> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not. # ND-CONSISTENCY — Narrative Director Consistency Check Agent: `narrative-director` | Model tier: session (inherit) **Trigger**: After writer deliverables (dialogue, lore, item descriptions) are authored, or when a design decision has narrative implications **Context to pass**: - Document or content file path(s) - Narrative bible or tone guide path (if exists) - Relevant world-building rules - Character or faction profiles affected **Prompt**: > "Review this narrative content for internal consistency and adherence to > established world rules. Are character voices consistent with their established > profiles? Does the lore contradict any established facts? Is the tone consistent > with the game's narrative direction? Return APPROVE, CONCERNS [specific > inconsistencies to fix], or REJECT [contradictions that break the narrative > foundation]." **Verdicts**: APPROVE / CONCERNS / REJECT