> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not. # AD-PHASE-GATE — Visual Readiness at Phase Transition Agent: `art-director` | Model tier: Sonnet | Domain: Visual identity, art bible, visual production readiness **Trigger**: Always at `/gate-check` — spawn in parallel with CD-PHASE-GATE, TD-PHASE-GATE, and PR-PHASE-GATE **Context to pass**: - Target phase name - List of all art/visual artifacts present (file paths) - Visual identity anchor from `design/gdd/game-concept.md` (if present) - Art bible path if it exists (`design/art/art-bible.md`) **Prompt**: > "Review the current project state for [target phase] gate readiness from a visual > direction perspective. Is the visual identity established and documented at the > level this phase requires? Are the right visual artifacts in place? Would visual > teams be able to begin their work without visual direction gaps that cause costly > rework later? Are there visual decisions that are being deferred past their latest > responsible moment? Return READY, CONCERNS [specific visual direction gaps that > could cause production rework], or NOT READY [visual blockers that must exist > before this phase can succeed — specify what artifact is missing and why it > matters at this stage]." **Verdicts**: READY / CONCERNS / NOT READY