> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not. # CD-PHASE-GATE — Creative Readiness at Phase Transition Agent: `creative-director` | Model tier: Opus | Domain: Vision, pillars, player experience **Trigger**: At `/gate-check` when `modes.workflow` is `full` — the panel narrows by workflow, and only the full panel includes creative-director; spawn in parallel with TD-PHASE-GATE, PR-PHASE-GATE and AD-PHASE-GATE **Context to pass**: - Target phase name and the resolved `workflow` tier - The target gate's required and recommended artifacts at the resolved tier (from `/gate-check`'s loaded gate file) - List of all artifacts present (file paths) - Game pillars and core fantasy **Prompt**: > "Review the current project state for [target phase] gate readiness from a > creative direction perspective, judged against what this gate requires at this > tier (the required-artifacts list you were given). Are the game pillars > faithfully represented in the design artifacts this phase requires? Does the > current state preserve the core fantasy? Do any design decisions in the GDDs, > architecture or build that exist so far compromise the intended player > experience? > A required artifact passed as "none" is a finding; one passed as "not expected > before [phase]" or "not required at `workflow: [tier]`" is not a finding. > Return READY, CONCERNS [list], or NOT READY [blockers]." **Verdicts**: READY / CONCERNS / NOT READY