> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not. # CD-GDD-ALIGN — GDD Pillar Alignment Check Agent: `creative-director` | Model tier: Opus | Domain: Vision, pillars, player experience **Trigger**: After a system GDD is authored (design-system, quick-design, or any workflow that produces a GDD) **Context to pass**: - GDD file path - Game pillars (from `design/gdd/game-concept.md` or `design/gdd/game-pillars.md`) - MDA aesthetics target for this game - System's stated Player Fantasy section **Prompt**: > "Review this system GDD for pillar alignment. Does every section serve the stated > pillars? Are there mechanics or rules that contradict or weaken a pillar? Does > the Player Fantasy section match the game's core fantasy? Return APPROVE, CONCERNS > [specific sections with issues], or REJECT [pillar violations that must be > redesigned before this system is implementable]." **Verdicts**: APPROVE / CONCERNS / REJECT