Files
Claude-Code-Game-Studios/.claude/docs/skills-reference.md
Donchitos 984023ddac Release v1.0.0 — concept-prototype/vertical-slice split, workflow restructure, polish (#50)
* Add /vertical-slice skill, prototype overhaul, and workflow integration

- Add /vertical-slice skill for pre-production validation (Phase 4 gate)
- Overhaul /prototype skill with two-mode design: concept prototype (Phase 1)
  vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS
- Update prototyper agent to own both prototype and vertical-slice workflows
- Add prototype-report.md and vertical-slice-report.md output templates
- Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map,
  and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline
- Remove orphaned empty quick-prototype/ directory

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* sync v1 counts + polish

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts

- /asset-spec: new Phase 0b entity & screen inventory when no argument and no
  existing inventory — reads GDDs/art-bible, proposes categorized list, writes
  design/assets/entity-inventory.md collaboratively
- /asset-spec: entity/character target falls back to inline user description
  when no source doc exists, rather than failing
- /gate-check: vertical slice changed from blocking to CONCERNS-only when
  absent; built-but-broken slice still fails; adds entity inventory as gate artifact
- /ux-design: convert inline approval prompts to AskUserQuestion for structured
  option capture at key authoring decision points
- workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec
  min_count raised to 3; vertical-slice and prototype marked required: false with
  updated descriptions
- .gitignore: exclude marrow/ eval tooling directory

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Add missing AskUserQuestion widgets to 7 skills

Audit found 11 decision points across 7 skills where structured option
prompts were missing — using plain text, auto-selection, or no gate at all.

Skills patched:
- create-epics: per-epic approval + producer CONCERNS verdict
- sprint-plan: producer CONCERNS verdict with scope/timeline options
- milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement
- retrospective: existing-retro handling converted from plain text [A]/[B]
- quick-design: classification confirmation + draft approve/revise/redirect
- tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture
- regression-suite: no-arg mode selection instead of silent auto-detect
- hotfix: severity confirmation gate before workflow begins

Also added AskUserQuestion to allowed-tools headers for retrospective,
quick-design, tech-debt, regression-suite, and hotfix.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields

- WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73),
  add 6 missing skills to Appendix B, fix Creative category count (2→4),
  replace 3 non-existent agent names with correct ue-*/unity-* specialists,
  add missing godot-csharp/gdextension specialists to hierarchy,
  fix production/stories/ paths → production/epics/
- coordination-rules.md: replace "not yet used" with opt-in env var note
- quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic"
- skill-flow-diagrams.md: remove duplicate legacy UX pipeline section
- All 62 skills missing model: field now have explicit model: sonnet

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: comprehensive skill audit — consistency, UX, and flow gaps

Two-pass audit fixing ~35 bugs across 41 files.

Pre-production flow:
- Brainstorm next-steps split into Path A (design-first) and Path B
  (prototype-first) — eliminates "prototype after architecture" confusion
- /architecture-review added to pre-production flow in brainstorm and
  create-architecture handoffs
- gate-check traceability check corrected to requirements-traceability.md
- dev-story TR registry error now points to /architecture-review (not /create-epics)
- start now writes production/stage.txt on first onboarding

AskUserQuestion gaps filled:
- balance-check, code-review, hotfix, day-one-patch, consistency-check
  all gain closing widgets and/or missing allowed-tools declarations
- hotfix git branch creation now requires user confirmation
- sprint-plan review-mode setup moved to Phase 0 (before gates run)
- team-combat gains architecture→implementation approval gate
- design-review APPROVED path consolidated from 3 widgets to 1 multiSelect

All 9 team-* skills:
- Phase 0 review-mode resolution added (solo/lean/full now respected)
- team-audio output path fixed (design/gdd/ → design/audio/)
- team-level final doc compilation delegated to level-designer subagent
- team-narrative localization-lead added to composition list
- team-qa sprint path fixed (flat files, not directories)
- team-release NO-GO override captures written justification
- team-live-ops Cancel verdict now explicitly BLOCKED

Other fixes:
- Art bible path standardized to design/art/art-bible.md (3 wrong refs)
- AD-PHASE-GATE added to lean-mode skip list in director-gates.md
- design-system duplicate 5d heading fixed; skeleton decline path added;
  mandatory agent spawns now respect review mode
- story-readiness acceptance criteria thresholds now type-aware
- create-stories gains multi-ADR and no-ADR handling guidance
- consistency-check creates docs/consistency-failures.md on first run
- retrospective frontmatter bash injection replaced with explicit Bash call
- smoke-check ls -t gains PowerShell fallback
- Conventional Commits format documented in coding-standards.md
- gate-check: ADR acceptance gate, QA plan check, chain-of-verification
  tool-action requirement all added

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: expose --review flag in argument-hints for all team-* skills

All 9 team-* skills already implement Phase 0 review-mode resolution
internally (full/lean/solo), but none advertised [--review full|lean|solo]
in their argument-hint. Users had no way to discover the per-run override.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* docs: add SECURITY.md with coordinated disclosure policy

Defines scope, reporting process (GitHub private vulnerability reporting),
contributor security guidelines for hooks/skills/agents, and 90-day
coordinated disclosure timeline.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* docs: add CONTRIBUTING.md with framework contribution guidelines

Covers what PRs are welcome, skill/hook/agent technical requirements,
the collaborative principle, testing expectations, commit format,
and platform compatibility requirements.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md

Documents the 17 commits since the beta tag: new /vertical-slice gate,
entity inventory flow in /map-systems, AskUserQuestion widgets across
7 skills, --review flag exposure on team-* skills, bug fixes
(#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 20:15:08 +10:00

7.8 KiB

Available Skills (Slash Commands)

73 slash commands organized by phase. Type / in Claude Code to access any of them.

Onboarding & Navigation

Command Purpose
/start First-time onboarding — asks where you are, then guides you to the right workflow
/help Context-aware "what do I do next?" — reads current stage and surfaces the required next step
/project-stage-detect Full project audit — detect phase, identify existence gaps, recommend next steps
/setup-engine Configure engine + version, detect knowledge gaps, populate version-aware reference docs
/adopt Brownfield format audit — checks internal structure of existing GDDs/ADRs/stories, produces migration plan

Game Design

Command Purpose
/brainstorm Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first)
/map-systems Decompose game concept into systems, map dependencies, prioritize design order
/design-system Guided, section-by-section GDD authoring for a single game system
/quick-design Lightweight design spec for small changes — tuning, tweaks, minor additions
/review-all-gdds Cross-GDD consistency and game design holism review across all design docs
/propagate-design-change When a GDD is revised, find affected ADRs and produce an impact report

Art & Assets

Command Purpose
/art-bible Guided, section-by-section Art Bible authoring — creates visual identity spec before asset production begins
/asset-spec Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles
/asset-audit Audit assets for naming conventions, file size budgets, and pipeline compliance

UX & Interface Design

Command Purpose
/ux-design Guided section-by-section UX spec authoring (screen/flow, HUD, or pattern library)
/ux-review Validate UX specs for GDD alignment, accessibility, and pattern compliance

Architecture

Command Purpose
/create-architecture Guided authoring of the master architecture document
/architecture-decision Create an Architecture Decision Record (ADR)
/architecture-review Validate all ADRs for completeness, dependency ordering, and GDD coverage
/create-control-manifest Generate flat programmer rules sheet from accepted ADRs

Stories & Sprints

Command Purpose
/create-epics Translate GDDs + ADRs into epics — one per architectural module
/create-stories Break a single epic into implementable story files
/dev-story Read a story and implement it — routes to the correct programmer agent
/sprint-plan Generate or update a sprint plan; initializes sprint-status.yaml
/sprint-status Fast 30-line sprint snapshot (reads sprint-status.yaml)
/story-readiness Validate a story is implementation-ready before pickup (READY/NEEDS WORK/BLOCKED)
/story-done 8-phase completion review after implementation; updates story file, surfaces next story
/estimate Structured effort estimate with complexity, dependencies, and risk breakdown

Reviews & Analysis

Command Purpose
/design-review Review a game design document for completeness and consistency
/code-review Architectural code review for a file or changeset
/balance-check Analyze game balance data, formulas, and config — flag outliers
/content-audit Audit GDD-specified content counts against implemented content
/scope-check Analyze feature or sprint scope against original plan, flag scope creep
/perf-profile Structured performance profiling with bottleneck identification
/tech-debt Scan, track, prioritize, and report on technical debt
/gate-check Validate readiness to advance between development phases (PASS/CONCERNS/FAIL)
/consistency-check Scan all GDDs against the entity registry to detect cross-document inconsistencies (stats, names, rules that contradict each other)
/security-audit Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps

QA & Testing

Command Purpose
/qa-plan Generate a QA test plan for a sprint or feature
/smoke-check Run critical path smoke test gate before QA hand-off
/soak-test Generate a soak test protocol for extended play sessions
/regression-suite Map test coverage to GDD critical paths, identify fixed bugs without regression tests
/test-setup Scaffold the test framework and CI/CD pipeline for the project's engine
/test-helpers Generate engine-specific test helper libraries for the test suite
/test-evidence-review Quality review of test files and manual evidence documents
/test-flakiness Detect non-deterministic (flaky) tests from CI run logs
/skill-test Validate skill files for structural compliance and behavioral correctness
/skill-improve Improve a skill using a test-fix-retest loop — diagnose, propose fix, rewrite, verify

Production

Command Purpose
/milestone-review Review milestone progress and generate status report
/retrospective Run a structured sprint or milestone retrospective
/bug-report Create a structured bug report
/bug-triage Read all open bugs, re-evaluate priority vs. severity, assign owner and label
/reverse-document Generate design or architecture docs from existing implementation
/playtest-report Generate a structured playtest report or analyze existing playtest notes

Release

Command Purpose
/release-checklist Generate and validate a pre-release checklist for the current build
/launch-checklist Complete launch readiness validation across all departments
/changelog Auto-generate changelog from git commits and sprint data
/patch-notes Generate player-facing patch notes from git history and internal data
/hotfix Emergency fix workflow with audit trail, bypassing normal sprint process
/day-one-patch Prepare a focused day-one patch for known issues discovered after gold master but before or at public launch

Creative & Content

Command Purpose
/prototype Concept prototype — throwaway build right after brainstorm to validate core idea (Phase 1)
/vertical-slice Pre-Production validation — production-quality end-to-end build before committing to Production (Phase 4)
/onboard Generate contextual onboarding document for a new contributor or agent
/localize Localization workflow: string extraction, validation, translation readiness

Team Orchestration

Coordinate multiple agents on a single feature area:

Command Coordinates
/team-combat game-designer + gameplay-programmer + ai-programmer + technical-artist + sound-designer + qa-tester
/team-narrative narrative-director + writer + world-builder + level-designer
/team-ui ux-designer + ui-programmer + art-director + accessibility-specialist
/team-release release-manager + qa-lead + devops-engineer + producer
/team-polish performance-analyst + technical-artist + sound-designer + qa-tester
/team-audio audio-director + sound-designer + technical-artist + gameplay-programmer
/team-level level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester
/team-live-ops live-ops-designer + economy-designer + community-manager + analytics-engineer
/team-qa qa-lead + qa-tester + gameplay-programmer + producer