# /test-setup — Phase 6: Post-Setup Summary > Part of `/test-setup`. `SKILL.md` names when to read this file; the settings it > resolved and the rules under its later headings still apply here. ## Phase 6: Post-Setup Summary After writing all files, report: ``` Test infrastructure created for [engine]. Files created: - tests/README.md - tests/unit/ and tests/integration/ (Godot) — or the engine's test root: Unity Assets/Tests/EditMode/ and PlayMode/, Unreal Source//Private/Tests/ - tests/smoke/critical-paths.md - production/qa/evidence/.gitkeep [engine-specific files] - .github/workflows/tests.yml Next steps: 1. [Engine-specific install step, e.g., "Install GdUnit4 via AssetLib"] 2. Write your first test in the engine's test root: tests/unit/[system]/[system]_[feature]_test.gd (Godot), Assets/Tests/EditMode/[System]Tests.cs (Unity), or Source//Private/Tests/[System]Test.cpp (Unreal) 3. Run `/qa-plan sprint` before your first sprint to classify stories and set test evidence requirements. At `workflow: minimal` — the default — skip this: there are no sprints. At `qa.level: minimal`, also the default, tests are waived, so `/dev-story` writes none. Raise `qa.level` with `/settings` to have it write them 4. `/smoke-check` before every QA hand-off Gate note: /gate-check Technical Setup → Pre-Production now requires: - the engine's test root: tests/unit/ and tests/integration/ (Godot), Assets/Tests/EditMode/ and Assets/Tests/PlayMode/ (Unity), or Source//Private/Tests/ (Unreal) - .github/workflows/tests.yml - At least one example test file Run /test-setup and write one example test before advancing. (At `workflow: minimal` that gate requires only the engine.) Verdict: **COMPLETE** — test framework scaffolded and CI/CD wired up. ``` ---