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DonchitosandClaude Opus 5.5 be8993bbc5 Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
2026-10-08 17:52:48 +11:00

4.7 KiB

/review-all-gdds — Phase 1: Load Everything

Part of /review-all-gdds. SKILL.md names when to read this file; the settings it resolved and the rules under its later headings still apply here.

Phase 1: Load Everything

In this file:

  • Phase 1a — L0: Summary Scan (fast, low tokens)
  • Phase 1b — Registry Pre-Load (fast baseline)
  • Phase 1c — L1/L2: Section Load

Phase 1a — L0: Summary Scan (fast, low tokens)

Before reading any full document, use Grep to extract ## Summary sections from all GDD files:

Grep pattern="## Summary" glob="design/gdd/*.md" output_mode="content" -A 5

Fail open on a missing Summary. Establish the denominator: glob design/gdd/*.md and count N. A scan matching fewer than N means those GDDs predate ## Summary — never treat an absent Summary as a system out of scope. A zero-match scan means "no GDD carries a Summary yet", not "nothing to review". This review is holistic and loads its in-scope GDDs regardless (see Phase 1c); the Summary scan only builds the manifest and narrows since-last-review, it never shrinks the review set.

Display a manifest to the user:

Found [N] GDDs. Summaries:
  • combat.md — [summary text]
  • inventory.md — [summary text]
  ...

For since-last-review mode, compute the scope deterministically instead of reasoning through git history:

Bash: bash .claude/scripts/review-scope.sh

It prints PRIOR_REVIEW:, a CHANGED: list, and a DEPS ...: list of each changed GDD's declared dependencies. Use those lists as the scope — the dependency lines are already the "Key deps" expansion, so no second pass is needed. If PRIOR_REVIEW: NONE, a full review is required; fall back to full mode.

Show the user which GDDs are in scope based on summaries before doing any full reads. Only proceed to L1 for the CHANGED set plus the GDDs named on the DEPS lines.

Phase 1b — Registry Pre-Load (fast baseline)

Before full-reading any GDD, check for the entity registry:

Read path="design/registry/entities.yaml"

If the registry exists and has entries, use it as a pre-built conflict baseline: known entities, items, formulas, and constants with their authoritative values and source GDDs. In Phase 2, grep GDDs for registered names first — this is faster than reading all GDDs in full before knowing what to look for.

If the registry is empty or absent: proceed without it. Note in the report: "Entity registry is empty — consistency checks rely on full GDD reads only. Run /consistency-check after this review to populate the registry."

Phase 1c — L1/L2: Section Load

Read whole (small, and every part is used):

  1. design/gdd/game-concept.md — game vision, core loop, MVP definition (or design/game-brief.md, the one-page brief that replaces it at rigor: minimal — pitch, core loop, MVP list)
  2. design/gdd/game-pillars.md if it exists — design pillars and anti-pillars
  3. design/gdd/systems-index.md — authoritative system list, layers, dependencies, status

Then, for every in-scope system GDD, load the sections this review actually consumes — not the whole file:

Grep pattern="^## (Dependencies|Detailed Rules|Detailed Design|Formulas|Tuning Knobs|Acceptance Criteria|Player Fantasy)" glob="design/gdd/*.md" output_mode="content" -A 40

That list is not a guess — it is exactly the union the Parallel Execution contract below already enumerates: Phase 2 needs Dependencies, Detailed Design/Rules, Formulas, Tuning Knobs and Acceptance Criteria; Phase 3 needs Player Fantasy and progression/reward structure. Overview is narrative restated by the Summary this skill already scanned in Phase 1a, and Edge Cases feeds no checklist item here (/design-review owns per-GDD completeness). Loading them put content in three context windows — this one and both sub-agents' — that no checklist item ever read.

Accept either ## Detailed Rules or ## Detailed Design; the design standard and the GDD template disagree on the name and they denote the same section.

Escalate to a full read of one GDD when a scanned section cross-references material outside itself, or when a GDD matched zero sections — that GDD predates the template, and a zero-match there means "unstructured", not "empty". Never let a zero-match silently drop a system: the scan narrows the read, it never shrinks the review set.

Report: "Loaded [N] system GDDs covering [M] systems. Pillars: [list]. Anti-pillars: [list]."

If fewer than 2 system GDDs exist (count the files present; an empty one is handled under NOT ASSESSED in Phase 5, not here), stop:

"Cross-GDD review requires at least 2 system GDDs. Write more GDDs first, then re-run /review-all-gdds."