> Authoring guidance for interaction-pattern-library.md. Load only the part covering the section currently being authored — not the whole file at once. # Interaction Pattern Library — Guidance Index The guidance for this template is split by major section so consumers can load one part at a time. Read the file matching the section you are currently authoring — never all three at once. | Template Section | Guidance File | |------------------|---------------| | Standard Control Patterns (Button variants, Toggle, Slider, Dropdown / Select, List Item, Grid Item, Modal Dialog, Confirmation Dialog, Toast / Notification, Tooltip, Progress Bar, Input Field, Tab Bar, Scroll Container) | `.claude/docs/templates/guidance/interaction-pattern-library-guide-standard-controls.md` | | Game-Specific UI Patterns (Inventory Slot, Ability / Skill Icon, Health / Resource Bar, Dialogue Box, Context Action Prompt, Damage Number) | `.claude/docs/templates/guidance/interaction-pattern-library-guide-game-specific.md` | | Navigation Patterns + Feedback and Loading Patterns (Screen Push / Pop / Replace, Focus Management, Escape / Cancel, Loading State, Empty State, Error State) | `.claude/docs/templates/guidance/interaction-pattern-library-guide-navigation-feedback.md` | Each guidance file contains the full reference specification for its patterns — When to Use / When NOT to Use rationale, complete state tables with timing and audio values, accessibility requirements, and engine implementation notes. Use them as the worked-example source when filling the corresponding skeleton stubs in the template. The Pattern Catalog Index, Animation Standards, Sound Standards, and Open Questions sections remain in the template itself.