> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not. # AD-ART-BIBLE — Art Bible Sign-Off Agent: `art-director` | Model tier: session (inherit) | Domain: Visual identity, art bible, visual production readiness **Trigger**: After the art bible is drafted (`/art-bible`), before asset production begins **Context to pass**: - Art bible path (`design/art/art-bible.md`) - Game pillars and core fantasy - Platform and performance constraints (`platform.*` and `performance.*` from `project.yaml`, falling back to `.claude/docs/technical-preferences.md`) - Visual identity anchor chosen during brainstorm (from `design/gdd/game-concept.md`; if there is no `design/gdd/game-concept.md`, pass the "Art & audio direction" line of `design/game-brief.md` instead) **Prompt**: > "Review this art bible for completeness and internal consistency. Does the color > system match the mood targets? Does the shape language follow from the visual > identity statement? Are the asset standards achievable within the platform > constraints? Does the character design direction give artists enough to work from > without over-specifying? Are there contradictions between sections? Would an > outsourcing team be able to produce assets from this document without additional > briefing? Return APPROVE (art bible is production-ready), CONCERNS [specific > sections needing clarification], or REJECT [fundamental inconsistencies that must > be resolved before asset production begins]." **Verdicts**: APPROVE / CONCERNS / REJECT