> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not. # CD-PHASE-GATE — Creative Readiness at Phase Transition Agent: `creative-director` | Model tier: Opus | Domain: Vision, pillars, player experience **Trigger**: Always at `/gate-check` — spawn in parallel with TD-PHASE-GATE and PR-PHASE-GATE **Context to pass**: - Target phase name - List of all artifacts present (file paths) - Game pillars and core fantasy **Prompt**: > "Review the current project state for [target phase] gate readiness from a > creative direction perspective. Are the game pillars faithfully represented in > all design artifacts? Does the current state preserve the core fantasy? Are there > any design decisions across GDDs or architecture that compromise the intended > player experience? Return READY, CONCERNS [list], or NOT READY [blockers]." **Verdicts**: READY / CONCERNS / NOT READY