Files
DonchitosandClaude Opus 5.5 be8993bbc5 Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
2026-10-08 17:52:48 +11:00

1.8 KiB

/test-setup — Phase 6: Post-Setup Summary

Part of /test-setup. SKILL.md names when to read this file; the settings it resolved and the rules under its later headings still apply here.

Phase 6: Post-Setup Summary

After writing all files, report:

Test infrastructure created for [engine].

Files created:
- tests/README.md
- tests/unit/ and tests/integration/ (Godot) — or the engine's test root:
  Unity Assets/Tests/EditMode/ and PlayMode/, Unreal Source/<Module>/Private/Tests/
- tests/smoke/critical-paths.md
- production/qa/evidence/.gitkeep
[engine-specific files]
- .github/workflows/tests.yml

Next steps:
1. [Engine-specific install step, e.g., "Install GdUnit4 via AssetLib"]
2. Write your first test in the engine's test root:
   tests/unit/[system]/[system]_[feature]_test.gd (Godot),
   Assets/Tests/EditMode/[System]Tests.cs (Unity), or
   Source/<Module>/Private/Tests/[System]Test.cpp (Unreal)
3. Run `/qa-plan sprint` before your first sprint to classify stories and set
   test evidence requirements. At `workflow: minimal` — the default — skip
   this: there are no sprints. At `qa.level: minimal`, also the default, tests
   are waived, so `/dev-story` writes none. Raise `qa.level` with `/settings`
   to have it write them
4. `/smoke-check` before every QA hand-off

Gate note: /gate-check Technical Setup → Pre-Production now requires:
- the engine's test root: tests/unit/ and tests/integration/ (Godot),
  Assets/Tests/EditMode/ and Assets/Tests/PlayMode/ (Unity), or
  Source/<Module>/Private/Tests/ (Unreal)
- .github/workflows/tests.yml
- At least one example test file
Run /test-setup and write one example test before advancing.
(At `workflow: minimal` that gate requires only the engine.)

Verdict: **COMPLETE** — test framework scaffolded and CI/CD wired up.