# /setup-engine — Section 12: Output Summary > Part of `/setup-engine`. `SKILL.md` names when to read this file; the settings it > resolved and the rules under its later headings still apply here. ## 12. Output Summary After setup is complete, output: ``` Engine Setup Complete ===================== Engine: [name] [version] Language: [GDScript | C# | GDScript + C# | C# | C++ + Blueprint | Blueprint + C++] Knowledge Risk: [LOW/MEDIUM/HIGH] Reference Docs: [created/skipped] CLAUDE.md: [updated] Tech Prefs: [created/updated] project.yaml: [created/updated] Agent Config: [verified] Next Steps: 1. Review docs/engine-reference//VERSION.md ``` Then print **one** Next-Steps list, matching the resolved `workflow` tier: **`minimal` — the lean 4-step floor (you are on step 1):** ``` 2. Run /brainstorm to produce your one-page design/game-brief.md (the lean-tier design artifact) 3. Run /create-stories to turn the brief's MVP list into stories 4. Run /dev-story — first line of game code ``` (No `/map-systems`, `/design-system`, `/prototype`, or `/sprint-plan` at `minimal` — the brief replaces the GDDs and its build order is the plan.) **`standard` / `full` — the full pipeline:** ``` 2. [If from /brainstorm] Run /map-systems to decompose your concept into individual systems 3. [If from /brainstorm] Run /design-system to author per-system GDDs (guided, section-by-section) 4. [If from /brainstorm] Run /prototype [core-mechanic] to validate the core idea before writing GDDs 5. [If fresh start] Run /brainstorm to discover your game concept 6. Create your first milestone: /sprint-plan new ``` --- Verdict: **COMPLETE** — engine configured and reference docs populated.