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first) | | `/gate-check` | Validate readiness to advance between development phases (PASS/CONCERNS/FAIL) | | `/setup-engine` | Configure engine + version, detect knowledge gaps, populate version-aware reference docs |