> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not. # CD-PLAYTEST — Player Experience Validation Agent: `creative-director` | Model tier: Opus | Domain: Vision, pillars, player experience **Trigger**: After playtest reports are generated (`/playtest-report`), or after any session that produces player feedback **Context to pass**: - Playtest report file path - Game pillars and core fantasy statement - The specific hypothesis being tested **Prompt**: > "Review this playtest report against the game's design pillars and core fantasy. > Is the player experience matching the intended fantasy? Are there systematic issues > that represent pillar drift — mechanics that feel fine in isolation but undermine > the intended experience? Return APPROVE (core fantasy is landing), CONCERNS [gaps > between intended and actual experience], or REJECT [core fantasy is not present — > redesign needed before further playtesting]." **Verdicts**: APPROVE / CONCERNS / REJECT