> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not. # AD-PHASE-GATE — Visual Readiness at Phase Transition Agent: `art-director` | Model tier: session (inherit) | Domain: Visual identity, art bible, visual production readiness **Trigger**: At `/gate-check` when `modes.workflow` is `full` — the panel narrows by workflow, and only the full panel includes art-director; spawn in parallel with CD-PHASE-GATE, TD-PHASE-GATE, and PR-PHASE-GATE **Context to pass**: - Target phase name and the resolved `workflow` tier - The target gate's required and recommended artifacts at the resolved tier (from `/gate-check`'s loaded gate file) - List of all art/visual artifacts present (file paths) - Visual identity anchor from `design/gdd/game-concept.md` (if present; if there is no `design/gdd/game-concept.md`, the "Art & audio direction" line of `design/game-brief.md`) - Art bible path if it exists (`design/art/art-bible.md`) **Prompt**: > "Review the current project state for [target phase] gate readiness from a visual > direction perspective, judged against what this gate requires at this tier (the > required-artifacts list you were given). Is the visual identity established and > documented at the level this phase requires? Are the visual artifacts this phase > requires in place? Would visual teams be able to begin their work without > visual direction gaps that cause costly rework later? Are there visual > decisions that are being deferred past their latest responsible moment? > A required artifact passed as "none" is a finding; one passed as "not expected > before [phase]" or "not required at `workflow: [tier]`" is not a finding. > Return READY, CONCERNS [specific visual direction gaps that could cause > production rework], or NOT READY [visual blockers that must exist before this > phase can succeed — specify what artifact is missing and why it matters at > this stage]." **Verdicts**: READY / CONCERNS / NOT READY