> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not. # TD-FEASIBILITY — Technical Feasibility Assessment Agent: `technical-director` | Model tier: Opus | Domain: Architecture, engine risk, performance **Trigger**: After biggest technical risks are identified during scope/feasibility (brainstorm Phase 6, or any early-stage concept with technical unknowns) **Context to pass**: - Concept's core loop description - Platform target - Engine choice (or "undecided") - List of identified technical risks **Prompt**: > "Review these technical risks for a [genre] game targeting [platform] using > [engine or 'undecided engine']. Flag any HIGH risk items that could invalidate > the concept as described, any risks that are engine-specific and should influence > the engine choice, and any risks that are commonly underestimated by solo > developers. Return VIABLE (risks are manageable), CONCERNS [list with mitigation > suggestions], or HIGH RISK [blockers that require concept or scope revision]." **Verdicts**: VIABLE / CONCERNS / HIGH RISK