# /setup-engine — Section 6: Determine Knowledge Gap > Part of `/setup-engine`. `SKILL.md` names when to read this file; the settings it > resolved and the rules under its later headings still apply here. ## 6. Determine Knowledge Gap Check whether the engine version is likely beyond the LLM's training data. **Known approximate coverage** — the same figures the shipped `docs/engine-reference/*/VERSION.md` files record: - LLM knowledge cutoff: **May 2025** - Godot: training data likely covers up to ~4.3 - Unity: training data likely covers up to ~2022 LTS (2022.3) - Unreal: training data likely covers up to ~5.3 > **This table goes stale silently, and a stale table fails in the dangerous > direction only if it is too *new*.** A cutoff left unchanged for a year after > it stopped being true over-classifies risk — safe, but every project then pays > for full reference docs it may not have needed. > The opposite error is the harmful one: a cutoff claimed *later* than the model's > actual one marks post-cutoff versions LOW RISK and suppresses the reference > docs that exist to stop invented APIs. > > **If the model running this skill states an earlier training cutoff than the > one above, do not trust the table.** Say so, and treat the engine version as > `HIGH RISK` regardless of the comparison — a cutoff the model does not have is > not a cutoff that was met. Compare the user's chosen version against these baselines: - **Within training data** → `LOW RISK` — reference docs optional but recommended - **Near the edge** → `MEDIUM RISK` — reference docs recommended - **Beyond training data** → `HIGH RISK` — reference docs required Inform the user which category they're in and why. ---