Files
Donchitos 984023ddac Release v1.0.0 — concept-prototype/vertical-slice split, workflow restructure, polish (#50)
* Add /vertical-slice skill, prototype overhaul, and workflow integration

- Add /vertical-slice skill for pre-production validation (Phase 4 gate)
- Overhaul /prototype skill with two-mode design: concept prototype (Phase 1)
  vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS
- Update prototyper agent to own both prototype and vertical-slice workflows
- Add prototype-report.md and vertical-slice-report.md output templates
- Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map,
  and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline
- Remove orphaned empty quick-prototype/ directory

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* sync v1 counts + polish

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts

- /asset-spec: new Phase 0b entity & screen inventory when no argument and no
  existing inventory — reads GDDs/art-bible, proposes categorized list, writes
  design/assets/entity-inventory.md collaboratively
- /asset-spec: entity/character target falls back to inline user description
  when no source doc exists, rather than failing
- /gate-check: vertical slice changed from blocking to CONCERNS-only when
  absent; built-but-broken slice still fails; adds entity inventory as gate artifact
- /ux-design: convert inline approval prompts to AskUserQuestion for structured
  option capture at key authoring decision points
- workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec
  min_count raised to 3; vertical-slice and prototype marked required: false with
  updated descriptions
- .gitignore: exclude marrow/ eval tooling directory

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Add missing AskUserQuestion widgets to 7 skills

Audit found 11 decision points across 7 skills where structured option
prompts were missing — using plain text, auto-selection, or no gate at all.

Skills patched:
- create-epics: per-epic approval + producer CONCERNS verdict
- sprint-plan: producer CONCERNS verdict with scope/timeline options
- milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement
- retrospective: existing-retro handling converted from plain text [A]/[B]
- quick-design: classification confirmation + draft approve/revise/redirect
- tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture
- regression-suite: no-arg mode selection instead of silent auto-detect
- hotfix: severity confirmation gate before workflow begins

Also added AskUserQuestion to allowed-tools headers for retrospective,
quick-design, tech-debt, regression-suite, and hotfix.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields

- WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73),
  add 6 missing skills to Appendix B, fix Creative category count (2→4),
  replace 3 non-existent agent names with correct ue-*/unity-* specialists,
  add missing godot-csharp/gdextension specialists to hierarchy,
  fix production/stories/ paths → production/epics/
- coordination-rules.md: replace "not yet used" with opt-in env var note
- quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic"
- skill-flow-diagrams.md: remove duplicate legacy UX pipeline section
- All 62 skills missing model: field now have explicit model: sonnet

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: comprehensive skill audit — consistency, UX, and flow gaps

Two-pass audit fixing ~35 bugs across 41 files.

Pre-production flow:
- Brainstorm next-steps split into Path A (design-first) and Path B
  (prototype-first) — eliminates "prototype after architecture" confusion
- /architecture-review added to pre-production flow in brainstorm and
  create-architecture handoffs
- gate-check traceability check corrected to requirements-traceability.md
- dev-story TR registry error now points to /architecture-review (not /create-epics)
- start now writes production/stage.txt on first onboarding

AskUserQuestion gaps filled:
- balance-check, code-review, hotfix, day-one-patch, consistency-check
  all gain closing widgets and/or missing allowed-tools declarations
- hotfix git branch creation now requires user confirmation
- sprint-plan review-mode setup moved to Phase 0 (before gates run)
- team-combat gains architecture→implementation approval gate
- design-review APPROVED path consolidated from 3 widgets to 1 multiSelect

All 9 team-* skills:
- Phase 0 review-mode resolution added (solo/lean/full now respected)
- team-audio output path fixed (design/gdd/ → design/audio/)
- team-level final doc compilation delegated to level-designer subagent
- team-narrative localization-lead added to composition list
- team-qa sprint path fixed (flat files, not directories)
- team-release NO-GO override captures written justification
- team-live-ops Cancel verdict now explicitly BLOCKED

Other fixes:
- Art bible path standardized to design/art/art-bible.md (3 wrong refs)
- AD-PHASE-GATE added to lean-mode skip list in director-gates.md
- design-system duplicate 5d heading fixed; skeleton decline path added;
  mandatory agent spawns now respect review mode
- story-readiness acceptance criteria thresholds now type-aware
- create-stories gains multi-ADR and no-ADR handling guidance
- consistency-check creates docs/consistency-failures.md on first run
- retrospective frontmatter bash injection replaced with explicit Bash call
- smoke-check ls -t gains PowerShell fallback
- Conventional Commits format documented in coding-standards.md
- gate-check: ADR acceptance gate, QA plan check, chain-of-verification
  tool-action requirement all added

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: expose --review flag in argument-hints for all team-* skills

All 9 team-* skills already implement Phase 0 review-mode resolution
internally (full/lean/solo), but none advertised [--review full|lean|solo]
in their argument-hint. Users had no way to discover the per-run override.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* docs: add SECURITY.md with coordinated disclosure policy

Defines scope, reporting process (GitHub private vulnerability reporting),
contributor security guidelines for hooks/skills/agents, and 90-day
coordinated disclosure timeline.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* docs: add CONTRIBUTING.md with framework contribution guidelines

Covers what PRs are welcome, skill/hook/agent technical requirements,
the collaborative principle, testing expectations, commit format,
and platform compatibility requirements.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md

Documents the 17 commits since the beta tag: new /vertical-slice gate,
entity inventory flow in /map-systems, AskUserQuestion widgets across
7 skills, --review flag exposure on team-* skills, bug fixes
(#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 20:15:08 +10:00

4.0 KiB

QA Plan: [Sprint/Feature Name]

Date: [date] Generated by: /qa-plan Scope: [N stories across N systems] Engine: [engine name and version] Sprint file: [path to sprint plan]


Story Coverage Summary

Story Type Automated Test Required Manual Verification Required
[story title] Logic Unit test — tests/unit/[system]/ None
[story title] Integration Integration test — tests/integration/[system]/ Smoke check
[story title] Visual/Feel None (not automatable) Screenshot + lead sign-off
[story title] UI None (not automatable) Manual step-through
[story title] Config/Data Data validation (optional) Spot-check in-game values

Totals: [N] Logic, [N] Integration, [N] Visual/Feel, [N] UI, [N] Config/Data


Automated Tests Required

[Story Title] — Logic

Test file path: tests/unit/[system]/[story-slug]_test.[ext]

What to test:

  • [Formula or rule from GDD Formulas section — e.g., "damage = base * multiplier where multiplier ∈ [0.5, 3.0]"]
  • [Each named state transition]
  • [Each side effect that should / should not occur]

Edge cases to cover:

  • Zero / minimum input values
  • Maximum / boundary input values
  • Invalid or null input
  • [GDD-specified edge cases]

Estimated test count: ~[N] unit tests


[Story Title] — Integration

Test file path: tests/integration/[system]/[story-slug]_test.[ext]

What to test:

  • [Cross-system interaction — e.g., "applying buff updates CharacterStats and triggers UI refresh"]
  • [Round-trip — e.g., "save → load restores all fields"]

Manual QA Checklist

[Story Title] — Visual/Feel

Verification method: Screenshot + [designer / art-lead] sign-off Evidence file: production/qa/evidence/[story-slug]-evidence.md Who must sign off: [designer / lead-programmer / art-lead]

  • [Specific observable condition — e.g., "hit flash appears on frame of impact, not the frame after"]
  • [Another falsifiable condition]

[Story Title] — UI

Verification method: Manual step-through Evidence file: production/qa/evidence/[story-slug]-evidence.md

  • [Every acceptance criterion translated into a manual check item]

Smoke Test Scope

Critical paths to verify before QA hand-off (run via /smoke-check):

  1. Game launches to main menu without crash
  2. New game / session can be started
  3. [Primary mechanic introduced or changed this sprint]
  4. [System with regression risk from this sprint's changes]
  5. Save / load cycle completes without data loss (if save system exists)
  6. Performance is within budget on target hardware

Playtest Requirements

Story Playtest Goal Min Sessions Target Player Type
[story] [What question must be answered?] [N] [new player / experienced / etc.]

Sign-off requirement: Playtest notes → production/session-logs/playtest-[sprint]-[story-slug].md

If no playtest sessions required: No playtest sessions required for this sprint.


Definition of Done — This Sprint

A story is DONE when ALL of the following are true:

  • All acceptance criteria verified — automated test result OR documented manual evidence
  • Test file exists for all Logic and Integration stories and passes
  • Manual evidence document exists for all Visual/Feel and UI stories
  • Smoke check passes (run /smoke-check sprint before QA hand-off)
  • No regressions introduced — previous sprint's features still pass
  • Code reviewed (via /code-review or documented peer review)
  • Story file updated to Status: Complete via /story-done

Stories requiring playtest sign-off before close: [list, or "None"]



Results and sign-off are tracked in the QA sign-off report generated by /team-qa — not in this plan file.

Template: .claude/docs/templates/test-plan.md Generated by: /qa-plan — do not edit this line