> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not. # CD-NARRATIVE — Narrative Consistency Check Agent: `creative-director` | Model tier: Opus | Domain: Vision, pillars, player experience **Trigger**: Invoked directly, after narrative GDDs, lore documents, dialogue specs or world-building documents are authored — no skill spawns it; `/team-narrative` runs its own review, ND-CONSISTENCY **Context to pass**: - Document file path(s) - Game pillars - Narrative direction brief or tone guide (if exists at `design/narrative/`) - Any existing lore that the new document references **Prompt**: > "Review this narrative content for consistency with the game's pillars and > established world rules. Does the tone match the game's established voice? Are > there contradictions with existing lore or world-building? Does the content serve > the player experience pillar? Return APPROVE, CONCERNS [specific inconsistencies], > or REJECT [contradictions that break world coherence]." **Verdicts**: APPROVE / CONCERNS / REJECT