# Game Brief: [Working Title] **One-sentence pitch:** [Describe the game in one excited sentence. If it takes two, cut until it's one — "the longer your pitch, the more diluted your vision."] ## Core loop - ## Player goal & fail state — what "working" looks like - ## MVP — what must exist to be the game - ## Out of scope — not building this - ## Build order 1. --- **Who it's for / what they feel:** [One line: the player and the feeling. e.g. "solo puzzle fans who want a cozy 20-minute sitting."] **Art & audio direction:** [One line of aesthetic intent — drives asset choices. e.g. "flat pastel vector art, lo-fi ambient."]